Hey again all, like the title says, I am looking for help with re-balancing the game play in CVS2. The goal of this project is pretty simple: To freshen up CVS2 and possibly give it a little longer play time. CVS2 is one my favorite fighters of all time (along with SSF2T and Vampire Savior) and the balance is not the worst but, the lower tier characters could use some help. What I would like to see from this effort: - Top tier characters to stay untouched -- These characters are loved by many people and I would like them to remain faithful to how they remembered them. - Buffing of mid / bottom tier characters -- Straight forward approach of buffing the mid / low tier characters to better compete and better compete with the top characters. - Buffing of P / S grooves -- To better compete with the other grooves. - DC port compatible -- This is all null and void if it is not easily (enough) playable. A dreamcast port makes lots of sense considering it is the favored port of this game by many. This is the part where I need help: I need to understand how I can manipulate the data (hex editor I assume) and achieve the desired results. CVS2 SRK Thread /\ In that thread, the op has begun trying to figure out what data pertains to what on the disc. Using that information and a hex editor, could I begin to edit the data or what else is needed? I am a complete noob at this type of stuff so ANY help would be appreciated
Capcom already attempted to balance CVS 2 with console ports of "EO" and the later re-release on the ps2 in Japan. It wasn't very well recieved by the community which is really the reason why players ultimately flock to the DC and early PS2 release ports of the game where gameplay remains relatively untouched from the arcade original.
EO could hardly even be called a rebalance attempt but none the less, I would still like to attempt the project. The state of affairs the current cvs2 community is in, there is nothing to lose by trying.
But it was. As a matter of fact, one of your rebalanced suggestions was actually implement in EO already. That is buffing of P Groove by way of additional feature that it orginally didn't benefit from. And exactly what state of affairs is its community in if I may ask? Granted, I am in no way against what you are trying do here, but an official rebalance of the game wont have much impact on said community at all. Look at HD Remix. It was a bonafide rebalance of ST from Capcom with Backbone ent., but that community of players eventually went back to ST. The same went with 3rd Strike also.
The EO games didn't see low tier/ mid tier buffs that would have allowed them to compete better versus the top tier characters. Yes, p and s grooves did see buffs. Even in EO, without roll canceling, CBS is out playing most teams. The current affairs of the cvs2 community is nearly non-existent, there are no majors for the game anymore. Such a great game, delegated to side tournament status....if that. There are a few locations (norcal and ny) that are playing the game a bit but, overall it is pretty dead for the us scene. Frankly, I didn't think this re-balance would all of a sudden rekindle the community back to previous numbers but, it could give the few left enjoying the game competitively something fun to do in their spare time. HDR died for a number of reasons that I won't bother to touch on here but, it DID introduce SF2 to a number of people and the ST community ended up benefiting from an influx of new players (even if it was just a small amount more).
With a decent DC debugger aka an emulator with memory breakpoints would be easy enough to trace back to the character blocks that holds all of their stats including damage and other attributes that can be edited. Problem is the existing emulators for the DC don't have breakpoints atleast the last time I looked.