Why would I? Is a worldwide launch, its coming out at the same time everywhere Theres no release date for RE5........
Supposedly production is slated to last 3-4 years... so I wouldn't rush buying a console just for this game.
you can also look at the wires in the first picutres (the red and green ones) and follow them to see some polygonish cuts at the end. Anyway, this looks incredible, in fact those are the first screen shots of the new era that impress me. The only other thin was killzone ( but this isn't in real time so. ) the tires looks incredibly suspicious though, everyhting have near perfect modeling, but the tires are ugly.
You just sold me an X360, dude. Hmmm... Nipple Rendering....! Now, seriously, I have begun to look forward to this machine because of these images. I wonder how it does 2d, though
Well, seeing as ms is touting HD so much, maybe we'll be seeing 2D in HD resolutions next gen (but truthfuly I think that 2D is limited more by the artists at this point then the machines).
the guy creating it "forgot his name" said that is based on the movie black hawk down... so technicly speaking it takes place in africa?
I do 51" Sony Wega. I'll finally be able to play games in the living room again! (For the most part, current gen console games look liks ass in HD, since most are 480p at beast, with a *tiny* handfull of XBox games at 720p.
wow... i must say that is looking way better than i thought i first gen title would look! I imagine it's down to MS's tools and ease of use... doupt they have a better version, or even an equal version working on ps3 hardware yet! :0)
I have a feeling you guys will be dissapointed with this game, since it looks "Too Cg", like the killzone II demo, IMO.
compared to the xbox the 360 can handle a lot more polygons, but what you are seeing in those pictures isnt representative of the actual polycount. i keep forgeting the fancy names they keep giving it, but basicly its bump mapping...with one or more vectors added. first they make a hires model and create a bump map by taking pictures of it in three seperate color channels...each color represents a variable x, y, and z. they then combine the different channels into one image. the 'bump map' is then applied to a lowpoly model. think of it as 3 dimensional bump mapping...when rendered the model will appear to have a massive polycount and be highly detailed. with this technique the obvious draw back is that the outlines of the model are still visible, so when you look at the object at the right perspective the real form of the model is visible...look at the guys ear and you will see what i mean, the inside of his ear looks detailed and complex, the outline looks blocky as fuck. theres not much they can do about that, the other techniques that are available that would fix this are probably too much work for the hardware? i agree with you, mairsil, they could have done a lot better. one of the things i see a lot lately is overuse of specific textural and lighting effects. you look at those photos and everything appears to be made out of plastic or is covered in an oily residue. throw in some matte textures, eyes and teeth are shiny...human skin is generally not, or at least not like that. and if they were not using so many damn effects maybe they would have the room to increase the polycount a bit. im not impressed...
I don't know, but I think that I have to disagree. Even with displacement mapping, which is what I believe you were trying to describe, it is not going to smooth out the edges much. It will help, but it still has to use the "blocky" object as a basis. I do realize that these pictures are still early, but it seems like a lot of early revision/alpha/beta graphics have not been updated much for the final releases over the past couple of years. I guess that thought is that they already have the models/graphics engine done, so why waste development resources improving something that already works.
That camera angle with the gun has no place in gameplay, in a cinematic opening, yes. I am sure 360 can do some very good graphics, but I think like ps3 it is all turning out to be hype. However 360 has far less time to release, so the pressure is 100% on MS now to perform.
Man, I know. People see "Cinematics" like the pic of the guys face all the time, and then say "OMGOZZORS REALTIME", if this was really happening in the game, you guys would be like 'OMFG I CANT C TEH ZOMBZORS OH TEH NOES!!!!" Sadly, a game is never as good as it is hyped up to be, end of story.