everdrive for SNES!

Discussion in 'Super Everdrive' started by KRIKzz, Aug 24, 2010.

  1. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    Oh okay, a little more complicated than i expected. :p
     
  2. KRIKzz

    KRIKzz Well Known Member

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    i not so impudent for take 15usd extra just for mini usb connector :)
     
  3. ASSEMbler

    ASSEMbler Administrator Staff Member

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    So pm me so we can arrange price and other specifics for group purchase.
     
  4. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    I didn't think that you were. Was just seeing how difficult it would be to add if I happened to need it in the future. I assume OS updates can be done through the SD card just like the original EverDrive?
     
  5. KRIKzz

    KRIKzz Well Known Member

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    yes, OS still can be updater through the SD card
     
  6. MottZilla

    MottZilla Champion of the Forum

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    Atleast it was N64 carts. Probably the most worthless game cartridges there are due to their mass numbers and undesirability.
     
  7. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I put up a thread. Krikzz please put up some pictures.
     
  8. goombakid

    goombakid Spirited Member

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    Can the Super EverDrive firmware be updated through USB also? Or is it still a JTAG update?
    I only see 2 or 3 games to warrant waiting for a DSP enabled one. KRIKzz, do you have any plans to release a Super EverDrive with a spot for DSP chips?
     
  9. KRIKzz

    KRIKzz Well Known Member

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    firmware update still only via jtag.
    i have plan to make pcb with empty area for dsp1, but it will be not very soon
     
  10. goombakid

    goombakid Spirited Member

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    Ah, ok.

    I'm also wondering if the Super EverDrive would work on clone consoles (Looking at the Retro Duo for future purchase).
     
  11. KRIKzz

    KRIKzz Well Known Member

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    don't know about clones. will see soon
     
  12. eightbit

    eightbit Active Member

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    What would be better would be for the flash cart in question (aka: N64 Everdrive) to piggyback a CIC N64 cart ala "Sonic & Knuckles". In other words, have the cart expansion on top to add your own N64 cart with CIC lockout. The copiers worked this way for various functions as far as I recall (Z64) and would save peopel time and energy as all you would need to to is get ahold of an official cart to plug into the Everdrive.

    Same actually can work for SNES Everdrive if it ever gets implemented. Use pass-through to plug a game like Dirt Trax or Star Fox and utilize the chip to load other titles.

    Just an idea ;)
     
  13. Serantes

    Serantes Peppy Member

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    KRIKzz just my two cents about n64
    time ago mame ppl decaped a cic from some n64 arcade game based, i remember that they said that the code was a PIC, so it may be worth to look at the decap and see if you can emulate it, or in worst scenario, replicate it.
     
  14. jonwil

    jonwil Robust Member

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    I think that might have been an IPL chip, not a CIC.
     
  15. MottZilla

    MottZilla Champion of the Forum

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    No, you can't. You don't understand how chips like the Super FX work. You can not "piggyback" he cartridge to run a SuperFX ROM. This does work for DSP, but not any other chips.

    And yes I know about N64 Copiers doing what you are talking about. That is an option but if you can avoid having to worry about plugging in the correct cartridge to play a certain game I think that would be preferable.
     
  16. mdmx

    mdmx Familiar Face

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  17. KRIKzz

    KRIKzz Well Known Member

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  18. APE

    APE Site Supporter 2015

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    http://www.system16.com/hardware.php?id=816

    Might be a PIC for that but I don't recall it being a PIC on the cartridge's I have torn apart.
     
  19. Serantes

    Serantes Peppy Member

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    i am talking from memory but i remember that they said that it was a pic but it was not marked as a pic, they discovered that it was a pic once they decaped it, if i am not wrong ...

    and yes i am talking about the CIC on the cart not the IPL
     
  20. eightbit

    eightbit Active Member

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    You know, even without DSP-1 support, this cart has a few ups on the powerpak.

    One thing I *hated* about the powerpak is the fact that it cannot create save files. You have to manually copy a blank save to the CF on this device and tell it to save to that file for a specific game. If the Super Everdrive handles saving like the Everdrive (I am assuming it does), that is a MAJOR plus.

    Also, the powerpak has zero options and no ability to upgrade without sending it back. I see the Super Everdrive has menu functions just like the Everdrive, and the ability to upgrade the OS like you can with the Everdrive. Another major plus.

    All in all, I personally think it is better for these reasons. If I want to play DSP-1 or FX games, I'll just buy them. They are cheap enough anyway ;) That said, really looking forward to the Super Everdrive!
     
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