Very true & I just realised that as well, why didn't we got Seiken Densetsu 3 on the PS1 as a port from the Super Famicom version?? Makes no sense to me!
i mean i did heard that seiken had alot of tehnical isues being released to the west so why didnt they put it on psx or something
no i man it was abit to graphicaly impressive for the time so it was expensive to localize and its nt like cultre difference games havent been released (rhapsody a ps1 game got released in the west
oh i know what you mean lol, i hope your seriously joking right because if thats the case of Square USA ditching out localising the game over some dumb reason then i'mma be highly upset! But games like Saga Frontier & others with "Beatuifully Grapfix" gets translated but SD3 doesn't? What the heck??!
I can't believe The Seventh Saga hasn't been mentioned. The game requires huge amounts of grinding and the story is incredibly boring. I've been told that there are certain initial character choices where it is pretty much impossible to beat the game with, because you don't have proper attacks to kill certain bosses. It makes me sad that Enix released this instead of Dragon Quest V. Yeah, stuff like Secret of Evermore was pretty mediocre in comparison to some of the great SNES RPGs, but it is not "bad".
There's a Magic Knights Rayearth RPG that's not out-and-out bad, but it's just incredibly linear and not very engaging. It also retells the story of the first season of the TV series so closely that it'll either spoil the TV series if you haven't seen it, or be completely predictable if you have.
This is not true. The reason SD3 was never localized was simply a business issue. Squaresoft could only localize so many games for release outside Japan. SD3 got passed over for one reason or another. We'll probably never know the exact reason why. Other Squaresoft games had the same fate like Final Fantasy V. The "too graphically impressive" point doesn't make sense.
So basically games only Nintendo of America chooses Squaresoft to localise? maybe it would take to long too translate (considering how huge the game is plus having to do everyone elses senarios/stories) and also the release of the Nintendo 64 coming close and Square leaving Nintendo as well i believe. one of the other reasons why we haven't got Front Mission & Front Mission: Gun Hazard, also Bahumt Lagoon and maybe Treasure Hunter G & Treasure of the Ruduas as well!
I don't know how you made that jump but that is not correct. Nintendo of America licensed games for release. They did not get to choose what Squaresoft decided to bring to the US. Squaresoft had a limited capacity for localizing their games. This meant that they had to choose what to release here based on what they felt was their best move. So they may have felt for example that Chrono Trigger was better for their business to localize than for example, Terranigma. Or another example would be maybe they chose to localize Final Fantasy VI rather than Seiken Densetsu 3. We don't know for sure. But we know the basic reasons. If they could have released those games here they certainly would have.
Sounds pretty reasonable! Kinda makes since now. Then again NOA did have some sorta limitations on releasing games to the USA compared to SEGA & Nintendo of Japan. One of the many reason why third parties was happy to make plenty of games for the Genesis without having to worry about any limits on their content or timed shedules onto releasing a game. (I think)
Ted Woolsey told me that Square didn't bother to localize a game unless they thought they could sell at least 1 million copies. At the end of the lifespan of the SNES, maybe they thought Seiken Densetsu 3 couldn't get it done.
Well they was wrong :/ but seriously, making that mistake was one of the reason why fans had to do a translation from the ground up! plus the fact Secret of Mana was on one of the top 10 charts of the time! so doing Sekien Desetsu 3 aka part 2 could've been on the top 10 beating Final Fanasty 6 in maybe number 1 spot or 2 perhaps.
If SD3 had been released in the US, it probably would have been in 1996. It was released in japan at the end of September in 1995. Chrono Trigger for comparison had around a 5 month gap between JP and US release. I do agree with you that SD3 probably would have done well as the SNES kept on going when people had started to move onto the next generation. Would it have sold a million copies, I'm not sure. But I think they would have made a profit off their investment in releasing it overseas. Terranigma is an odd piece of the puzzle as they did spend money to translate it into English, but then it never got a US release. Though maybe comparatively it had less text to be translated than SD3. Really I think it was an issue of timing combined with expected sales. It would have been nice to see a Playstation release similar to FF4, 5, 6, and Chrono Trigger. Maybe they considered it and decided against it.
Uhhhh.... The book was published in three volumes in 1954/55. The first film was the 1978 cartoon. The first video game was Melbourne House's The Fellowship of the Ring, released in 1986 (although they had previously released The Hobbit in 1982). PLEASE tell me that you know that The Hobbit actually came first, as a book, in 1937?!?! Anyway, I liked Terranigma, although I remember getting stuck at one point and not being able to work out how to progress!