3 and 4 have no xbeh header, are vxWorks firmware images. also, identical to eachother. vr feb 07 04:28:47 2003 do mrt 03 09:03:22 2005 D:\abe\xbox\SegaBoot\Release\segaboot.exe c:\usr\abe\xbox\SegaBoot\Release\segaboot.exe all libs: 1.0.5028 2003 version (segatboot1.xbe) has ARCDDASH 1.0.5100 2005 version (segaboot2.xbe) has ARCDDASH 1.0.5209 2005 has NO XNET, probably not needed or more likely included it in the arcadedash segaboot 3 and 4 are the vxWorks "firmware"/Os images (what do we call this officialy? kernel?) EDIT: "VxWorks OS itself (and application code)" is probably what to describe it. "Copyright 1984-2002 Wind River Systems, Inc..This program contains confidential information of Wind River Systems, Inc..and disclosure and copying are prohibited" Not sure about what your log of segaboot3/4 is telling, could be it is loading the default libraries or "thinks" it should load this... but sure I do not see any xbox headers or libraries. Anyway, vc3_T.xbe is quite old... D:\user\sumi\vc3\test\TestLaunch\vc3.exe is compiled against most 4627 libraries if im correct. maybe segaboot needs to be similiar? did not do any testing on my xbox/devkit or chihiro (wich is currently dead anyway) EDIT: You said earlier:vc3_t.xbe (option mode version) launch Image Certification Tool with 4627 version, after the .xbe call in the HDD vc3.xbe , it seems Image Certification Tool success, but crashed after. You mean on the PC side some certification tool? or is this suposed to be transfered over the SCSI cable (Virtual dvd, dvd emulation?) (im no chihiro, sega or xbox kernel expert, just doing my best not to sound stupid amoung the experts did I just ... damm)
segaboot 3 & 4 i extract from segaboot.bin use with Nintendont, nintendont is an interprtor about triforce and GC game, Triforce is same thing Chihiro except motherboard is XBOX, the Nintendont code source here: https://code.google.com/p/nintendon-t/source/detail?r=284# In code mentionned MEDIA BOARD serial with a number maybe needed with OR2 when it crash.... it'seems complet source: https://github.com/FIX94/nintendont/
hello everyone i'm looking for DEScrypt tools for my work on chihiro project, i found a link for this tool but it seem to be broken thanks
Anyone ever get Virtua Cop running on a devkit? I can get Outrun and GhostSquad running just fine, but Virtua Cop freezes at attempted boot............
I try to use Yelo Debugger based on yeloDebug.dll from Yelo neighborhood but this debuger fail to connect to my xbox have you got any idea for fix this problem?
Virtua Cop works fine. Might be the cables you are using? I forget if they work with things that aren't component or not.
Component cables. They work with everything else. Hmm.... well I can try and transfer the build over again. It sits at the Chihiro Launcher black screen after I begin the build. The other two work like a charm, but not this one. I can still return to the xshell through Neighborhood so it's not a total kit lock up. Weird though.
Virtual cop on only 64mb of ram but freeze when select an level i try to fix this issue before release any file
A small progress it's seem to loading but still freezing i vomiting hexadecimal with my eyes i continue this fix later
if you have an idéa the game load the level and crash at this adress: Code: D3D:0010ADAE mov eax, [esi+4] Full Asm Code: D3D:0010ADAE loc_10ADAE: ; CODE XREF: sub_10AD70+36j D3D:0010ADAE mov eax, [esi+4] D3D:0010ADB1 pop esi D3D:0010ADB2 or eax, 80000000h D3D:0010ADB7 pop ebx D3D:0010ADB8 retn 8 D3D:0010ADB8 sub_10AD70 endp
this adress provide an acces violation error i need to find an other one D3D:0010ADB2 or eax, 80000000h if i replace this with an nop the image freeze but the game stay working and boot up but you you see only microsoft logo
just few data extracted from fpr21042_m29w160et if it can help: Code: 0 0x0 XBE, Microsoft Xbox executable, signed, all regions 172402 0x2A172 FATX filesystem data 465898 0x71BEA MIPSEL-BE MIPS-II ECOFF executable - version 193 ^H.193 1048576 0x100000 XBE, Microsoft Xbox executable, signed, all regions 1227906 0x12BC82 FATX filesystem data i'm trying to extract content of outrun2 sp but it's so tight this file is a little bit more open to give me his content =)
I have suceffuly extracted 2 segaboot.xbe from fpr21042_m29w160et unlike segaboot nonosto of one of the two file has a different size and the file looks cleaner http://puu.sh/lgRz2/ca63a7171e.rar
the fpr21042_m29w160et contain 2 fatx filesystem i try to extract him but the tool made by jayfox return me this stack trace: Code: Exception: STATUS_ACCESS_VIOLATION at eip=0040192A eax=FFFFFFFF ebx=0028AC0C ecx=00000000 edx=00000000 esi=00000000 edi=0028AC54 ebp=0028ABE8 esp=00289B80 program=G:\path\extract-fatx.exe, pid 8880, thread main cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stack trace: Frame Function Args 0028ABE8 0040192A (00000004, 0028AC0C, 80028258, 00000000) 0028ACF8 61007FB5 (00000000, 0028CD84, 61007120, 00000000) End of stack trace i have edited his program but with any success Anyone have and idéa for extract content of this fatx filesystem
i have extract outrun2 special tour 512mb version the game run with a fixed green led and here is the debug output from visual studio 2003 i'm working for run the game with some hex editing i post the debugging log if anyone want it Code: load bookkeeping >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupLoadUserData AC_BACKUP_DEVICE_BU_SRAM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) >>>Bookkeep CheckSum = FALSE AC_BACKUP_ERR_FAIL OUTRUN_DATA_VER save bookkeeping >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupSaveUserData AC_BACKUP_DEVICE_BU_SRAM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) Media Borad Error. load game assignment >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupLoadUserData AC_BACKUP_DEVICE_EEPROM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) >>>GameAssign CheckSum = FALSE AC_BACKUP_ERR_FAIL CONFIG_DATA_VER save bookkeeping >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupSaveUserData AC_BACKUP_DEVICE_BU_SRAM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) Media Borad Error. save game assignment >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupSaveUserData AC_BACKUP_DEVICE_EEPROM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) Media Borad Error. >>>Ranking CheckSum = FALSE AC_BACKUP_ERR_FAIL RANKING_DATA_VER save bookkeeping >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupSaveUserData AC_BACKUP_DEVICE_BU_SRAM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) Media Borad Error. save game assignment >>>acLibSetUpdateMode(AC_THREAD_MODE_SKIP) acBackupSaveUserData AC_BACKUP_DEVICE_EEPROM status = 5 <<<acLibSetUpdateMode(AC_THREAD_MODE_ACTIVE) The program '[9786e365] outrun2.xbe: Native' has exited with code 0 (0x0). it seem the media board make the game freezing and something goes wrong with cheksum but anyway let's make this little pussy work
just WTF and why After some barbarian hex editing for skip error caused by hardware malfunction the game just litteraly run the MsDasboard without any error when the game menu clipping on my screen if i'm not crazy chihiro system not run on this dashboard....