Interesting stuff, I always like to see hidden gems like this. Since the AX code actually runs, I wonder if it will be possible to use it as a foundation and port assets from the arcade version to make it more complete.
I confirmed that the Newer Action Replay does not have the code, it does not allow additional codes to be entered. Broke out my older Action Replay with the memory card, entered the code and it worked beautiful! I really dread that AR card crapping out, it has a reputation of breaking which renders the older AR disc useless. Luckily the AR file can easily be backed up. The memory card has to be in the second port for saving the AR file, I backed it up on my other GC memory cards as well. Confirmed the code works, the startup screen shows a still pic of the Arcade instructions with warnings about the motion cab. Six Race courses and different hover cars from FZero AX. I love the track which is like the fire level in GX. It keeps the car gravity glued to the track, think Mario Galaxy. Just do not go into the settings in AX, the game will lock up. Unfortunately, no apparent way to save the unlock to a game save. The older Action Replay disc has to be booted every time to get the F-Zero AX unlock.
This is soo amazing. Awesome find. One question though may be a silly one.. since this is the Arcade version are the graphics better than the GX version or the same?
The next step would be unlock LAN mode on GX version. AX has a 4 players link mode that GX version does not have.
And then with something like XBConnect we could have fully online F-zero game! Just think about that for a second- 30 people, hurtling around a track, knocking each other off.. the fun! :victorious:
BTW, does anyone know if there is a unlock code available for the NTSC-J version? It's the only one I own...
So SEGA co-developed these games right? Or were they the sole developers with Nintendo just publishing? How much involvement/control did they have in they dev. process?
I think Nintendo mainly just supervised the game's development. AV (owned by Sega) did most of the work themselves.