I updated to OS v3, which i cannot get to flash a rom, the screen just goes black and nothing appears to happen. Downgrading back to OS v2 does make loading roms work again.
Well ... it seems that you made another mystical cart ^^ I've already genesis cart from you and your work is really excellent. Juste one question, i own a retrousb powerpack and there is a bug with save/load in secret of evermore (F) and (US) version like in old versions of bsnes emulator . save is ok but when you try to load save, game crash or bad stats for characters .. Can someone try to save and load in secret of evermore on this new cartridge please ray: ?
Thanks KRIKzz [SNIP] but the problem happen at the first saving point, so no useable srm file is written by powerpack, it is always corrupted even if i try to load it with zsnes. could you please start a new game on your flash cart then try so save then restore your save (about 5 minutes of intro then go north and let your character die against the velociraptors, your dog will take you to a savepoint) ? [/SNIP] EDIT = i'm creating a srm with zsnes, you will only try to load game (works on powerpack) then try to resave to the same or a different slot then reload it (powerpack corrupt srm while writing, like older bsnes emulator).
Damn ...... i hope that you will find a way to implement DSP1 so i can trash my powerpack (no response from the guy who sell it about this bug so for me .. no support from them => no support from me ^^) Thanks for the try and thanks again for my lovely everdrive cart
I'm a little confused about the SNES everdrive. Is the inability to play games that use DSP chips the only limitation? If I look at this page: http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips there are other chips such as the SA. Can those be played? I read through this thread and this wasn't clear to me. Thanks!
Hi Krikzz, I was wondering if one could use RS-MMC instead of SD-card ? The RS-MMC is shorter than the SD-Card but it's the format. This would be a way not to cut the case.
Didn't even know those existed, thanks for pointing them out Well, that looks like a perfect fit in every way. Now to see if it's a problem to get a hold of one - Wikipedia made them sound kinda rare. Edit: Nope, they're neither rare nor expensive. Great!
I've received both my RS-MCC + my Super Everdrive and the combination works as a charm, as Krikzz said. The main advantage of the RS-MMC is that you dont have to make a cut in the cart. Nothing sticks out.
With all those clone systems reported to work with some SFX games maybe there is a way of reverse engineering a SNES on a chip to work in the cart on a real SNES for complete compatibility? It will of course take much more time learning how clone systems work though so you can make your own chip up that will play on both clone and real hardware and getting the games mapped to work without the user playing with ROM patchers they do not understand would take some time too. SEGA on a chip for Virtura Racing and Fighter SVC and peswedo FM sound would be nice for the SEGA version too.
To get these special chips to work would take so much money and time it would be ridiculous for such a niche market item. The Super EverDrive is not the first SNES flash cart. The Super PowerPak has been around for quite awhile and they have got only DSP1 to work as well. It also still requires a donor chip. All the the time and money for really just a few handfuls of games. It would be much cheaper for you to buy a Super EverDrive and then buy every game that requires a special chip separately than to pay the MSRP cost of a Super EverDrive that supported all games. That's just the reality.
As for SNES special chips, there's a guy working on a cart that might be able to somehow emulate those chips, but he's been at it for well over a year. And he has said he isn't hugely interested in mass production.