Anyone working on game development?

Discussion in 'Game Development General Discussion' started by webjeff, Aug 15, 2007.

  1. tomaitheous

    tomaitheous Spirited Member

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    Object-to-object or object-to-map? Map collision get's a little more complicated, especially when it comes to the size of the map(i.e. larger than the screen and needs an offset system, or a dynamic 'roll-in' circular map buffer, etc). There are all kinds of algorithms for map collision. Some are faster than others, but limit you on the shapes/design. Older games tended to use a whole tile from the map as a collision box. That fine and *fast* if it's a solid square(easy to test for), but not so quick when it's any other type of shape. Look at the map collision system for Sonic VS some standard shooter. The Sonic maps are much more complex than simple boxes.
     
  2. darkangel

    darkangel Guest

    I was refering to object-to-object collision. Thankyou, I forgot about object-to-map collision.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    so, when can I play this snes gunstar heroes? you got me all excited you devil you
     
  4. selgus

    selgus <BR><IMG SRC="http://assemblergames.com/forums/ima

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    Well my day job is developing for the PS3/360/Wii, but in my spare time (HA!) I have been working on a game for the Atari 2600 which I am trying to push the hardware more than has been done before. Hiding some of the physics calculations mixed in with the raster kernel along with split screen two players in 3D.

    I'm cheating in that it will be a 32K cartridge, when back in the early 80's the max you would see were 16K carts (with most being 2, 4 or 8K). The machine can only access 4K, so everything above that are bank selected.
    --Selgus
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    Neat. I always wanted to estimate the N64's RCP performance with my own microcode. The idea is to build a voxel - generated terrain and see how much it can be pushed.
     
  6. darkportrait

    darkportrait Spirited Member

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    i was working on a ds,psp game but that kinda never went the way it was supposed to. so now were currently making 2 pc games! the first is FreeRott like freedoom but for rise of the triad and the other is another whole original fps were the main character dies half way through!
     
  7. Twimfy

    Twimfy Site Supporter 2015

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    Nice idea but you have just ruined the surprise for your audience.
     
  8. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Like The Darkness? lol

    Quake 4 you got Strogged halfway in, always a fun plot twist.
     
  9. darkportrait

    darkportrait Spirited Member

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    lol you would think so... but this game is so full of surprises nobody will know if he really is dead or not?!? like the dark knight it will leave you going holy shit! they whole way through wel... that was the idea story wise though once we start dev on it thats a little different!

    kinda but a lot more deadlier and yeah it is a wicked plot twist aint it?

    ... main character being impaled half way through is pretty cool huh?
     
    Last edited: Mar 14, 2009
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