You're marginalizing what I'm saying. Silly and elitist don't equate idiot, nor did I insinuate the connection. Maybe petty would have been a better word choice. I'm simply saying that disliking or not giving something a try based on others' over-indulgent praise is a rather shallow reason to do so, especially something as critically praised as Undertale. It wasn't just rabid and cult-minded fans who have praised the game with the general user/critic being indifferent about it. The game is universally praised. Then again, anybody can have any reason for not liking something and they're entitled to do so. If you watched the game and think it's stupid, fair enough. Typical "here's why this is a great game" banter IMO doesn't give any negatives at all and is simply based on emotion. The art style isn't eye-catching or attention-grabbing. To me it's crudely done and it was the main reason I had 0 interest in the game until a little bit ago. Upon finally pushing past my assumptions about the game I found a simple game with personality that I immediatly connected with. I'm simply attemping to give reasons as to why the game is worth a shot despite the polarizing hype. My pre-conceived notions of the game almost caused me to not play it at all. Looking at what I'm saying, it is rather pointless. Those who have already forged their opinion on the game won't be swayed by my reasons. I tried haha.
I agree on the issues of discounting a game based on hype (note that I had an issue with the style of gameplay and aesthetic being unfun for me and only mentioned the overhyped nature of the game, not that it was much of a contributing factor), but this, this is the problem I have though. Why do you care if I like or want to play a particular game? Why does it seem like EVERYONE who likes the game absolutely MUST convert people who don't/don't care?
Noted. My initial post wasn't exactly aimed in any particular direction since you already stated that the game didn't appeal to you for legitimate reasons. People share what they enjoy. If I derive enjoyment from something, I want others to do the same. It appears selfish, but it's more a desire to spread entertainment and to see/hear others having a positive experience as I did. Also it could stem from knowing that many others are probably in the same boat that I was upon hearing about the game. To many, it could have been the first pixel art game (is it definied as such?) they played that didn't make them want to body-slam their monitor. As such, they want to bring others in on it. I may come across as rabid regarding the game, but I just found it entertaining. It's the hype issue that really gets me haha.
Honestly, its graphics are the main reason I was put off by the game, and the hive-mind revolving it is also rather distasteful for me, since there's no shortage of allegations claiming it to be the best game of the year, which I deem presumptuous. Besides, the user evaluation in the Metacritic is nothing out of ordinary, as it averages to about 82. What really got me annoyed was the reviews this game got early on, qualifying it above the vast majority of games in the entirety of metacritic, which I believe is the origin of this ongoing over-hype. As I analysed pictures of the game, I was baffled by the sheer appraisal it received, whilst its graphics are awfully abysmal to me. Nonetheless, I played it for around third minutes and while I can't really form an opinion over it in such a short time, I've noticed many, many flaws that qualify it as an average game for me. The first dungeon where everything takes place is banal and underdeveloped, with an unpleasant color. The plot is nearly non-existent as it amounts to a war and the isolation of the monsters in an underground cave, which is very cliché and common-ground. I can't really relate to a humanoid cow either, at the very least not with how the game is presented. The humor is absolutely atrocious and unfunny, it feels forced and artificial. Obviously I played this game with a negative mind-set from the start, so I need to play it more as it might grow on me, which is unlikely.
It is presumptuous, because it's unlikely that those people played every game released that year. Pictures don't really convey much except for the art style and maybe a piece of dialogue if that's in the picture. Maybe a game mechanic not in motion. I'll agree, the graphics are nothing to write home about at all. Easily my least favorite part of the game. While I could say that given where the player character is that type of environment would be suiting, that would excuse what they could have done to liven it up a bit. The plot introduces itself as a bit derivative, but what I liked about it was that it took a seemingly trite context and added its own little twists and turns. The humor is one of the aspects that got me. It's very silly and it doesn't take itself seriously. Hey, you're entitled to hate the game and never pick it up again. There are plenty of people who just won't like the game, but I found it to be very charming.
I consider this a fair assessment. Sadly the early part of the game (The ruins) was made in 2012. While all the remaining part of the game was made much after. After all the game was Kickstarted in 2012 with only the ruins as a demo. Sadly for me the best part about Undertale culminates in the end of the story in which all of the plots ends tie up and start to make sense. Also the story when summarized is actually quite simple and can even be considered "cliche." However what seperates Undertale from most other games from me is how it is written. This game for me made me realize that a simple story can be made awesome with good writing. While even the best stories can be ruined by bad writing. Kind of like Mass Effect 3. =P There's also that hidden mechanic in which most of your actions will have consequences, including how many you kill, how you kill them, or if you kill anyone at all.