Awesome work KRIKzz :thumbsup: What is the socket for at the bottom right of the PCB? Is there any chance you were able to test hacked Satellaview games? Also, to quote from this post:- http://nesdev.parodius.com/bbs/viewtopic.php?p=52136&highlight=#52136 It might be a good idea to test these two games as well?
"Ys III" and "Umihara Kawase" works fine. on the bottom side SD and USB sockets. usb will be present only on develop version for homebrew makers. about satellaview games: give me direct link on some rom which you want test i will try run it
I think a lot of people would like USB version, will it cost extra? The ROM I would like to run is "BS Zelda no Densetsu" but there are many hacked versions available and I dont know which one is best for real SNES hardware. I know user MottZilla was involved in many real hardware patches for BS Zelda, maybe MottZilla can let us know which version is best to try? ray:
I would like to ask a question. Why have you opted for SD? Rather than implement a smaller device, e.g. Micro SD. With something small like Micro SD you would not have to modify the cart shell. I would be interested to hear some reasons behind this I hope this is not a stupid thing to ask. Dan.
Because then you would have to open the cartridge up to change the SD card? That would be very annoying.
you right, but i thinking about micro sd. i sure that many peoples upload games just one time, so they can put micro sd cartd and close cart shell for ever
I do apologise, I fully agree with what you have written however I should have added this to my previous post; Normally with my devices that use removable type storage, I tend to buy a bigger card, as I prefer to have all my content with me. Only updating due to firmware requirements. The way I would personally use the Everdrive, would be to fill it up completely (or as full as possible), and not actively move content back and forward. I would not see much point in removing the card if I had a full set on the device. I completely understand that most users will be actively moving content back and forward and that It would be easier to access the card if a slot was in place. Personally, I would love to have no slot and have a micro SD hidden away. Thats just me though EDIT: Does an input exist that accepts both SD and Micro SD? If this was at all possible, the user could choose whether to cut a slot for a SD card that poked through.
guys, someone can give me save file with some progress for snes donkey kong2? emulator sram save file (not save state). snes9x call it as .srm