Anyone get virtua fighter 5 on 360?

Discussion in 'General Gaming' started by sayin999, Nov 4, 2007.

  1. sayin999

    sayin999 Officer at Arms

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  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I wish - the demo was awesome, in a VF2-kind of way , nothing original mind you.
     
    Last edited: Nov 4, 2007
  3. oldengineer

    oldengineer Familiar Face

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    Yep, I got it, I'll try it later, the demo was enjoyable, hence I went for it.
     
  4. wombat

    wombat SEGA!

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    I got the full game; and lovin it!
     
  5. virtual alan

    virtual alan Officer at Arms

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    I know this is going quite cheap on PS3, does anyone have both versions to compare?

    I presume without looking 360 version is live compatible?
     
  6. wombat

    wombat SEGA!

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    The 360 version is more smooth, doesnt have the AA problems found in the PS3 version. Offcource online play! Some new SFX. Both versions have 1080p support.

    So if you have both platforms you should buy the 360 version. Or if you want it cheaper and don't care about onlineplay, jaggies and no achievements.
     
  7. Johnny Vodka

    Johnny Vodka Fiery Member

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    I have some people on my xbl friends list who play it, and they say they love it. It's also only $40 at circuit city.
     
    Last edited: Nov 5, 2007
  8. hl718

    hl718 Site Soldier

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    The Xbox 360 version is based off the latest arcade code.
    The PS3 version is based off the prior revision.

    -hl718
     
  9. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Yeah, I was going to say, it's 40$ at CC. I think I might get it when it's even cheaper though, I've never been good at VF, I get too frusterated.
     
  10. oldengineer

    oldengineer Familiar Face

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    *oe hands hl718 a beer*
     
  11. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Can anyone here that's familiar w/ the series (that is, is at least an intermediate versus player on the last couple of revs) comment on how shitty the online play is? Since the US release is (or at least should be) live-central, I'm wondering if they watered down the versus mode as well.
     
  12. sayin999

    sayin999 Officer at Arms

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    Amazingly most of the online matches I've played theres pretty much no lag.

    It's not like doa where it happens every minute.

    While the online experience is smooth, I must say I'm disappointed how bare bones the interference is.

    It's pretty much find a match or create one, have the fight then repeat. Theres no lobby system at all, forcing you to go through the menus each time you want fight again.
     
  13. spot778

    spot778 Fiery Member

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    It's version C of the arcade. Haven't gone online with it yet but it's one pretty looking fighter.
     
  14. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    It would take not one, but two intermediate (preferably high) level players to point out the "bad" stuff. And, it's not really lag you're looking for per se.
     
  15. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    What kind of problems would there be with no lag? The timing would be off or something?
     
  16. sayin999

    sayin999 Officer at Arms

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    Correct me if I'm wrong, but I think he's referring to the way the game measures movement in frames.

    Basically an expert player can notice if the online portion is delayed by 3 or 5 frames. For an expert player this can be disastrous as it throws there timing off.
     
  17. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Ahhhh, I see. Yeah, that would suck...DOA was pretty unplayable online, I don't even understand why, so if this doesnt have lag every second, at least it's an improvement.
     
  18. oldengineer

    oldengineer Familiar Face

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    Playing VF5 now, 4th dan at the mo....make that 5th dan in a minute ;)
     
  19. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    sorry to ask OE, but do your kids think their dad is odd for being such an avid fan of video games? It must be awesome to have u as a parent:p
     
  20. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    What sayin999 said...except that a good player could tell the difference of 1 frame on specific moves. Last I remember, any throw takes 8 frames to execute. That means any move that takes 8 frames to recover from guarantees a throw (unless of course it's escaped). Now, say a move w/ a 7 frame recovery takes an extra frame due to lag (which is very likely)... the whole game changes. Terrible practice for "the real thing" although I understand that's not much of an option in the west.
     
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