Final Fantasy 64 : do somebody knows more about this ???

Discussion in 'Unreleased Games Discussion' started by Dj AXS, May 27, 2007.

  1. Dj AXS

    Dj AXS Member

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    I knew the existence of that game but I never manage to get much information on it, except from some game magazines such as Famitsu or others... I know there's a video of it which is on the web but I don't know much about the details of Square's development of the game. Can you give me some informations about that ? I'm really lost ^^
     
    Last edited: May 27, 2007
  2. babu

    babu Mamihlapinatapai

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    Well from what I gathered it wasn't much of a game.. more of a tech demo kind of thing. It didn't even run on N64 hardware but some SGI hardware.. (all from what I've heard/read). Also biggest evidence that this wasn't going to be a game is the fact that they use characters from FF6 in the demo..

    edit: you can find a movie of it here (there's some other cool N64 movies there too :) )
    http://thebackbuffer.blogspot.com/2007/03/nintendo-64-tech-demos.html

    edit2: crap, youtube have removed it >_< but the other movies are still there
     
    Last edited: May 27, 2007
  3. Borman

    Borman Digital Games Curator

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    Tech Demo, thats all. I have pictures and a video on my site :)
     
  4. karsten

    karsten Member of The Cult Of Kefka

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    there were some videos of it at RPGAMER.com time ago... but yes, nothing more than a tech demo with the song ATMAWEAPON playing in the background :D
     
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    There was another discussion on that some time ago on some other thread...if i recall it correctly, the game was then ported to psx and that was it.
     
  6. Borman

    Borman Digital Games Curator

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    There was never a game that was running on a console, and it was never ported. It used mouse movements I believe to do spells and such. It did run as a mini demo, but it was a Tech Demo, nothing more, nothing less.
     
  7. GigaDrive

    GigaDrive Enthusiastic Member

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    [​IMG]

    Final Fantasy 64 was a realtime interactive demo unveiled at SIGGRAPH 95 that ran on a extremely highend SGI ONYX / RealityEngine supercomputer/visualization system. these machines, starting at around $100k, were above the $10k ~ $50k workstation class of computers.

    the demo was never even close to being a even a prototype Nintendo 64 game.

    good article here http://lostlevels.org/200510/
     
    Last edited: May 27, 2007
  8. Carnivol

    Carnivol Dauntless Member

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  9. Dr_Slump

    Dr_Slump Intrepid Member

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    SGi... that explains a lot.
     
  10. Dj AXS

    Dj AXS Member

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    Thanks for the links, I didn't noticed the lost levels page... It really looks like Final Fantasy 7 for characters render. In fact this was just a tech demo or even a movie that was shown to prove the N64 impressive 3D graphics. Did all the games were "previewed" like that as a movie or it's only because it was a Final Fantasy game ? I now personally think that Square wanted to do some hi-res version of Final Fantasy 6, because there's the same characters...
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    the tech demo was based on FF6 indeed.
     
  12. Borman

    Borman Digital Games Curator

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    Playstation would probably never render graphics like that, ever.

    It was a tech demo, but it was playable on the SGI workstations.

    Nothing was EVER done for N64, well not this anyway.

    Square never was planning on a FF6 thing, its just easier to use preexisting characters then new ones.
     
  13. Dj AXS

    Dj AXS Member

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    So it was only named Final Fantasy 64 because it was playable on SGI workstations...
     
  14. Borman

    Borman Digital Games Curator

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    It wasnt named Final Fantasy 64 :) That was something the press added. It is "Final Fantasy VI: The Interactive CG Game"
     
  15. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    I was going to post up the lostlevels link, but it looks like somebody beat me to it. It really has everything you need to know about the game, and pretty much has all the possible information you can find on it, on the web.

    It was really comical to see the industry blow up over it. I vaugely remember gaming publications of the time going as far as to say "Final Fantasy 64 is on track, and could be out as early as Q1 97"

    Right.:rolleyes:

    It's really a shame though. If it weren't for the cartridge format, we could have had ourselves a really beautiful game (not that the final PSX product wasn't). Alas, the poor ol' N64 never got anything FF related..
     
  16. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    well it got Ogre Battle, which is sort of like FF:Tactics!:p
     
  17. Gamemaster14XIV

    Gamemaster14XIV The Master of All Games

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    Does anyone know what the specs of this SGI system would have been. I would imagine it would be quite advanced for back then but obsolete today.
     
  18. GigaDrive

    GigaDrive Enthusiastic Member

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    the Onyx host computer / supercomputer and Reality Engine / Reality Engine 2 graphics subsystem were both configurable. number of CPUs could be increased, number of Reality Engine graphics boards could be increased as could the amount of graphics processors in each RE/RE2 board.

    some basic specifications

    Onyx Specifications

    Processor Data

    Microprocessor MIPS R4400SC 64-bit RISC CPU
    Processors 2 to 24
    Clock frequency 100MHz / 150MHz
    Primary caches 16K / 16K on-chip I/D cache,
    Secondary cache 1MB combined L2 cache per CPU

    Graphics

    RealityEngine2:

    2M t-mesh triangles/second
    930K textured t-mesh triangles/second
    80/160/320M textured, anti-aliased pixels/second
    Hardware texture mapping
    Real-time anti-aliasing
    VGA up to 1600x1200 and HDTV display
    Advanced stereo modes
    Hardware image processing acceleration
    48-bit RGBA color, quad-buffered (192 bits total)
    256 to 1024 bits per pixel
    40 to 160MB frame buffer
    NTSC/PAL/S-Video output

    http://www.futuretech.blinkenlights.nl/onyxgs.html

    I'm just guessing that the Final Fantasy demo used a basic configuration. not a maxxed out configuration that would cost $$ millions but still a basic Onyx Reality Engine / RE2 was in the 100k range.


    btw, an Onyx RealityEngine system powered a Namco arcade game, a simple flight sim
    (not Air Combat) called Magic Edge Hornet where you'd fly an F/A-18 Hornet

    http://www.system16.com/hardware.php?id=832

     
    Last edited: Jun 23, 2007
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