Screenshots http://www.neogaf.com/forum/showpost.php?p=7575577&postcount=87 Video http://www.youtube.com/watch?v=p5D-8HDazuw :drool: :drool: :drool: I ray: to square's coders.
isn't that for..what's it called.. PSP? very impressive stuff There's too many final fantasy titles around these days methinks. FF this and FF that, just look at how many different FF titles the DS has accumulated, along with PSP/PS2 etc. I ve lost count of how many they recently made actually. Whoring is bad.
Just what the world needs, yet another Final Fantasy game. When you Sqaure fanboys going to realise that Square are a bunch of lazy bastards who lost the plot back in the 90s, having to beg for mercy and merge with Enix (who still kicked Sqaures arse in Japan). Not even like the Final Fantasy games are the best selling RPGs in the world, that honor goes to Pokemon and even then the Dragon Quest outsells it. I pray for the day when Sqauresoft say 'You know what I think we've flogged this rather worn powdered skeleton of a horse a bit too much, lets say we do something original...'
It does look mighty impressive and could be a lot o' fun.... but comeon Square! *Chrono Trigger* - *Chrono Cross* - *Chrono........* :crying:
Dunno why (or how, since there are no similarities in hardware) but this FF looks a lot like something done on the Dreamcast. BTW not only does square keep pumping the same game over and over, they still mix the screenshots and footage with CG's, like somebody is going to fall over that again...
Square's design team might be lazy bastards but theire technical teams sure as hell are not (which is what impresses me the most on ff7cc actualy). Also while the story might be a cheap leach eating off ff7, the game it self is an action rpg and not another turn based game. Also it seems any time square does try to do something original, nobody seems to care or like it (true most of the attempts are shit ones). Truthfuly, as much as people might despise the FF, this game is something the PSP needs sadly to push it self further in japan. The game is for PSP which is roughly a little under powered from the dreamcast.
i beg to differ. I loved mario 3-on-3 basketball on the DS. Very nice game and quite original, although following the semi-standardized mario-sports path - the FF additions were a nice touch!
Can't say those screenshots are doing anything for me at all, it al looks like generic FF. I have played FFIII & the new FFCC:Rings of fate on ds & i cant say either of those did much for me either. Problem is at one time you would only get one every so often, but now there seems to be one coming out every week. I doubt it will kick much ass at anything, there will be an increase in psp sales, but it will quickly die off like with every other major psp release. A new game for the psp is a welcome thing but id rather hold out for silent hill & loco roco 2, i dont buy many psp games nowdays so i choose carefully.
3 on 3 was great, the AI was not so great. The game was way too easy till you got to the last last game against the square characters (they were overly brutal). Still it was probably the most enjoyable mario sports game in a while.
Wait, underpowered? funny cuz sony press release made it sound like even more powerful than the PS2, specially in the poly count... Anyway, does it have hardware-AA at all? I know the screen resolution is sub-VGA but man! I can see some really rough edges in those pictures.
? The thing has never been promoted as more powerful then a ps2 (not to my knollage and I have been following the platform since day 1). The system theoreticaly can ouput as many polygons as the dreamcast and is further helped by it's hardware support for splines/nurbs (which are turned into triangles by the hw for rendering). It supports mipmaps but no AA to my knollage (tho some games have found ways to solve that by rendering to a larger framebuffer). Yet at the same time the dreamcast had a more powerful CPU and a hell of alot more video memory (8MB vs 2MB). So DC->PSP ports have required downgrading (Powerstone & Craxy Taxi Collections). Its somewhat like the comparison of the DS & N64. the N64 as a whole is more powerful then the DS yet the DS Gfx pipeline is more optimal and modern which results in 3D games on the DS looking a little better (DS can texture much better then the N64 yet at the same time has zero filtering). The PSP res is 480x272.
Graphics look nice...But what about the game play? Every time I hear something about CC, its about the graphics.
Truthfuly I don't believe a whole lot is known about how it plays other then it being an action rpg. Maybe a japanese user on the forum has read a magazine preview and could fill us in?
This game is making me nervous. I'm a huge fan of Final Fantasy VII and so far I've not been too happy about the 'completion of FF7' it all comes down to this release to save the day. I'm loving the revival of the old locations in a new 3D environment however, the story and character style look like a threat to the originals integrity. It's clear from interviews and an array of articles that FF7 never really had a back story hidden in a vault waiting for newer technology (it's no star wars lets be honest) so there's risk that the developers may just invent something to appeal to todays youth and market trends rather than supporting the events of the original title. Advent children was aimed at breaking the boundaries of CG and Cerebrus was about stealing ideas from Devil may cry and creating a spin off for quick cash at no expense. They're going to have to pull out something pretty magnificent to make me believe that this isn't just an IP under pressure from Sony's PSP marketing division. A few years ago I would have had faith. These days my nostalgia is too thinly spread to be able to appreciate poor titles with chronologically magnetic names. C'mon Square...give me hope.
I liked the original FF7 art direction better than the emo-styled FF offerings of late (including the recent FF7 games/CG). They all look too girly to be taken seriously.
Nah I just meant the usual sony PR crap, like kisting flat-shaded poly count as standard, instead of texture maped ones. Honestly I tought the PSP was at least slightly more powerful that the DC, or even considerably more powerful. But now that you say that I wonder what if SEGA, MS or other company made a portable based on renesas DC-on-a-chip. If rockstar was able to port GTA3 and VC to the PSP without a considerable loss of quality then I can see most PSP games (along with DC ones) being ported to this portable. And yes I knew the PSP resolution was 480x272, thats why I said it was subVGA instead of QVGA, which is 320x240.