A question for those who "obtain" dev kits...

Discussion in 'Game Development General Discussion' started by Mark30001, Aug 29, 2006.

  1. Mark30001

    Mark30001 Guest

    I know many people around these forums go about purchasing various console development kits via eBay or other sources. Those may include XBOX or Gamecube development kits.

    I was just wondering what most of you guys do with your development kits? Do you buy only to keep in a gaming collection, or do you all develop on them?

    Anyone have any work-in-progress projects?

    Me, I mostly collect as a "museum" for my site. I plan on developing when time permits.
     
    Last edited by a moderator: Aug 30, 2006
  2. mairsil

    mairsil Officer at Arms

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  3. babu

    babu Mamihlapinatapai

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    a little bit of both. but motstly for experimental programming use.
     
  4. kammedo

    kammedo and the lost N64 Hardware Docs

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    Well, actually I buyed a Ultra64 dev kit (for the N64), mainly for the fact that I am very intresting in experiencing a dev kit and of course collecting it. Sadly, my time is way too short to permit me to investigate on it too long so no projects are planned for now :/
     
    Last edited: Aug 29, 2006
  5. f_bohmann

    f_bohmann Rapidly Rising Member

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    i actually do work on them, allthough i did not spend too much time finishing something on the dreamcast. still working on a ps2 demo and some psp game. :)
     
  6. Borman

    Borman Digital Games Curator

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    I plan on Deving on mine, its just an issue of time really
     
  7. liquitt

    liquitt Site Soldier

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    both, it looks nice and i like to do some experimental stuff with it :)
     
  8. marshallh

    marshallh N64 Coder

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    I'm not using an official devkit per se, but a Doctor V64 for testing my code on the real thing. I got the devkit from a member here. :icon_bigg

    I'm working on a N64 remake of Alley Cat (was originally CGA for DOS)
    [​IMG]

    That is the tool I wrote in VB to help me edit vertex colors :)
     
    Last edited: Sep 5, 2006
  9. Mark30001

    Mark30001 Guest

    Interesting! To be honest I thought the Doctor V64 and etc were only made to backup carts to ROMs and nothing else! I guess we learn everyday! :)
     
  10. marshallh

    marshallh N64 Coder

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    Well, that's actually pretty much correct. The Doctor can backup/play back roms either from a computer via parallel, or read from a CD. It also plays Video CDs (precursor to DVD, apparently popular in Asia).

    I use it for testing framebuffer effects and other things that emulators don't work with well. I want to make sure my stuff runs on both emulators and the real N64, so I test using Project64 and the V64. The V64 doesn't actually do any development work, the compiler I use (PsyQ) produces a .bin binary file which I have to then append a header, pad to nearest megabit size, byteswap, and then CRC.

    Getting the DOS compilers and sound tools to work under XP is a pain. The 8.3 filename restrictions are still there (ick). :)
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Specifically on gamecube devkits, GDEVs (unmodded) arent bad for doing some Wii games basic things, apart from the new controller interface. Anyone who got a GDEV, could be said to own a lower clock speed Wii devkit for a reasonable price. Even Virtual Console developers could benefit from secretly owning a GDEV to my understanding.
     
  12. Calpis

    Calpis Champion of the Forum

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    I plan on doing something with mine when I learn something </sarcasm>
     
    Last edited: Sep 6, 2006
  13. cdoty

    cdoty Gutsy Member

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    I've always used copiers/cheat devices to do console development. Sporting Clays was developed using Action Replay on the PSX and Saturn and a V64jr on the N64. The Defender of the Crown demo for the Gameboy Color was done with a Gameboy flash cart. Most of my early Genesis/SNES development was done with a romulator ISA board.

    I usually like to use an official SDK, if I can find one. (I've only used them on the PSX, Saturn, and N-64).
     
    Last edited: Sep 7, 2006
  14. Gamefan

    Gamefan Rising Member

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    So how does one learn to program for these dev boxes? Is it just VB or another type of code?

    GAMEFAN
     
  15. virtual alan

    virtual alan Officer at Arms

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    Paperweights I am afraid I have to admit!
     
  16. zappenduster

    zappenduster Familiar Face

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    i think earlier assembler was the way to go later c or c++ dont know how far .net and such thing got on the gaming front ms made some huge noise on there xna around the xbox 360 release
     
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    in modern consoles (heavy) asm only comes in when you want to do something very unique. Companies provide tools to make the programming as friendly as possible (except for nintendo maybe:p )

    Every console developer has to have some basic technical knowledge above and beyond your standard programming (algorithm)skills.

    But beyond handling I/O and sequences etc, programming is always programming. That said, obviously C is a robust and suggested language for most platforms. C++ and the other variations have also been adopted lately.
     
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