I met the founder of the company about a year ago, at least. He did mention they were working on a Wii game. Sucks that it happened. Not a lot of good things going on here and our local developers.
Agreed, because it looked like one of those games that I would have loved. Depressing. It looked like one of those games that the majority would think is average and I would be in love with, just like crappy Disaster Report. (I dont know why I love that game so much.):crying:
then you should try Geist on the GameCube. Very well made little game that passed under the radar, also made by n-space. Considering it's out of print and was never really popular using a non-pressed disc would be an acceptable manner in this case, if you get my swing.
By the way I found this: http://www.unseen64.net/2009/02/04/duke-nukem-d-day-ps2-cancelled/ Has a few screenshots and info about D-day.
Interesting idea, poor execution, and a shambolic engine. At least that's my memory of it. I gave up at the horrifically implemented DDR-alike bit.
why does everyone say the execution was poor? the graphics were better than most PS2 games in many respects, the controls were fairly fluid and the game mechanics were fun and most importantly you were not bored by doing the same thing over and over again. it was far from perfect but it wasn't a mediocre game.
My memory of it was that the graphics were shoddy and washed out, and the gameplay was glitchy and just unpolished. "Mediocre" would be exactly the word I'd choose. Worth a look as it's got some interesting design innovations, but I don't remember it as a good game.
I played it over component, did you? I understand that taste is something subjective, but I m honest when I say that I had a funner time getting immersed/exploring its world compared to games like Halo 3, where u just blast and go through levels one by one with little variation - hell even Bioshock bored me:/
Well Barc0de, we have one thing in common compared the most the rest atleast, Bioshock bored me as well. Never even got very far into it, ha. Gotta find Geist. ;-) :nod:
I played via RGB, and you can't honestly say that would explain away the difference in our experiences of the game. I know they're from different generations, but I'd say Bioshock is in a different league to Geist. Even if you didn't like the game design of Bioshock, it's still a much more polished and innovative game.
if it didn't I d choose to play it over RGB the GC's component output makes games much better, it's not just the colors, interlacing takes away, in my view, a lot of the intended crispness in supporting titles. more polished? certainly, especially considering the marketing budget behind it and the good press. They had plenty of time to make a game (unreal 2.5 engine instead of 3 is a good indication of that) and they had the funds to realise their idea. n-space? look at their other games. Mary Kate & Ashley titles etc, hardly anyone takes them seriously it seems to me. Geist was to be released much earlier and the engine reflects that, the graphics aren't bad though, they just lack polish and the feeling of a matured game - it was rushed. Innovation?I beg to differ. In Geist you go through all sorts of locales, not just an underwater city, the gameplay has some spook and shooting and overall it's fun to figure out the puzzles and make a run for it from one body to the other - I finished the game and the final boss wasn't the easiest, it was a challenging game, unlike Bioshock. The multiplayer was really fun as well. We played it ALOT.
well failing to see its merits on the objective points, the technical stuff, there's no reason to debate what is left - a matter of opinion on the subjective points, the gameplay and atmosphere. I guess we have to agree to disagree on this one buddy =)
Certainly, in terms of the game's merit. My point was that RGB 480i isn't game-breakingly different to component at 480p, that's all.