I didn't think that you were. Was just seeing how difficult it would be to add if I happened to need it in the future. I assume OS updates can be done through the SD card just like the original EverDrive?
Atleast it was N64 carts. Probably the most worthless game cartridges there are due to their mass numbers and undesirability.
Can the Super EverDrive firmware be updated through USB also? Or is it still a JTAG update? I only see 2 or 3 games to warrant waiting for a DSP enabled one. KRIKzz, do you have any plans to release a Super EverDrive with a spot for DSP chips?
firmware update still only via jtag. i have plan to make pcb with empty area for dsp1, but it will be not very soon
Ah, ok. I'm also wondering if the Super EverDrive would work on clone consoles (Looking at the Retro Duo for future purchase).
What would be better would be for the flash cart in question (aka: N64 Everdrive) to piggyback a CIC N64 cart ala "Sonic & Knuckles". In other words, have the cart expansion on top to add your own N64 cart with CIC lockout. The copiers worked this way for various functions as far as I recall (Z64) and would save peopel time and energy as all you would need to to is get ahold of an official cart to plug into the Everdrive. Same actually can work for SNES Everdrive if it ever gets implemented. Use pass-through to plug a game like Dirt Trax or Star Fox and utilize the chip to load other titles. Just an idea
KRIKzz just my two cents about n64 time ago mame ppl decaped a cic from some n64 arcade game based, i remember that they said that the code was a PIC, so it may be worth to look at the decap and see if you can emulate it, or in worst scenario, replicate it.
No, you can't. You don't understand how chips like the Super FX work. You can not "piggyback" he cartridge to run a SuperFX ROM. This does work for DSP, but not any other chips. And yes I know about N64 Copiers doing what you are talking about. That is an option but if you can avoid having to worry about plugging in the correct cartridge to play a certain game I think that would be preferable.
Hi krikzz, I have another question about DSP support: Can I use Tototek's T-Connector with the Super EverDrive? http://www.tototek.com/store/index.php?main_page=product_info&cPath=1_8_11&products_id=40 The T-Connector allows you to plug in a DSP cartridge. Would this work with your flashcart?
http://www.system16.com/hardware.php?id=816 Might be a PIC for that but I don't recall it being a PIC on the cartridge's I have torn apart.
i am talking from memory but i remember that they said that it was a pic but it was not marked as a pic, they discovered that it was a pic once they decaped it, if i am not wrong ... and yes i am talking about the CIC on the cart not the IPL
You know, even without DSP-1 support, this cart has a few ups on the powerpak. One thing I *hated* about the powerpak is the fact that it cannot create save files. You have to manually copy a blank save to the CF on this device and tell it to save to that file for a specific game. If the Super Everdrive handles saving like the Everdrive (I am assuming it does), that is a MAJOR plus. Also, the powerpak has zero options and no ability to upgrade without sending it back. I see the Super Everdrive has menu functions just like the Everdrive, and the ability to upgrade the OS like you can with the Everdrive. Another major plus. All in all, I personally think it is better for these reasons. If I want to play DSP-1 or FX games, I'll just buy them. They are cheap enough anyway That said, really looking forward to the Super Everdrive!