Capcom arcade games

Discussion in 'General Gaming' started by GodofHardcore, Dec 23, 2009.

  1. Alchy

    Alchy Illustrious Member

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    If you can't see the difference or it doesn't bother you, that's fine, go with RF or whatever you like. Visual defects irritate me, though, and 240p games don't look right at 480p or above. At that point you might as well just use a PC emulator. It may not be a big difference to you (and it's only as I've got older that I've started to care more about it), but usually it's not hard to get right either - pick the right port of the game in question and the right SCART cable, and you're in business.
     
  2. MottZilla

    MottZilla Champion of the Forum

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    CPS3 is 384x224, same as CPS1 and CPS2. Saturn can't do that resolution but it comes close with 352x224. With just minor cropping it works. Afterall look at all the Saturn CPS ports.

    The Saturn could have handled SF3 I think, if you assumed requiring the 4MB RAM cartridge.
     
  3. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    You Europeans are spoiled with your SCART I'm bitter that standard never was adopted in the states.

    There were some visual defects in the dremcast port of 3rd strike though. Esp in Gill's stages (weird lines and such)
     
  4. MottZilla

    MottZilla Champion of the Forum

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    I don't see such a big deal with 480i versus 240p but to be honest I have never visually inspected it at close range. I really am just going from memory, and it never bothered me on DreamCast. So really I guess I can't be sure. I can say I have seen the difference between Composite and RGB and have a RGB monitor cause of it. So I can respect the desire for the best image quality but at the end of the day its the game that counts.
     
  5. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Compared to anything Composite will be shit. The 2 Composite ports on my TV are unused (YES an HD TV with 2 composite INs...wild I know)
     
  6. Taucias

    Taucias Site Supporter 2014,2015

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    Speaking of which, I believe a version of the first iteration was being worked on. It was listed in several magazines of the time.
     
  7. Calpis

    Calpis Champion of the Forum

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    I'm not so sure the Saturn can keep up with the sprites even with the RAM, the game would have to be pretty scaled down.

    384 H -> 352 H also isn't just a matter of cropping since they have different pixel widths, characters probably have to be redrawn to not be fat.
     
  8. MottZilla

    MottZilla Champion of the Forum

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    I don't think that anything was redrawn for all the CPS1 and CPS2 ports to Saturn, just the viewable area was slightly cropped. But you may have a point that perhaps the 4MB wasn't enough. Both DC and PS2 had alot more video memory and main memory than the Saturn even with the 4MB cartridge.
     
  9. sayin999

    sayin999 Officer at Arms

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    I remember there were a lot of rumors about sf3 being on 64dd. Is there any announcement from capcom regarding this?
     
  10. MottZilla

    MottZilla Champion of the Forum

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    That's pretty laughable. Capcom barely put out anything on N64. I can't see they ever having even considered attempting to port SF3 to N64, much less N64DD which never seemed to have a chance of being commercially successful. But people make up rumors for just about anything.
     
  11. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Capcom had what 2 games on the n64 and both were ports of PS1 games
     
  12. sayin999

    sayin999 Officer at Arms

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    Surprisingly it was magazines that were reporting this rumor. I remember this one British 64 magazine I use to buy mentioning it. Then again there other rumor in the same article that metroid was already in progress on 64 but in the early stages, go figure.
     
  13. 7Force

    7Force Guardian of the Forum

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    No way. Remember that the Saturn needed the 4M cart even for CPS2 games.
     
  14. Taucias

    Taucias Site Supporter 2014,2015

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    Last edited: Dec 29, 2009
  15. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    I do wonder why 2d fighters never popped up on the N64 I think the system was MORE than Capable of handling them and the controller while not ideal was better than the PSX pad for Capcom fighters.
     
  16. MottZilla

    MottZilla Champion of the Forum

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    Perhaps because of the cost of cartridges. Perhaps development issues. No one really knows a definite answer.
     
  17. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    The same reason no 2D anything popped up on the N64. Most likely b/c Nintendo didn't want them, resulting in a serious lack of available libraries to manipulate sprites.

    As for what games on the DC support 240p, there really are only a handful (about 6 if I recall) and only one of them is a Capcom Fighter. W Impact, if I'm not mistaken. The others are Gunbird 2, Twinkle Star Sprites, Bangaioh, and Black Matrix A/D. There's a thread on it at gamengai.
     
  18. Yakumo

    Yakumo Pillar of the Community *****

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    And Gunbird 2 has a really shitty mesh effect over the screen which you can clearly see if you're using RGB or a decent TV.
     
  19. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Yeah but a few really awesome 2d games did show up on the n64.

    The Puyo games and the first iteration of Bangai-O
     
  20. Yakumo

    Yakumo Pillar of the Community *****

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    True but Saturn Puyo Puyo Sun is a million times betterthan the N64 version and IMO Bangaioh is just another over rated Treasure game. Sure, it'S fun but it's nothing out of this world as many lead you to believe.

    Yakumo
     
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