Oh BTW, I've seen another of those Micro Machines discs before, with the exact same version and burn date! It's owned by someone over on the cdinteractive forums. Unless that's you!! I believe the team on this version of the game was really small. The programmer was Ashley Hogg. He works at Blitz now. If you wanted more info, you might try contacting him.
what, like sexual contact? interesting stuff about the CDi, I never considered it a (games) console though
LOL, no! Well, it was! The only problem is that it tried to be everything. They embraced the Video CD and tried to expand on it with their own format (why?!?!). Some of the games were good, but most were bizarre. I don't think they really knew what to do with the chromakey technology, so the result was a weird concoction of live action in a crudely drawn environment. A bit like Knightmare, really... although it didn't look as good!
I did just post pictures there. Did you just see it or see it long ago? My name is Buyatari there as well.
Hmm, I could have sworn I saw one that was quite an old pic, and at a different angle, too... but I can't find it! Perhaps I am thinking of yours ;-)
never played either...I dunno. I would assume so. They are videogames and it is not made by Sega..... ***KAPOW*** lol
cdi players go for as low as 15/30 euros for the console here in the netherlands as its considered old trash, if you need one i can pm you the local ''ebay'' site here where you can choose one and I can deal with the communication if you want.
That's not correct, at least not in the United States. Games were available immediately at launch and were heavily promoted in magazine ads and retail displays. In fact, the game Voyeur had a whole television campaign behind it. Games like Link Faces of Evil were also used as pack-ins with certain models. The system itself is a Motorola 68000 based unit running at 15 MHz with 1.5 megs of RAM and 16 bit audio chip. That's more than enough to run games.
I agree that the cdi was never made to be a game console. It was just a multimedia system which was later repurposed as a game console to push more units. Personally I have a Goldstar GPI 1200 portable cdi unit (philips copied it to make the cdi370) and a philips controller.
What are you even basing this on? I actually have a near complete set of development documents from Philips going back to 1986 when they first announced the Green Book standard and I was involved in the ICDIA as a developer from almost the beginning, although admittedly I was involved in developing training applications for public agencies in California. Within the introductory section of the specification manuals, there are numerous references to games as a potential application, along with other multimedia applications. It's like making the argument that just because early computers didn't have much besides a processor, some memory and rudimentary display hardware that they weren't intended to play games. That's silly. Games were one of the earliest applications developed for computers going back to the mainframe days. Philips planned to enter the consumer market much earlier than it did, but manufacturing costs for the CD-i made it difficult. Your timeframes are a little off as 1988 is when very early prototype developers systems went out to literally a handful of Philips partners, but most developers didn't get anything until 1989 at the earliest with the price dropping to a more reasonable level in 1990 and 1991. Game development funded by Philips actually began as early as 1989. As a result, games were available as soon as consumer units were released in the United States in 1991/92 and continued to be available until Philips bowed out of the market. Contrary to your argument, most of the games for the system were not FMV titles, but rather board games (Battleship, Chess, Axis & Allies, etc...), family games, some sports and racing titles, as well as some interesting hybrids. I'm not going to claim that most of the games were good, but Philips certainly invested millions of dollars in developing and marketing games and provided a lot of software considering how few units actually were sold.
An interesting video on EA development for the CD-i http://www.youtube.com/watch?v=SlZ5DdAGoaM&eurl=http://cdii.blogspot.com/2007_07_01_archive.html
A few points. As the video linked above clearly shows, as early as 1989, EA was developing games for the CD-i and considered it to be a gaming system. Just because a system can do more than one thing has nothing to do with whether or not it can be considered a gaming system. Heck, the original 3do was used as a training system by Time Warner among other companies and had the capability to be a kiosk system as outlined in the various developer handbooks. Was the 3do not intended to be a gaming system? Similarly, the Nuon was a DVD substandard that was always intended to be used for gaming, however, it was only built into DVD players. Is that not a gaming system? The CD-i plays games, it was always intended to do so by Philips and by your own admission, more than 100 of them were released. That's more than a lot of other defunct systems. Also, 23 is only about 23% or a quarter of the games for the system, not half as you were claiming and I disagree with some of the titles you listed in your group above since they might have some FMV cut screens or backgrounds, but weren't FMV movie games as the term is typically used. You're right that Green Book is not the same as CD-i, but the CD-i systems released by Philips fully comply with the minimum Green Book standards. So, if your claim is that Green Book was not specific to gaming, you're correct, but I disagree that the CD-i was never intended for gaming.
A quick overview of differences (that Ive found so far, with minimal playtime) Final version has a Philips startup video thing (standard for most / all games), beta does not Codemasters logo fades in, has a gradient background in beta. Final version has a plain background, but is animated Beta version has a version number on the main title, Final doesnt Beta version has no music during races, final does. Unfortunately, my capture card doesn't seem to want to sync with the CD-i, so Ive had to take pictures of my projector. Surprisingly though, the CD-i has really clean composite () out. Dont have an S-video wire for my capture card so I cant try that. Quick Screens (Beta vs Final)
You're wrong quite a bit, Windowkiller. With all the mistakes in your posts you hardly convince me. CD-i was started as a multimedia platform including games. It was part of the business from day 1. Only later, around 1993/1994, they started to position CD-i more as a game platform with the interactive movie genre as a new thing. Half of the games you mention are no FMV game at all. The fact CD-i games used the 32 bit risc processor for enhanced graphics doesn't mean it's based on an interactive movie or something! There are lots of good games on CD-i, do you want me to mention them? You obviously have never played them. Here are the best of each genre exposed. Windowskiller, you're clearly bashing CD-i a lot without any good argument.