Dead Rising Beta Screenshots

Discussion in 'Dead Rising Betas' started by ASSEMbler, Jul 29, 2014.

  1. Ironhell

    Ironhell <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    Nice stuff. the cut effects look pretty good, wonder why they pulled em? too much of a frame rate hit?

    I should get around to buying the sequel.
     
  2. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    I agree, I'd love to see this type of stuff for games which are MUCH older. It's a shame there are people that do nothing but take this for granted, demand and distribute out profanity. At the end of the day, at least there are screenshots. I would LOVE to see screenshots from betas of games much older than this.

    This seems like a highly collectible item, I have played some very small parts of Dead Rising and already... The differences are very noticeable. He should just keep it to himself and at least show video footage of a full play through (which is enough)! The release of such an item would significantly degrade its value and would be a shame. Let's just wait an see what happens!

    Thank you for sharing the pictures!
     
  3. Stipo360

    Stipo360 Dead Rising & XDKs

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    Some people need it to make proper documentation literature on it (me) :p
     
  4. Weinflames

    Weinflames Spirited Member

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    Well, I'm just posting to thank Assembler. We all know he's very busy and I'm sure posting these screens takes time. Great to see those missing effects and content still in progress. Thanks!
     
  5. APE

    APE Site Supporter 2015

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    You aren't helping by posting half a dozen times begging for a release. Be patient, most of us have been waiting quite a while for the gears to turn on this and we don't want to see it jeopardized (or the site for that matter) because one person can't sit still.
     
  6. Stipo360

    Stipo360 Dead Rising & XDKs

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    i simply replied to a guy who was saying they SHOULDN'T be released... i don't see how i'm such a bad guy there lol
     
    Last edited: Oct 19, 2016
  7. ASSEMbler

    ASSEMbler Administrator Staff Member

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  8. Stipo360

    Stipo360 Dead Rising & XDKs

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    @ASSEMbler, how do you open the debug menu? button command or through the "options" in the main menu
     
  9. Stipo360

    Stipo360 Dead Rising & XDKs

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    Oh, forgot something i really wanted to ask :

    - Does E3 have a debug menu / sysmenu

    - Does E3 have the debug display while driving the car (there exists a review build that looks similar to E3 and has this menu)

    - Does E3 have the camera Flash icon sprite

    thanks :)


    (Car debug image)
    WHF9fSc.jpg
     
    Last edited: Aug 2, 2014
  10. gallaga

    gallaga <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    Really sweet grabs, thanks for sharing. ^_^
     
  11. skry

    skry Member

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    Stunning,thanks for sharing.
    Looking forward to the release.
     
  12. Mooliecool

    Mooliecool Rapidly Rising Member

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    I'm ether dead or asleep these screenshots are AMAZING
     
  13. APE

    APE Site Supporter 2015

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    Clearly it's been too long since the last time I played through Dead Rising. I better put that on my todo this for the month as I'm having trouble telling what is and what isn't in the final by comparison.
     
  14. Stipo360

    Stipo360 Dead Rising & XDKs

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    lemme help you out.... ;)
     
    Last edited: Oct 19, 2016
  15. XboxSurgeon

    XboxSurgeon Site Supporter Since 2013

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    These are great screen shots ASSEMbler, thanks for doing this for the site.
     
  16. Stipo360

    Stipo360 Dead Rising & XDKs

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    WcUiEXk.jpg
     
    Last edited: Apr 10, 2016
  17. DevHackr

    DevHackr Enthusiastic Member

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    Is this something that has been released onto the internet? Not a request, just a curiousity
     
  18. Stipo360

    Stipo360 Dead Rising & XDKs

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    Lost Planet 2 uses the same debug menu ...... interesting, ill try to port it into dead rising..

    [​IMG]
     
  19. Stipo360

    Stipo360 Dead Rising & XDKs

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    [​IMG]
     
    Last edited: Oct 19, 2016
  20. Jack.

    Jack. RISC Master Race

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    That's CAPCOM's MT Framework debug menu, I remember poking around it on Devil May Cry 4 debug-enabled mod on pc. It's quite powerful, I must say. You can toggle and change pretty any variable in the game, ranging from little light radius values to running speed, warping, toggling effects, changing models, swapping stages ecc.
    It's nice to see those pictures! It would be lovely to see Devil May Cry betas too...
     
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