I just looked at that 'bigsram' list, and as Calpis already said, most of them are SA-1 games. It looks like very few games will be incompatible with SNES Everdrive due to lack of hardware, heres a list:- 96Mbit ROM Neviksti Star Ocean hack 512Kbit SRAM RPG Tsukuru 2 (JP) Sound Novel Tsukuru (JP) Thoroughbred Breeder III (JP) 1Mbit SRAM Kaite Tsukutte Asoberu Dezaemon (JP) Enhancement Chip Games List here:- http://en.wikipedia.org/wiki/List_o...of_Super_NES_games_that_use_enhancement_chips If those are the only games that dont work on SNES Everdrive I dont think its much to be concerned about <EDIT> KRIKzz, have you been able to test Satellaview BS games?:- http://en.wikipedia.org/wiki/Satellaview There are hacked versions available and some versions should work on flash carts. Here is a list of BS games:- http://en.wikipedia.org/wiki/List_of_Satellaview_broadcasts#Broadcast_game_list
Hello, I just purchased one of the Everdrive MD's just now. I'm kinda excited to get it since I've seen nothing but great reviews for it. I'll be even more excited when this Everdrive for SNES/SFC is finalized and released. Keep up the great work, KRIKzz! Just curious. Does this SNES Everdrive do NES/FC games similar to what the Everdrive MD does for SMS games? And if we're voting on the next Everdrive after this, I'd love to see either a PC-Engine/Turbografix-16 Everdrive or an N64 one.
No, it won't. SNES is not compatible with NES software. MD is compatible with SMS software because the system actually contains SMS hardware where as the SNES contains no NES hardware.
Actually the Powerpak has great compatibility. I tested every legit US game on it and there was only a list of 20 games that didn't work and it was all due to special graphics chips. This is 20 games out of 700. Both the NES and SNES Powerpaks are wonderful devices. EDIT: Opps. I just realized you meant compatibility with hardware not software. Sorry. =)
The Genesis worked out as the z-80 was sitting there on the Genny mobo and was happy to be a workhorse for SMS stuffs. The SNES iirc has a CPU that is compatible with NES titles but beyond that I'm unsure of any similiarities that would allow for it to play NES titles. Yes before Star Ocean and Super Street Fighter (was it? One of the Street Fighters) the rom's had their graphics decompressed so they could be played on emulators which admittedly was a stop gap solution and was solved with proper emulation of the required chip. You might be able to get a flash cart to load the game from a decompressed rom but I'm sure that would present it's own challenges in how to shuffle data around. Not too difficult to get something to work in software where you can modify anything you want. A bit more difficult to get functional in real hardware where limitations can become more apparent.
No worries. Yeah, for clarity I meant compatibility with SNES/SFC consoles rather than compatibility with games - if it works the game compatibility is great, or so I've heard.
Right. SNES has a 65816 which can execute 6502 code from the NES, atleast assuming certain things are followed. It was suggested that this points towards Nintendo originally wanting the system to be able to play NES games. But really other than the same family of CPU nothing else is at all similar unless you count the way you can strobe the controllers to read them. [/quote] Yes before Star Ocean and Super Street Fighter (was it? One of the Street Fighters)[/QUOTE] Street Fighter Alpha 2 uses SDD-1. Same as Star Ocean. You're correct about the emulation issues because the chip wasn't emulated. Star Ocean was hacked by Neviksti (sp?) to run without the SA-1 and taking up a whopping 96 megabits of ROM requiring an interesting cartridge mapping that only Game Doctor SF and PowerPAK support. I was told by him that a 64 megabit version might be possible as he said there is likely alot of wasted, duplicate, or invalid data in the ROM and that if someone really took their time they might make it fit into 64M. I'd like to see Street Fighter Alpha 2 hacked similarly but who knows if that will ever happen.
I would definately like to see a n64 flash cart on the market that reads standard media Also, it would be nice to have a gbc or gg cart
Yeah, I didn't realize this either when I posted my comment. I have always used my powerpak on a standard NTSC 1st gen SNES and of course it works fine there. I love the powerpak devices, but I just wish they used standard SD media instead of CF. Not a huge deal of course, just a matter of personal preference. I love the Everdrive for the Genesis, and you can't have too many of these great devices. The SNES version is as good as sold when released
There are GBC carts out there, although it's best just to get out of the GBA or DS carts that use mini/micro-SD for them. An N64 flash cart would be the bomb. The only major one I know of is Neo Myth, which like most of their stuff is very expensive, and stores very little. I think compatibility is good though, as special chips pretty much went away on the N64. Interesting, Neo Myth's also expensive SNES cartridge requires an SNES or SFC cart plugged into the back. Well, when a DSP-1 game is plugged in, you can play other DSP-1 games on the flast cart. Perhaps Krikzz can do something similar? Unfortunately, any other special chip games don't work in the same way. It's rumored it has the hardware to do so, but Neo Myth folks never went any farther with it, and probably never will.
I'm looking forward to when the SNES cart is released. I hope that Stone Age Gamer and Kitsch-Bent get a good initial supply so that I might snag one of these early. Are you considering making an NES cart someday? I have been considering an NES PowerPak, but I would hold off if you think you might do an NES flash cart at some point.
The only GB/GBC carts out there are old style NOR Flash, none read from CF or SD. Pretty certain this was not true. Maybe the Neo Myth SNES cart's got a FPGA large enough to try to emulate some special chips. But that's just the first tiny step. Actually emulating chips like the SA-1 or Super FX would not be so simple. Also chips other than DSP will never work as a plugin due to most of these chips having direct rom access, or even being between the rom and the console. Not the on-bus arrangement that DSP seems to have.
I dunno, the NES PowerPak is a pretty amazing piece of hardware. Worth every penny of the $135 I paid for it, especially with the latest updated firmware. Only a handful of games that aren't compatible with it. Comes already encased in a fabulous translucent orange NES-style cartridge case and cool label to boot. But, if KRIKzz came up with a device that was compatible with all the games the PowerPak is, plus throw in MMC5 mapper support (possible on the PowerPak but not implemented yet), that would take care of all but 13 licensed US games, and would make it definitely worth considering.
i love NES, so i have plan to make cart once, but it will be very not soon. nes cart it is device which damn hard to design, so here need much more time than for sega or snes. so now you can buy nes poerpack without doubt :nod: