My favorite comeback is on people who say I'm stupid after correcting people on stupid shit. I tell them I have a 200 IQ and they can't call Bullshit on it. One Woman got pretty nasty with me though. Until I mentioned harassment on that level was a crime. Shut her fatass the fuck up.
Mega Man Unlimited has some really bad level design though, almost Dimps Sonic bad. If whoever made the game gets offended by that statement then boo-hoo.
My favourite saying of all time is: Never try to give someone your opinion because they've already got their own.
SOR Remake is freakin awesome, it can still be found out in le internetz wilderness version 5 i think was the latest
I will never understand even with your many explanations why you dislike Dimps Sonic games. Sonic 4 in hind sight isn't that great but the rest Advance 1-3 and rush are great. That Said The Mega man Unlimited design is just illogical. Rainbow Man's stage not only has horrible music but it's a total crapshoot as to if you clear the stage or not due to the poorly placed Traps.
Basically, just like that Phil guy doesn't understand Mega Man level design, Dimps don't understand Sonic level design: they keep breaking up the flow of the fast parts with spikes and other cheaply placed hazards, and they keep designing platform parts where you often have to jump downwards without knowing if the screen's going to scroll or you're going to fall into a bottomless pit. They just seem to love putting pits into their games, and Altitude Level in Rush is like the climax of their pit fetish, as well as the answer to the question "is anyone ever gonna make a more annoying 2D Sonic stage than Sky High Zone?" Rush in general is so badly designed it's almost impossible to avoid cheap hazards unless you've memorized every stage. As well as terrible level design, Dimps also love cramming unnecessary and bad features into their games, like tricks done while grinding, homing attacks (shouldn't really exist in a 2D game), bosses where you constantly move, crappy "world maps"... Really, the only good Sonic games they've ever made are Pocket Adventure and Advance 1, and even the latter suffers from some bad level design (Angel Island).
The thing with Sonic is Sega has been so experimental with Sonic that there is not principle of sonic design like there is Mega Man. I haven't played Rush in forever But that speed meter can be used at pretty much any moment I THINK in mid air I really don't remember. Bad Level design is more when it comes down to luck not skill I never felt Rush was unfair at any moment in time and that's a mark of good level design. The Pits in Rush never bothered me. Sonic 4 is another beast all together though. I can't beat that first boss due to questionable design choices. Other BAD LEVEL DESIGN Sonics are 06 (DUH) and Heroes, HEROES HAD TERRIBLE design. Rush adventure I didn't like but Rush I have no issues with. It's really subjective to the player what is good and bad in Sonic. I'm in the minority of people that actually like Shadow.
Sonic 2 is still the gold standard of Sonic level design: all the stages just flow flawlessly. All the "experimentation" they did after that pretty much made it worse. Altitude Limit is unfair as fuck, you're constantly forced to just blindly jump into instakill pits in the hopes that you'll land on a platform. Heroes suffered from really bad checkpoint placement, but other than that I'd say the terrible team system is the cause of most of the game's problems.
I can't disagree with you on Sonic 2. Sonic 2 is was and probably always will be my favorite Sonic game it had a good build in difficulty and I have it memorized to the point where I can get to Sky Chase Zone without dying once assuming I don't screw up in Chemical Plant which I sometimes do. I asked a friend his thoughts on Altitude Limit. He has Sonic Rush Memorized so he might have some good insight. And yes, there is not much redeeming about Heroes. Hell even the Level from Heroes in Sonic Generations reminds you of how much Heroes sucked.
Speaking of fan games, Black Mesa is probably my favorite. They just put so much detail into it, and they still remained faithful to the original Half Life. It's really impressive for a free game. Also, I like Sonic Advance and Rush. I agree that some of the obstacles are a little cheap at times, but I still enjoyed those games. Rush Adventure I did not care for at all.
It had good music, at least. As shitty as the Casino Park level was, it had some really sweet BGM. I never said it was hard, just cheap and unfair. Besides, someone who's memorized the entire game has a skewed perspective on difficulty. I think Gunstar Heroes is ridiculously easy, but my friend who'd never played through it before kept dying in 2-player mode.
I have sonic Heroes both on PC and Xbox. The Casino level is total shit as it is near impossible to get an "A" rank on Bingo Highway. took me a week of nearly constant playing to get it... I did love the theme of Team Dark from it though.
So I was actually kind when I was critical to the game on the creator's playthrough video. Instead of asking what he could do to improve the game he said this: I mean really Play on Easy Mode? That was the best he could do? Eh lets see where this goes I asked him if he wanted some advice on what he could do to improve the game. If he is a true artiete, he will say yes.
I've not played many fan games, but I've played lots of game mods (for Doom, Half-Life 1 and 2, Morrowind and Skyrim, Deus Ex, etc), and I know the standard of these covers the whole Spectrum, from utterly, utterly awful, to absolutely amazing. Very few are the former, and even fewer are the latter, with most being somewhere in between, and I imagine it's similar with fan games. The oldest game I play mods of is Manic Miner (1983, ZX Spectrum), which is a great game by itself, and some of the modded versions are fantastic (if you're interested, go to http://www.worldofspectrum.org/infoseek.cgi and search for Manic Miner, to download the original and the modded versions), and it's sequel, 1984's Jet Set Willy, has (to me) even better mods, to see it and it's mods, go to the above address and search for Jet Set Willy For a comprehensive list of Manic Miner and Jet Set Willy mods see; http://webspace.webring.com/people/ja/andrewbroad/list.html though that's now sadly four years out of date).
One of the reasons I dislike fangames is they ripoff assets wholesale from established works and try to get publicity from that. http://www.mother4game.com It's easy to show your appreciation for a game without stealing IP and capitalizing on on the source game getting rereleased. Of course, then you actually have to work at marketing...