Hawaiian rolls are awesome...is Mirrors Edge worth it Alchy? It looked cool but I hear it's frustrating.
@PhreQuencyYVii: I'm truly enjoying Mirrors Edge but like any xbox360 game it bores after a few hours. this how a christmas dinner should look like Xyus
Almost the same here. Plus some grilled meat, chicken and sausages. Minus the toxic amounts of beer :-( I ate so much I didn't even had lunch the next day. :110: Some leftovers!
Well, as far as the parkour acrobatics go, you'll fuck up a lot, but it's kind of like in the last-gen Prince of Persia games - just means you're doing something wrong and need to do it right, only in Mirror's Edge you're given a lot more freedom to find your own way of doing it right, and that's really satisfying. The bulk of the criticisms seemed to revolve around the frustrating/unfair combat, so when the game told me that difficulty related directly to combat, I just switched it to easy. I finished it up last night, I think it's a gem of a game. I'll definitely be replaying it, too, it's one of those games that'll be much more fun the second time through. All that said, it's got some odd design choices, though these are really minor nitpicks and not major problems per se. The cutscenes are rendered in a highly stylised cartoon/cell-shaded way, and they don't sit well with a game that's already got its own look going. The story is completely superfluous and frankly I think it'd have been more interesting if they'd have just left it out and allowed the player to infer their own reasons for delivering bags. Mystery in storytelling tends to be much more intriguing than overwrought, blunt drama, and Mirror's Edge ends up toward the latter. Show, don't tell, and all that; it's a parkour game, I don't need to know that my character's mum died in a revolution and her dad became a suicidal alcoholic - just tell me where the bags need to go. There are a couple of little engine glitches from time to time, as well (I grabbed onto a few invisible ledges over the course of the game, usually when I was somewhere I wasn't meant to be), but they're very few and far between, overall it's a polished whole. In some ways it reminded me of Portal - sparse visual aesthetic, lack of guns, and it even ends with a song called "Still Alive"... a few good head-scratching puzzles, as well. I couldn't count how many times I stopped, looked around, and thought "how the fuck am I going to get up there?". In fact, that's a pretty good summary of the game, if you were wondering what it's like moment to moment. /verbose
LOL, it's very nice, actually! It is a family secret, so I don't know exactly... but something along the lines of mixed fruit (currants, raisins, sultanas), fruit peel, lemon, eggs, flour, sugar, suet I think, mixed spices and brandy. You "feed" the pudding with alcohol and you have to make it a couple of months early! It has quite a rich taste. You can't really describe it. It is moist, fruity, alcoholic!