These are in full 720p, in-game graphics (you can see that from the texture and some poligons) Check his backpack`s strap: the poligons proof that its in-game and not rendered If they release a VR unit im all for the X360 :smt045
Holy crap.... This is REALTIME? The strap is supposed to look polygonal....? I sort of see it, but still... That's pretty damn impressive
You can see its realtime by lookingat some detail, i.e, the fact that the textures at the far end of the guns grip look blurry (typical distance rendering effect) or the guy`s gloves
Look at the first picture in the street. You can see the polygons and the tire looks a bit on the low polygon count side so these sure look like in game shots. I'm very impressed !!! No jaggies as well If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !! Yakumo
Am I the only one disappointed with the quality? Sure, it is probably just me (heavy 3D engineering modeling background) and the images are better than we have right now, but I really see no reason that they couldn't be better. It seems that all the graphical improvements are going into shaders and textures; what about pure polygon count? The machine can handle it, so why (the first screenshot in particular) are there no "round" surfaces? The tires are horrible looking, but so are the archways. I can be more forgiving of objects at a distance such as the transformer on the telephone pole. However, the low polygon count or secondary objects is starting to become really noticeable when contrasted against first priority objects (i.e. characters or enemies).
and on the other site it all could be rendered you know you can render low polygon models also just to convice people that is realtime =)
The great thing about the japanese X360s is that you wont have to camp there the day before Shit, you may be the only guy in the line :smt082