DOA4's Hair physics

Discussion in 'General Gaming' started by Sally, Jan 4, 2006.

  1. Sally

    Sally Guest

    Bit of an odd question, but for those of you who've played DOA4, how does the hair look?

    The reason i ask this is because it seems to act different from 360 to 360. Before it launched, when i saw it for the first time the hair looked amazing. It flowed almost like in real life. When i was playing it over the weekend on a display kiosk it looked like crap. It seemed as if the hair was made up of ribbons and it would go through the body of the characters. From reading various message boards it seems that some people think the hair looks real, while others see the ribbon effect. I have no idea what's going on, but it seems as if the physics engine isn't working on some of the 360's. Anyone else notice this, or am i just crazy?
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Well the 360 core, from what I have heard, is clocked according to the die yield.
    some cores can do the normal speed, but some are "overclocked" to match performance
    due to flaws. It is quite possible you have a system with unflawed cores versus one with oc cores.

    Just a thought.
     
  3. cahaz

    cahaz Guardian of the Forum

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    i heard the same too, but isnt physic mostly a L cache job?
     
  4. AntiPasta

    AntiPasta Guest

    Well, I find it very hard to believe that DOA would change the look of its hair physics after sensing the speed of the CPU. That would be noticeable in more effects and games than just the hair on DOA.

    And Cahaz: the L1/L2 cache doesnt do any processing, it just speeds it up by buffering the CPU's bus access.
     
  5. ASSEMbler

    ASSEMbler Administrator Staff Member

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    The only way to solve this is to check the discs for revisions, and get two different xbox units.
     
  6. Sally

    Sally Guest

    I'll confirm that there is only one stamp for the disc
     
  7. Warakia

    Warakia Beyond Cool

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    Maybe it has something to do with the age you enter! Remember the old bounce modification you could do by entering your age higher....

    IMO it seems different from arena to arena, and character to character, certain occasions have heavy wind, etc. Also in kokoro's story her hair looks rubbish in one scene with certain outfits, bit of a shame. I put the crazy hair down to wind effects, or maybe the age you have entered. Most of the time it looks cool, love kokoro's hair in particular.
     
  8. Ringo

    Ringo Guest

    Kotaku just posted an article about a replaced 360 and PGR not looking as good as his first 360. He says it looks like the anti aliasing is not working/present on his new one. Perhaps ASSEMber is on to something here.


    Course the guy could have his dash settings wrong too.




    From the reader: “Unfortunately, the new unit, well it just did not look quite the same. PGR3 suddenly looked aliased. Very aliased. As does the demo for Kameo, and COD2. So I started digging around in the various forums online and found a lot of people arguing about whether there really was anti-aliasing in PGR3.â€￾

    “Since anti-aliasing is a big selling point of the 360, and yet is probably a completely alien term to 90% of the owners of 360’s, I thought it might be interesting to see if you at Kotaku know any thing more about this? I have not heard ANY press on anti-aliasing issues with the 360. It has all been overheating, disc scratching, or raving about how smooth and clean the games look anti-aliased.â€￾


    I'm assuing he's using the same PGR disk....
     
    Last edited by a moderator: Jan 4, 2006
  9. madhatter256

    madhatter256 Illustrious Member

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    Oh boy. It looks like MS sent out a less than stellar batch of cores for the winter season..

    So has this appeared on the core bundle more than the premium bundles?
     
  10. Rabid Peanut-Butter

    Rabid Peanut-Butter <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    Hrm, that's the first I've heard of differences in the hair on different 360s. I know on mine it's rather lack-luster. People at work agree that the hair is kinda crappy on their units as well.
     
  11. Borman

    Borman Digital Games Curator

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    Yea, the hair looks like ass either way :| That was one of the biggest disappointments in the graphical department on that game
     
  12. Sally

    Sally Guest

    That's sorta what i'm getting at... Some people are saying that it's the most realistic thing they've ever seen, while others say it looks like ass. I've seen it both ways, and i have no idea why.
     
  13. Sonikku

    Sonikku Gutsy Member

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    Different Opinions? Random luck not seeing clipping? Could be anything, but I VERY seriosuly doubt there are xboxen clocked differently, or 'overclocked'. In fact i'll guarantee no such sillyness. Sounds like typical anti-MS paranoia.

    Base line: People have different tastes, and that can easily account for the differing opinions. Also, the game has multiple costumes, does the hair styles change at all? If so could be some just look better than others.
     
  14. Borman

    Borman Digital Games Curator

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    The hair looks OK when it doesnt reach the shoulders, but theres no denying that the hair looks like sheets basically past that. It just flops around and goes through clothes and stuff.
     
  15. Sally

    Sally Guest

    If that was directed at me, i find that very ironic... i don't think i've ever been called an anti-microsoft fanboy before... :lol:
     
  16. Sonikku

    Sonikku Gutsy Member

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    No, towrds ASSEMbler's claim that xboxs were being clocked wierd, having h/w effects turned off, souded rather silly to my ears :0)
     
  17. Metal_4evr

    Metal_4evr Guest

    Hardware effects off?

    I wouldn't put either things past Microsoft. They were desperate to make the launch deadline and so we are left with their quality control issues as consumers.

    In reality would that not be more the fault of the GPU maker, namely ATI if anti-alliasing was not working though? On the GPU front I have heard nothing about them being in short supply or of bad quality, probably because they are based off of their current PC products which are doing ok.
     
  18. I managed to have a go at DOA4 the other day on a demo kiosk, and while I spent most of my time gaping at the absolutely gorgeous visuals, I did notice the hair. For the most part, I thought it moved very well, especially considering the amount of objects needed to make realistic-looking hair. Yes, there were a few instances where I noticed a little bit of clipping through the shoulders, but to be honest it wasn't anything that came remotely close to ruining the game experience.

    But damn, the visuals on that game... I think it has to tie with Half-Life 2 as the most graphically stunning game I've ever played. Wow.
     
  19. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I didn't claim anything about h/w effects please quote me correctly at least.

    As to cores and defect rates, better get used to it. CELL is design with an extra core on each die for just such issues. The lesser cores will go into smart appliances, or that is the plan.

    Pentium chips aren't designated certain speeds because they make them that way. They test the cores, and the ones thast aren't as good get sold as slower models.

    You really think microsoft is chucking $50 PER piece Xbox 360 cpu cores into the trash bin because of defects?

    I'd really like people to compare some of the resistors on top of the cpu.

    [​IMG]


    And the Gpu. I compared some pics on the net.

    [​IMG]
     
    Last edited by a moderator: Jan 5, 2006
  20. Sonikku

    Sonikku Gutsy Member

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    [​IMG]oops, sorry, didnt mean to misquote, guess I miss-remembered, my bad [​IMG]

    As far as the board, I notice the chip in the first picture just says 'xbox' whiole the others specify 'xbox 360'

    Is it possible that the first picture is from a proto system or dev unit? Different board revisions could account for the difference if not.
     
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