vr has a stigma attached to it... If you want to see modern vr, look at the apache vr helmet for the us army. It virtualizes the whole battlesphere. You'll never get a glimpse of the insides though... not for at least 15 years..
I think SONY, as the big risk-taker would be brave enough to explore, although I understand their financial position isn't the one they speculated a few years ago thanks to the mediocre performance of the ps3 globally.
I dont think so: what we can see from sony's past strategy is that they arent getting anywhere near breakthrough innovation, and they prefer to use proven technologies rather than new and untested ones. They didnt get into online gaming until the PS3 (the small number of online PS2 games doesnt counts) and the sixaxis shows that sony cant let go of things that worked in the past to move into uncharted territory like sega nintendo and ms did. I know what you're thinking "sony did innovate with the PSX and 3D" but honestly 3D graphics were already widely tested in both arcades and consoles by sega and nintendo years before the PSX, showing that the technology was feasible. But the thing is that sony was the only one with the marketing power to push 3D into the mainstream, something that none of the other companies could at the time. Anyway, if somebody is going to come up with a VR system thats MS: they've a buttload of money to throw away, and a VR system would bring a new wave of hype to the X360, which has lost pretty much any momentum it had with the RLOD.
How do you figure? Transistor Radios, Videocassette recorder, Walkman, Betamax (innovation that didn't catch on), Camcorder, CD, 3.5" "Floppy Disk", Minidisc, DVD, First console with DVD-Drive, UMD, Blu-ray, First console with Blu-ray, consumer robotics (Aibo, Qrio) etc. Li-ion batteries. Eye-toy. They are innovative, but you don't need to reinvent the wheel every time. Pretty much every new console builds on the best features of the previous. Nintendo weren't responsible for 3D on the SNES either. Argonaut were. Sega of course toyed with it long before, but Atari were the pioneers. In fact, Atari have almost all the firsts in videogaming.
Sony's choice in components is their risk taking . Look at the Emotion Engine, the Cell and you ll soon realize that they re the ones pushing ti envelope really. the PSP can do more things portably than my Wii!
They got really cocky after the PS2. I don't think they will make the same mistake again. Whether the PS3 turns out to be a mistake or another hit is up to the next few years. With $70billion revenue last year, they're probably not sweating too much. The PSP had a rocky start but it is selling big now, especially in Japan. I think the biggest problem with the PSP is the lack of exclusive titles. It seems like most of the big hits get a PS2 port eventually. What I do like is that Sony products are converging. I really think the PSP link capabilities with the PS3 are worthwhile and fairly exciting, especially as they continue to develop.
Anyone know if the Sega VR is a pair of screens with different images, a pair with the same images, or a single screen? Last I checked, the Genesis didn't have 2 video outputs.
I meant Playstation-wise, since they didnt go for online gaming until it was almost mandatory to do so. And lets be honest, the only reason why PS2 had DVD, PSP UMD and PS3 has bluray is to push their own propietary media, which seemed to work in all cases except the UMD. And yes Atari was the pioneer, but I was talking about the companies that brought it to the market and consoles, SEGA and Nintendo. I've heard there was an early prototype that used one single LCD and a mechanism similar to the one in SMS's 3D googles to simulate 3D, but on later versions (apparently the one in the video) they used two lowdef camcorder LCDs.
Perhaps. But those formats serve other purposes. There were enough multi-CD games on the PS1 that DVD was required. Blu-Ray wasn't entirely necessary on the PS3, but developers are starting to see the value in all that extra storage space. When the PS2 was launched, not many people had broadband. It was only later that broadband really got mass penetration, really only in the last 4 years. I played on the DC on a modem enough to know what an f'n nightmare it could be.
Just to clear something, Sony didn't invent the CD. Phillips invented it back in 1974 from what I remember. Of course it didn't hit the public until the early 80's. (83 or 4 maybe? I really need to check up on the history.) Yakumo
While DVD was kinda necesary bluray just added an unnecesary extra cost that made the PS3 even more expensive, all at a time when bluray users were almost nonexistant and demand (and hype) for the format wasnt as big as the one for DVD was back in 2000. Also is kinda ironic that sony made this effort to counter the HDDVD ASAP, just to see it being dropped by Toshiba little more than a year after PS3's launch. And yeah playing over phone lines wasnt pretty, but broadband was already commonplace in medium cities around 2001, reason why MS decided to ship the Xbox with just ethernet instead of a modem or a combination of both. But the mistake on sony's part was leaving online for the nextgen, instead of building a solid network during PS2's lifetime to pass it to the PS3 when released.
XBOX Live wasn't launched with the console. It took them a good while and a steady userbase to launch the service. Also, the de-centralized model of online gaming on the PS2 was what made it a lame online experience in my view - MS is the leader of online console gaming thanks to their years in the field, their dedication to online and their cross-products etc.
And Xbox Live wasnt nearly as big of a powerhouse on the original Xbox, I was an early adopter, and it was no better then anything else out really.
Who's talking about Live? I'm talking about preinstalled hardware for online gaming, something sony didnt do until the PStwo, and even then it didnt had a unified service.
the DC did and it added to the cost. Nintendo were experimenting with online since the Famicom but only now has the Wii included it as a standard feature following the DS. The issue is one of cost and there is no reason to add to a price tag when the feature is not yet mature enough.
Actually Philips AND Sony created the CD. I should have mentioned that I guess. The same also goes for DVD and Blu-Ray. They were created as part of a consortium.
If you read before someone said that they wish that they could get their hands on one. Somebody then said that a lot of people did.