Truthfuly, when has a PR department of any platform not talked out of their ass? (Nintendo, microsoft, sony, nokia, sega, ...) In raw polygon power the ps2 is still vastly superior to the psp. Well a huge thing that helps is GTA3 on Ps2 was using renderware which usualy results in crapy looking gfx. GTA:LCS was a brand new engine which was better optimised for psp/ps2 (the ps2 ports were visualy a little better then psp version which were alot better then GTA3). CT on PSP was an ok port but something still does not feel as right as the dreamcast version (i might be running on nestalsia for this one). Powerstone port was not half bad but there was some noticable texture reductions made to powerstone 2. Both games due suffer from some framerate issues (powerstone is fine if you boost psp to 333).
Is it that the processor is technically more powerful in the PSP then the DC? That could be what you heard. Like subbie said, its the memory that really make the graphics inferior to a lot of DC games. Powerstone 2 was a huge disappointment for me simply because the textures were that bad.
Sony redefined talking out of their ass though... they've done it way more publicly and brashly than anyone else. "PS2 = The Matrix". Beat that. The truth hurts.
I'm confused. Most of that was movies, and the stuff that wasn't movies looked like really nice PS1 graphics. Granted, I'm just waiting for the next remake of Final Fantasy. Yes, the original. I don't think 5 times is enough for it to be remade, I need to fight Garland at least 20 more times before I feel that I really "grasped" FF1. And lets not even begin on FFII... :lol:
Man, I remember all that for PS2, but did they do it much for 3? Maybe I haven't been paying attention.
Indeed, who can forget the 500k pol/sec of the Saturn (the actual number was 200k, and funny cuz it wasnt polygons per se but quads) and the "hollywood FXs" of the N64? Altought I've to agree with gaijinpunch about sony being the world champion of BS, specially with the PS2... Is funny you mention renderware since rockstar continued to use it in VC and SA, even when the last one has a brand new engine (or at least is supposed to). About CT and PS, thats yet another reason why a portable based around the DC architecture would be a serious contender against the PSP. And the renesas chip has twice the power of the DC (on the other hand it may be too big for a portable, but a scaled down version would still get an even better performance than the DC). Plus you got a huge number of great games to port into that console fast enough for the initial launch. And since most of those games are 7 years old or more you can sell them at $20 or even less. How can sony compete against that?
I know, thats why I said "per se" becos quads are considered as a different type of polygon in the graphics and game industry, and a more difficult type to use. Today when people (in this industry) talk about polygons they mean triangles, not quads.
well, certainly at least the ones that hold a degree in mathematical or physical sciences do mean polygones when they say polygones, thus not just triangles. Also, although the PSP isn't as successful as the DS, i wouldn't dismiss it as having crap games. It's certainly the only decent runner-up to nintendo handhelds in recent gaming history.
Most of it was RTC which are damn impressive for a PSP game (its all HW rendered). As well its one of very few psp games that actualy do an impressive amount of work on facial animation. The only other game to be like that was daxter for psp which had fur and heavy amounts of facial animation durring RTCs. If you think the rest looked like a really nice PS1 game then you should get your eyes checked. The ds is par with ps1 (only strength over it is a z-buffer), PSP is near par to the dreamcast. Again to me all PR departments are full of ****. I still remember many E3 of nintendo spinning gamecube numbers to look like they were winning. Personaly I don't see a portable Dreamcast being that sucessful even with games at $20. Most PSP games are now $30 with many dropping to $20 price range with in 6 months. A huge issue that has plegged the PSP image for the first few years is that it's nothing more then Ps2 ports. The fact a handheld dreamcast would come out and being nothing but ports would not bold well for the system. I actualy would like to see sega beef up their psp support even more (so far it's been putting alot into the psp, specialy with original games like crush). I would love for a JSR or *gulp* sonic adventure 1 port (i still love both games). No actualy the DC processor is a bit more powerful then the PSP processor. The PSP has a stripped down R4000 Mips core with a 32bit floating point unit (n64 was a R4000 with a 64bit FPU).
No clue. Me personaly I am still a mips fanboy (just so easy to work for or write asm for). I shed a tear when I heard Cell was PPC and not mips based. >_< blame Squares current concept artist. All characters now look very feminine and very simular (too many keep thinking all games now look the same or compair it to kingdom hearts)
what? DS isn't a 3d machine at all actually. It entirely lacks an FPU, a definitive feature on the n64.
DS is closer to PSX with the exception of a Z-Buffer. DS texturing is more akin to PS1 (no filtering) as well the hardware lacks a floating point unit. Second the DS has a hard line polygon limit due to polygon & vertex list residing in fixed memeory (***king stupid) I've done a DS games. :|
More ff7cc videos, 2 character videos and 2 combat videos. http://www.square-enix.co.jp/ccff7/ Characters -> Angeal Hewley Characters -> Zack Fair -> Left version of Zack System -> Materia System -> Battle System
I wonder how many games in the Sqauresoft catalogue at the TGS will be rehashes or remixes of older Sqaure games? Ah the days when Sqauresoft made good games like Highway Star.