Anybody know how many ninja's it would take to raid assembler's house? I've only got enough cash to by 1/2 a ninja or a midget ninja.
It's a FX2+ with Super FX 2 to clarify. Someday when I work up the courage to, I will pry the mini snes off again and take a pic of the rest of the chips.
Amazing, simply amazing As for a raid on Assembler HQ, im in, 3 or 4 AK47s ready too lmao. Kidding, of course Id be honored if Assembler had a get together like he had wanted to do but sickness kept him away.
Please work with emulation authors to help reverse engineer and document that piece of hardware. Don't let it waste away in your closet as a collector's item. It can be much more than that. It could be a Rosetta Stone for emulating various aspects of the SNES system and carts.
the snes emulation is far from perfect... SFX emulation still has many bugs same for DSP and so on. The emu authors should know exactly what is not perfect at the moment.
I know for a fact that emulation of the SPC-700 sound chip is "good" but not near perfect while having a conversation with the author of SPCTool. Maybe reverse-engineering of the SNES Emulator-SE dev could bridge the gap in the sound coding...
I just found the starfox 2 pic on the net, it was the only one that came up on google. If you read the title, it says Fx2+ with Super FX 1 and 2. I know the distinction. The docs and config are for SuperFX 2 as it was pulled from the dirt trax dev machine that is currently in my basement.
you could argue whether snes emulation is good, ie. properly done and as stated, the sf2 rom release claimed it was compiled from actual source and patched to work, though validity of that statement is unknown
SNES emulation is nowhere near the level of perfection that NES emulation has reached. There is still tons of room for improvement. Compare emulated SNES to a real SNES. As long as you can notice a difference, emulation still has to be improved.
I don't know much about the SNES scene but I don't think Assembler's SNES hardware (especially this) would really help anybody with the SNES emulation kinks. Better low level documentation from N would (as well as time for authors to rewrite all the emu WITHOUT the hacks, that seems to be how SNES scene gets things done unlike NES) Since the SFX2 is capable of simply ROM emulation and debugging, I don't have a feeling any emulator author would have a use for it other than a mantle piece as well, unless they want to verify other people's findings against real hardware. I'd think all emulators now have perfect CPU cores, and I'm sure they can emulate all ROM now, with accuracy greater than any external hardware debugger is capable of. I believe that the only hardware that could help out the emulation scene (as far as the core system goes) is early hardware with off the shelf parts and programmable logic (which could possibly be reversed.) If the SFX2 could debug DSP or Super FX, which probably isn't possible externally, then that might be a different story.
Amazing find assembler! About snes emulation, well I know is better than Genesis. About the 3x3 Snes, even if nintendo made it into portable at the time, it wouldnt be smaller than the Nomad, plus we dont know the power consuption, and that coupled with backlite screens and the crappy batteries of the time makes the portable snes more of a desktop console replacement (like those small SMS from brazil).