Every Unreleased Game Systems

Discussion in 'Rare and Obscure Gaming' started by RyanGamerGoneGrazy, Jun 29, 2005.

  1. Alien Workshop

    Alien Workshop Site Soldier

    Joined:
    Jun 23, 2004
    Messages:
    2,142
    Likes Received:
    3
    This topic has gone way to off topic for me to get into that.

    - Maybe the mods should clean this thread up a bit -
     
    Last edited: Jul 1, 2005
  2. XerdoPwerko

    XerdoPwerko Galaxy Angel Fanatic Extreme - Mediocre collector.

    Joined:
    Sep 28, 2004
    Messages:
    3,216
    Likes Received:
    7
    You know, I beat the internet once. The end guy is HARD!

    Anyway - other unreleased systems would be the Jaguar VR, the Atari 7800 with a Keyboard (and the transparent version), the ColecoVision Super Game Module (that was going to have "microwafers" instead of cartridges - some sort of Mini- Vinyl records with binary data!, the Intellivision III and IV (that were rumoured pre-crash to be the followups to the less expensive Inty-II - but were scratched in favour of the Aquarius).
    I'm sure there's a hell of a lot of unreleased Atari stuff throughout the 80s that would be the bees knees to find.

    Also, the 5200, as it was said earlier in this thread, was an alternative to the 3200 that fell apart, but there also was the 3600 that ended up being the 7800. There's a lot of attachments that would make those systems complete, like a 7800 to 5200 adapter.
     
  3. Taemos

    Taemos Officer at Arms

    Joined:
    Mar 14, 2004
    Messages:
    3,056
    Likes Received:
    16
    I'm almost certain there's a prototype of the Atari Jaguar VR set. There may even be more than one.
     
  4. StarWolf

    StarWolf Guest

    Well, if we're including add-ons like the DC Zip drive, what about the MegaDrive FDD and Graphics Tablet.

    Oh, and the GB PDA software and keyboard.
     
  5. samael64

    samael64 Unintentional Ninja

    Joined:
    Mar 9, 2005
    Messages:
    662
    Likes Received:
    0
    The Alienware system was indeed released, you can purchase it from their website, but it will put you back about 2 grand.

    A working prototype of the ApeXtreme was sold by Apex on e-Bay last month for a little over $70 dollars. I don't know if anyone else on this board saw it. It was fully working but only had VGA out as the board for composite was never installed, though the jacks were there.
     
  6. A. Snow

    A. Snow Old School Member

    Joined:
    Mar 13, 2004
    Messages:
    2,432
    Likes Received:
    10
    Let's see there was that portable SNES/TV combo made by Bandai. There were also apparently different Sony and Nintendo portables that got nixed for the PSP and GBA respectively.
     
  7. Hawanja

    Hawanja Ancient Deadly Ninja Baby

    Joined:
    Mar 14, 2004
    Messages:
    2,763
    Likes Received:
    6
    No problem bro.

    Never even heard of that unreleased Colecovision system. Any pics anywhere?

    Yeah, there were rumors of a Jaguar VR set, but I don't think anything solid in the way of prototypes was ever produced.

    Weren't there also a couple of Bandai systems that were passed up?
     
  8. GigaDrive

    GigaDrive Enthusiastic Member

    Joined:
    Jun 13, 2004
    Messages:
    597
    Likes Received:
    24
    mostly true.

    but clarification needed. GigaDrive was Sega's earliest in-development 32-bit home videogame system, circa 1990-1991-1992 - it was apparently based on System32, and therefore would be capable of doing games such as Rad Mobile, Golden Axe Revenge of Death Adder, OutRunners, etc. - Super Monaco GP was a 16-bit game that was more suited towards MegaDrive or MegaCD - in fact a version of Super Monaco GP for MegaCD was reportedly in the works. it never happened though. but even if it did, the MegaCD would not have been capable of perfect home version since it lacked enough sprite pushing power. the arcade Super Monaco ran on the same board that powered After Burner II and ThunderBlade. So in that sense, you are right, Super Monaco GP would have needed the power of GigaDrive or Saturn to do a 100% exact port.

    btw, the GigaDrive of the early 1990s eventually evolved into the 32X and Saturn of the mid 1990s which were released.
     
    Last edited: Jul 3, 2005
  9. GigaDrive

    GigaDrive Enthusiastic Member

    Joined:
    Jun 13, 2004
    Messages:
    597
    Likes Received:
    24
    there are so many unreleased game systems, it is not even funny!

    I will start with the ones that I can think of, off the top of my head.


    Konix Multi System aka Slipstream. 1988-1989. a 16-bit console, the first developed outside of Japan. based on Flare One technology which later became the basis for the Panther and the Jaguar. by 1990, the Konix was cancelled.

    Namco 16-bit Super System -1989 - a 16-bit system that was said to be comparable to the Super Famicom. Namco was undecided about how to market their home videogame system with the flood of new machines coming out in 1989-1990.

    SNK Neo Star - 32-bit Neo Geo that was either a CD-ROM upgrade for the 16-bit Neo-Geo, or a stand alone system. later revealed that Neo Star was going to be used for banking and gambling.


    SNES CD-ROM - I don't need to say too much about this since there are other threads. just remember that there were actually at least three different CD-ROM units in development: Sony-Nintendo 16-bit 'Play Station', Philips-Nintendo 16-bit and Nintendo-Philips-Sony 32-bit 'Nintendo Disc'

    Sega Neptune - 32X Genesis combination

    Sega M2 upgrade - Matsushita-Sega almost had a deal in late 1995 / early 1996 whereby Sega would make games for M2. the M2 would be either an upgrade for Saturn or a stand alone system. this was AFTER 3DO had sold the M2 technology off to Matsushita

    Sega Saturn 2 - an upgrade for Saturn or a new stand-alone console -
    based on Lockheed Martin's Real3D technology.

    (and likely PowerPC CPU)

    [​IMG]
    [​IMG]
    [​IMG]

    Any and all of the proposed LMC console designs and upgrades for Saturn were turned down by Sega. this was a massive mistake on Sega's part. this is probably my most wanted unreleased console and-or console upgrade - there might have been 2 seperate 64-bit PowerPC + Lockheed Martin Real3D-based machines, kinda like how 32X and Saturn were seperate 32-bit machines. damnit Sega!

    Sega Black Belt - the 3Dfx-based console designed by Sega of America, SegaSoft and 3Dfx. circa 1997. it lost the contest to the PowerVR-based 'Dural' console. the Dural became known as the Katana, and then it was renamed Dreamcast.


    Nintendo Atlantis - circa 1996-1997 a 32-bit color portable handheld GameBoy system with an ARM CPU - the StrongARM110 which could run at 100, 160 or 200 MHz. the Nintendo version would have likely run at 160 Mhz - the unit was delayed for several years, and downgraded into what we know as the GBA.. the GBA has a *16* MHz ARM7 CPU.

    Atari MIRAI - a 16-bit console that is often thought to be a Neo-Geo clone for Atari. hardly any info exists about MIRAI - although it is interesting that the word means "Future" in Japanese. interesting that SNK's main slogan was 'The Future Is Now'

    Atari Panther - a 16-bit console started in the late 1980s that was later upgraded to 32-bit in the early 1990s. said to be incredibly powerful at pushing sprites, colors and handling effects like scaling & rotation - it seemed to be alot of hot air - and was scrapped in favor of the Jaguar.


    Jaguar II aka Project Midsummer - just as the Jaguar was competing with the 3DO, the Jaguar II - Midsummer would have competed with the M2. but Midsummer was more powerful than M2 on paper. 800,000 or 900,000 textured polygons and 2.5 million flat shaded, compared to M2's 500,000 to 700,000 textured and slightly over 1 million flat shaded. I really wanted the Jaguar II to make it. see my big thread on Midsummer / Jaguar II from several months ago.

    NEC PC-Engine 2 - a true 16-bit PC-Engine, unlike the SuperGrafx. it was to have a true 16-bit CPU and better audio capabilities (which the SuperGrafx did not have) in addition to better graphics. at one point, NEC almost acquired Namco's 16-bit system (a seperate effort) so that NEC could use it as the PC Engine 2, but the deal fell through. then NEC and Hudson simply created an upgraded PC Engine, which was the failed SuperGrafx.

    NEC Ironman aka Project Tetsujin -
    [​IMG]
    A 32-bit monster that was going to compete with the Sega GigaDrive. The Ironman / Tetsujin had more extensive polygon capabilities than the PC-FX. even though the PC-FX was based on SOME of the Ironman / Tetsujin technology, the PC-FX was a cut down, crippled console in comparison to what the original concept was.

    TXE Multi System - a 1990s rendition of the Konix Multi System but this time, 32-bit instead of 16-bit, and it used CD-ROM instead of floppy discs. Nintendo was rumored to have bought the 32-bit TXE MultiSystem but I have zero info beyond that.

    .....there are a couple dozen other unreleased systems, but its too late at night for me to start thinking too much and be typing until it gets light out :)
     
    Last edited: Jan 11, 2009
  10. GigaDrive

    GigaDrive Enthusiastic Member

    Joined:
    Jun 13, 2004
    Messages:
    597
    Likes Received:
    24
    EGM said that there was going to be, get this, a 32-bit CD attachment for the 8bit Nintendo NES.
     
  11. StarWolf

    StarWolf Guest

    MasterSystem FDD

    [​IMG]

    Found it a thread on SMSPower forums here.
     
    Last edited by a moderator: Jul 2, 2005
  12. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

    Joined:
    Jun 7, 2005
    Messages:
    1,911
    Likes Received:
    6
    man i wish to the stars that some of the creators of these systems were on these threads......sigh......
    ive heard of most of these systems before...or at leats their names....i just wish there was some really good info on them.....and i do believe that the old assembler has the atari vr on it
     
  13. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

    Joined:
    Jun 7, 2005
    Messages:
    1,911
    Likes Received:
    6
    was it the fad of the late 80s to give everything with a chip a floppy drive?.....lol
     
  14. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

    Joined:
    Jun 7, 2005
    Messages:
    1,911
    Likes Received:
    6
    just reading over the sms boards...and it sounds like not only were there a disk system for the sms but also for the genesis/megadrive....wasnt the sms a slighty modified mark3?
     
  15. cahaz

    cahaz Guardian of the Forum

    Joined:
    May 21, 2004
    Messages:
    4,586
    Likes Received:
    2
    No one talked about the Hyper Neo-geo 64.
     
  16. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    That's because it was released as an arcade machine and was pretty cack. Well the racing game on it is nice but the 3D samurai Spritis and Fatal Fury aren't that good.

    Bloody hell, that's a first. I've never seen or even heard of that before. Thanks for the post !

    Yakumo
     
    Last edited: Jul 2, 2005
  17. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

    Joined:
    Jun 7, 2005
    Messages:
    1,911
    Likes Received:
    6
    if i remember correctly the hyper neo 64 ended being used in the arcade.....it was on a forum here.....snk did talk about a home version of the neo64.....

    also...i dont know if people here have heard this but, in a 2003 issue of psm there was a blurb about the original playstation portable...possibly pocket station.....it was like a gameboy but used memory sticks to d-load games too.....kutargi thought it was crap and scrapped it........supposedly some 1st party devs were making games for the thing when it got the axe....they say it made it to prototype form

    sigh......i guess we will have to wait 10 years for that too
     
  18. cahaz

    cahaz Guardian of the Forum

    Joined:
    May 21, 2004
    Messages:
    4,586
    Likes Received:
    2
    yeah, that's the version i was talking about, not the arcade one. but they canned the idea..
     
  19. StarWolf

    StarWolf Guest

    Um, yeah, I'd seen the MD FDD before but never this. I was flapping around and had the missus wondering what the fuss was about until I explained.

    Oh and whilst I'm on an unreleased peripheral run, what about the DC Swatch Beat watch and Beat controller pack, so you could synch your watch with the DC and know when to go kill your mates on Prop Arena.
     
  20. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

    Joined:
    Jun 7, 2005
    Messages:
    1,911
    Likes Received:
    6
    ooo.....i remember seeing the swatch in an old egm...they had a pic of the contoller...it had this huge saucer type thingy on it......egm made fun of it soo badly
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page