First screenshots from X360s RE5

Discussion in 'General Gaming' started by JTI2K, Jul 23, 2005.

  1. JTI2K

    JTI2K Guest

    These are in full 720p, in-game graphics (you can see that from the texture and some poligons)

    [​IMG]


    [​IMG]


    Check his backpack`s strap: the poligons proof that its in-game and not rendered
    [​IMG]



    If they release a VR unit im all for the X360 :smt045
     
  2. Mr. Casual

    Mr. Casual Champion of the Forum

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    Does this game take place in South America or something?
     
  3. XerdoPwerko

    XerdoPwerko Galaxy Angel Fanatic Extreme - Mediocre collector.

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    Holy crap....

    This is REALTIME?

    The strap is supposed to look polygonal....? I sort of see it, but still...
    That's pretty damn impressive
     
  4. JTI2K

    JTI2K Guest

    You can see its realtime by lookingat some detail, i.e, the fact that the textures at the far end of the guns grip look blurry (typical distance rendering effect) or the guy`s gloves
     
  5. Evangelion-01

    Evangelion-01 Officer at Arms

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    you are crazzy :\ i dont see anything.
     
  6. Yakumo

    Yakumo Pillar of the Community *****

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    Look at the first picture in the street. You can see the polygons and the tire looks a bit on the low polygon count side so these sure look like in game shots. I'm very impressed !!! No jaggies as well :p If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !!

    Yakumo
     
    Last edited: Jul 24, 2005
  7. Mmmm, very pretty, I like :)
     
  8. mairsil

    mairsil Officer at Arms

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    Am I the only one disappointed with the quality? Sure, it is probably just me (heavy 3D engineering modeling background) and the images are better than we have right now, but I really see no reason that they couldn't be better. It seems that all the graphical improvements are going into shaders and textures; what about pure polygon count?

    The machine can handle it, so why (the first screenshot in particular) are there no "round" surfaces? The tires are horrible looking, but so are the archways. I can be more forgiving of objects at a distance such as the transformer on the telephone pole. However, the low polygon count or secondary objects is starting to become really noticeable when contrasted against first priority objects (i.e. characters or enemies).
     

  9. ...Don't forget your not looking at the final optomised code ;)
     
  10. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Just think of all the high-definition jiggling breasts we'll get to see!
     
  11. karsten

    karsten Member of The Cult Of Kefka

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    mmmh i want to see that moving.
     
  12. zappenduster

    zappenduster Familiar Face

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    and on the other site it all could be rendered you know you can render low polygon models also just to convice people that is realtime =)
     
  13. StarWolf

    StarWolf Guest

    Yup, Tecmo are gonna have a fieldday with the next installments of DoA/DoA volleyball
     
  14. ...Hmmm, nipple rendering is soooo time consuming :)
     
  15. Evangelion-01

    Evangelion-01 Officer at Arms

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    ah... i see it now, it does look really sweet to me :) gotta love progressive :)
     
  16. JTI2K

    JTI2K Guest

    The great thing about the japanese X360s is that you wont have to camp there the day before :D

    Shit, you may be the only guy in the line :smt082
     
  17. Kotodama

    Kotodama Guest

  18. Evangelion-01

    Evangelion-01 Officer at Arms

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    or just go to walmart when it comes out in the us and get one.
     
  19. Mark30001

    Mark30001 Guest

    WOW! :smt023

    Now I really can't decide...

    PS3 or XBOX360... PS3 or XBOX360...?!?!??!:confused:
     
  20. the_steadster

    the_steadster Site Soldier

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    Anyone know anticipated release date of this? I want it....
     
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