I am trying to find the maximum and average size of media of the following formats. Atari VCS Nintendo Famicom / NES PC Engine Neo Geo Gameboy Megadrive Super Famicom Atari Jaguar Saturn Playstation Gamebot Advance Dreamcast Playstation 2 Xbox Gamecube Nintendo DS XBox 360 Playstation 3 Anyone help? :thumbsup:
From the top of my head: SNES - max. 8 MB (hardly ever used), average 1-2? GBA - max 32 MB NES - max 1 MB Neo Geo - max 716 mbit Saturn - I'd say around 620 MB due to security ring, average maybe 400? Megadrive - max 4 MB
MD - Super SFII was 40 as you know. I'd say average was 4-8? PCE - max hucard was 20 (SFII) otherwise the next largest was 8. Maybe 2-4 average? Neo - check master list at ng.com for a meg count for each game. Disc media..assume the max would be the max disc space surely? There must be a game for each disc based system that uses all the space available. (I know some marty games are full cds worth give or take..a clone cd image I made of Kyu Tiger is 752)
Ah, that's right, I forgot about the bank-switching MD Street Fighter. As for the Neo Geo, I'm pretty sure it's 716mbit - I checked the master list *and* found a technical explanation.
Yeah Neo is 716 (KoF 2003). I just meant that with the master list Jamtex could work out the average very simply.
Max VCS csrt size was 4K Largest NES games was 1MB Largest SMS cart was ?? Biggest PC Engine was 16MB Neogeo max size is 90MB (720/8) Largest MD/Gen cart was 5MB (40/8) Largest SF/SNES cart was 8.75MB (70/8) Largest 32x cart was 4MB Jaguar max cart size was 84MB (never reached this limit though) Largest N64 cart was 64MB Largest Gameboy cart was 2MB Largest Gamegear cart was 1MB Largest GBA games was 32MB Maximum CD size is 700MB Maximum DVD single layer is 4.7GB Maximum DVD dual layer is 8.5GB Maximum Blu-ray is 50GB All of these are either in MB or GB (Mega Byte/Giga Byte)
Umm... This doesn't have any sense... I mean, there is a big difference between the max mapping aperture and the max cart size possible... The best idea, to me, would be to simply find the largest game for each system... And not find maximum cart-size possible (it is well known that the maximum cartridge size is infinite if using bank switching or extremely variable if not). For example, I'm not sure that the SNES, NES or SMS can access more than 64KB without bank switching EDIT : oops, crazy outdated reply ^^ seems it took me 1hour to post it
Atari VCS has bankswitching too... I think the largest games are 16KiB (without being multi game carts.) I think the REAL maximum AES cart size (with the last game board) is 708M. I'm pretty sure the bigger KOF2003 dumps are from the standalone game board and not a MVS cart. Broken down: 8MiB 68000 program 16MiB Sound samples 128KiB Fixed text layer (embedded in character ROM in big games) 512KiB Z80 program 64MiB Character data SNES doesn't use bankswitching BTW. The largest games are 5MiB but have hardware compressed character data. If you decompressed the data, they would be N64/GBA big. There is officially 63.5M(egabits) available for ROM. NES must use bankswitching for >32KiB program/8K character. SMS must use bankswitching for >48KiB (but carts will need decoding circuitry to access all 48KiB) The largest legitimate NES (well, FC) game is Metal Slader Glory at 1MiB, but there are unlicensed games which are larger. To my knowledge the largest SMS games come in is 512KiB.
The average size of NES games depends on the time frame they were released. The later NES games tended to be 512kb. Earlier they may only be 256kb, even earlier you get to 128kb and as small as 24kb (16k prg, 8k chr). So the "average" size would be hard to define. If you took every single game and averaged it, it wouldn't nessisarily be a useful number. I think Nintendo DS is said to be 4Gbits maximum address space. I'm not sure though. But like Fonzie said, with any cartridge based system you can almost always add more storage by bank switching. So there's address space, actual space, then actual games made. DreamCast games where on GD-ROM which oddly hold about 1 Gigabyte of data. Not sure if that's 1GB in the high density session or total.
Kirby's Adventure (NES) - 768KiB Tales of Phantasia (SNES) - 6MiB "The largest SNES game that I know of is Tales of Phantasia which is 6MB. It mapped the normal 4MB into the upper address space and then mapped an additional 2MB into the lower address space. This game did not have FMV, but did have recorded voices singing the opening song." http://multimedia.cx/eggs/snes-fmv/ That's all I can contribute.
Yeah, and I remember reading about some Japanese scientists who just put the laser closer when it was burning, and they landed a 50 GB with a normal nonblueray laser on a DVD, quite cool. I must say. But well just sad, no one really has said "awesome, fuck blueray. This bloody rocks. I am going to put in my new normal dvd burner".
No way, it's 48Mbit just like Tales of Phantasia and Star Ocean. It uses SPC7110, with the graphics decompressed it's a lot more than even 70Mbit. (And it's "Tengai Makyou")
Last I heard they were up to four layers (100 GB?) and were shooting for more. EDIT: Obviously, not available to the masses yet.