Dreamcast Widescreen Hacks

Discussion in 'Sega Dreamcast Development and Research' started by S4pph4rad, Oct 20, 2015.

  1. Esppiral

    Esppiral Gutsy Member

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    The pal version of sega rally 2 is a pile of shit it doesn't even have a 60hz option so you are forced to play at 50hz, even more, the game seems to be running at 25fps most of the time, disgusting.

    Anyone that thinks that Vf3 for the Dreamcast is a bad port (it is) should play the arcade version of SR2 and then switch to the dreamcast port, insulting...
     
  2. americandad

    americandad Familiar Face

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    Lol! I bought it earlier today :D
    From what I've seen, on youtube, it look pretty much completely in english except for some minor details. _20151110_231212.JPG
    I've actually no idea.
     
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  3. Esppiral

    Esppiral Gutsy Member

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    Max Steel - Covert Missions v1.060 (2000)(Mattel)(NTSC)(US)[!]
    02441BAC---3F400000

    TimeStalkers v1.003 (2000)(Sega)(PAL)(M4)[!]
    0214EFA8----43F00000
    0214EFD8----3F400000

    Mortal Kombat Gold v1.006 (1999)(Midway)(PAL)[!]
    0233818C----3FA66666
     
  4. Shenmue_Trilogy

    Shenmue_Trilogy Rapidly Rising Member

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    @Esppiral

    Thanks for your work! Any chance for some widescreen codes for Shadowman PAL or/and Soul Reaver? :)
     
  5. Esppiral

    Esppiral Gutsy Member

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    Any specific version of those games? afaik there are different gdroms depending on the area, pal uk, pal spa, pal ger, containing only the language of that specific region, at least this is the case with Soul Reaver, I am not sure about shadowman.
     
  6. Strogen

    Strogen Spirited Member

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    How about a code for Evil Dead Hail to the King (US)
     
  7. IlDucci

    IlDucci Site Supporter 2015

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    Shadowman PAL was a multilanguaged disc. Soul Reaver does go on monolanguaged discs.
     
  8. Esppiral

    Esppiral Gutsy Member

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    Shadow Man v1.002 (1999)(Acclaim)(PAL)(M4)[!]
    022C03F8----44558000 (If you find the clipping annoying don't use this code just the one below)
    022C03F4----3F400000

    4x3
    16x9
    16x9 (cropped)

    [​IMG]
     
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  9. Shenmue_Trilogy

    Shenmue_Trilogy Rapidly Rising Member

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    That was quick. Thanks man. :)

    I am looking for the german Soul Reaver version.
     
  10. Jun Misugi

    Jun Misugi Member

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    How about a code for Sonic Adventure or Ferrari F355 ? Do you think it's possible ? :)

    Thanks
     
  11. Esppiral

    Esppiral Gutsy Member

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    Sonic Adventure v1.003 (1999)(Sega)(PAL)(M5)[!]
    0288F528----43F00000
    0288F55C----3FA66666

    [​IMG]
     
  12. Esppiral

    Esppiral Gutsy Member

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    I've found 2 values for the following game, both seems make the game true 16x9, use only one of them or the game will be extremely stretched.

    Evolution - The World of Sacred Device v1.308 (2000)(Ubi Soft)(PAL)[!]

    02304870----3F400000
    or
    022135E0----3F400000

    Evolution 2 - Far Off Promise v1.000 (2000)(Ubi Soft)(NTSC)(US)[!]
    16*9
    0236C76C----3F400000
    0236C73C----43F00000
    or
    16*9 wider fov.
    0236C76C----3F400000
    0236C73C----43A00000

    For this one I've made 2 codes one for propper 16x9 the other one has wider field of view since I feel the fov in this game is very narrow. see the images below

    4x3
    16x9
    16x9 wider fov.

    [​IMG]
     
  13. Meringues

    Meringues <B>Site Supporter 2014</B>

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    Its awesome to see Sonic Adventure in widescreen, when they released it on Xbox Live the did a really poor port, 4:3 with blue borders!
     
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  14. Yakumo

    Yakumo Pillar of the Community *****

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    Wow, these wide screen hacks are very cool. I bet in some games you could find some really cool hapenings in the areas you wouldn't normally see.
     
  15. Esppiral

    Esppiral Gutsy Member

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    @Yakumo, yes I've found some hilarious things happening outside the 4x3 area, characters that will freeze during cutscenes when they leave the supposed renderable area or they will loop their animation or the most impressive, the high poly cutscene models of RE.CV in T-POSE standing behind some walls lol.
     
  16. Esppiral

    Esppiral Gutsy Member

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    MARVEL VS CAPCOM 2 NTSC-USA
    022D6B18---43700000
    02268390----3F400000
    02268ED8---3F400000
    02268934----3F400000
    0226947C----3F400000
    02269A20----3F400000
    02269FC4----3F400000

    [​IMG]

    Capcom vs SNK -millionaire fighting 2001 NTSC-J

    0239BFD8----43700000
    0234E9E8----3F400000
    0234EFBC----3F400000

    [​IMG]
     
    Last edited: Nov 14, 2015
  17. Esppiral

    Esppiral Gutsy Member

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    Project Justice - Rival Schools 2 v1.001 (2000)(Virgin)(PAL)[!]
    0233414C----43F00000

    [​IMG]
     
  18. Gromber

    Gromber Spirited Member

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    Its possible to create widescreen codes for action replay cdx? curiosity
     
    Last edited: Nov 15, 2015
  19. Anthony817

    Anthony817 Familiar Face

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    I did get a few codes to work on the Gameshark disc, so I am sure some would also work on AR since it is basically the same thing, but you might have issues with Shenmue and some others as it crashed the game for me. I got my official NTSC version of Blue Stinger GDR working with it.
     
  20. Esppiral

    Esppiral Gutsy Member

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    Frame Gride NTSC-J (english translation, should work on the original one too)
    02586290----3F400000
    02586260----43F00000


    [​IMG]

    Ready 2 Rumble Boxing Round 2 v1.001 (2000)(Midway)(PAL)(M3)[!]

    021574D8----43700000

    [​IMG]
     
    Last edited: Nov 16, 2015
sonicdude10
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