Is there any complete compileable source code out there for Nintendo 64 for any games that were released as official Nintendo-authorized carts or were intended to be released as official Nintendo-authorized carts? I have seen homebrew and test code for the system, SDK examples in some of the dev kits and a few bits and pieces as part of game engines and things but never a full game built with the official SDKs and tools with the intent for it to be commercially released for the system. The 64 is one of the few platforms I can't find any commercial code for (I have seen complete commercial game code for the NES, SNES, GameBoy, GameCube, Genesis, PlayStation, Jaguar, 3DO, XBOX and even the Nintendo 3DS but never for the N64)
Well, Turok might count as being "out there", at least technically/privately. Not sure if the dude that found it tried to compile it tho. But the 64 is far from the only platform without sources, afaik. Got any Game Gear code? Lynx (I might have seen sth for that, but not sure if commercial, or maybe I'm confusing it with the Wonderswan)? Virtual Boy? Gizmondo? CD-i?
I probably have some code somewhere, cant do much with it at this point with the new job coming. I likely have the Asteroids code, and maybe Xmen?
My dream would be to get Turok N64 Source Code and mod it for re-creating Half Life 1 on N64. I have got all the basic idea. I would extract the original half-life 1 assets (maps, models, textures, animations) to any 3d software (3dsmax, blender, maya), optimize them (reduce polycount and textures size), then find a way to import these assets to Turok Game Engine and get Half life 64: It's just a dream...
Hello dudes, like I said, it's just a dream, something I am almost sure it won't even happen, however, If I could get access to Turok Source Code, and most important, if I could get a way to compile it under windows (maybe using an old version of Visual Studio), or even on linux using a kind of SGI Emulator, also if I could get help from some n64 homebrew devs for writing a tool for converting modern 3D data (FBX) to N64 format, especially if Turok N64 uses a custom model format (which I think yes), then I would not exactly port Half Life to N64, I would recreate something of Half Life on N64, by using original Half Life data (maps, models, textures, animations). However, I would need to completely reduce texture size, reduce polycount of models, and off course, optimize the maps for getting something of Half Life running on N64. It would take too much time and headaches, however, as I have game development as hobby and passion for me (my real job is Web Designer), so I would do this project, even if it would take many of my time. But why no one wants to share Turok Source Code? Is this still copyrighted since Acclaim does not exist? Would some company still care about such ancient piece of software? Why the guy who has it did not leak the source code yet? I doubt some company would do something (legal suit) against this Sillicon Classics guy if he would share this source Code. Cheers.
Do you know about the GoldenEye Setup Editor 3.0 ? It's better than a source code of Turok, you could mod the game to make it like Half-Life. But like you said, it'd be a lot of work !
Yeah bro, I know, it's an awesome piece of software, however, because some mechanics of Half Life are not present in Goldeneye 007 (mainly the jump), I imagine it would be better work on a source code base, like Turok Source Code. I think it would be more easy to maybe add/fix some feature on turok, and turok is more like half life, than goldeneye 007, there is no action blocks (mission objective), the game turok has a gameplay and workflow more similar to half life. Aswell for the monsters, there is no way yet to rig a custom model character (monster) in Goldeneye 007. So by having access to directly import any 3d model and player mesh in Turok Engine, would be more flexible for working. However, again my question: But why no one wants to share Turok Source Code? Is this still copyrighted since Acclaim does not exist? Would some company still care about such ancient piece of software? Why the guy who has it did not leak the source code yet? I doubt some company would do something (legal suit) against this Sillicon Classics guy if he would share this source Code.
Yes, copyright doesn't just disappear. Sometimes it gets lost. But in this case, a company has the rights for Turok, in fact a PC version just came out. The guy with the code is a lawyer, the last thing he needs to do is leak copyrighted code.
Ok, however. just for my understanding about copyrights of software, since here in Brazil we don't deal with such matters, mainly because there is no too much software development here, only recently with the advent of Unreal Engine and Unity, a lot of people began to develop indie games. Anyway, if this guy is not allowed to share these source code, why he is able to sell it on ebay? How he could get these SGI workstations and all the stuff inside there, and then offer to sell on ebay? Wouldn't be more fair that this guy share (donate) the Turok Source code for educational purposes and preservation of software? Wouldn't give it for free more fair than selling it and making profit of it? Sorry again my ignorance, however, how can someone sell something which does not belong to him? How he can sell the Turok Source Code on ebay instead of sharing it freely, since we know that this wouldn't be of any comercial use, only would be usefull for software collectors, homebrew developers and enthusiasts. I am trully interested on getting original Turok N64 Source Code.
Because of how the law works. You can sell things that you buy, generally speaking, but that doesn't give you the rights to distribute. He bought the units legally, presumably, and can sell them legally. Just because something is free, doesn't mean that it isn't breaking the law. Education and research is a defense that needs to be defended in court, it doesn't prevent anyone from going after you. And it wouldn't take much to argue that putting the source code out to a commercially available game that is still making money would be in violation, thus not fair use. The code absolutely has value to those who hold the license.