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FS: Interview with a Made Man - Xbox (unreleased)

Discussion in 'The ASSEMblergames Marketplace' started by Stone, Dec 15, 2009.

  1. Stone

    Stone Enthusiastic Member

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    For sale: my copy of Interview With A Made Man for Xbox. This version was found on an Acclaim debug kit and includes multiple playable levels, with a level select. Invincibility (respawn after death) and infinite ammo/weapons are enabled, not found a way to turn them off. Menus are sparse and functional. Cutscenes are mostly missing, with the exception of two 'finished' levels, which appear first in the level select. Some top-level game logic is unfinished, e.g. levels don't finish when you complete them, you just get left in an empty arena. Overall very close to completion - graphics and shaders look good, NPCs have reasonable AI, animations all seem to work, sound effects, music and environmental fx all included. Environmental objects (helicopters etc) happily fly around in the background. You get some nice splitscreen effects when you wander into an ambush as well.

    Pics:
    http://www.hotcancer.com/images/imm/image00.png
    http://www.hotcancer.com/images/imm/image01.png
    http://www.hotcancer.com/images/imm/image02.png
    http://www.hotcancer.com/images/imm/image03.png
    http://www.hotcancer.com/images/imm/image04.png
    http://www.hotcancer.com/images/imm/image05.png
    http://www.hotcancer.com/images/imm/image06.png
    http://www.hotcancer.com/images/imm/image07.png
    http://www.hotcancer.com/images/imm/image08.png
    http://www.hotcancer.com/images/imm/image09.png
    http://www.hotcancer.com/images/imm/image10.png
    http://www.hotcancer.com/images/imm/image11.png

    Price: SOLD Terms: You pay me (cheque, concealed cash, Paypal gift, bank transfer). I ship. You confirm receipt and functionality. I delete my copy and the backups.

    Please post any questions and I'll do my best to answer. Video may be forthcoming if I can nab a Windows machine and keep it uncrashed for long enough to upload to Youtube. Trades may be accepted, ask. No whinging and no 'where's my free copy' if you please!

    Stone
     
    Last edited: Jan 18, 2010
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Interesting. I have all the art from this game, but have never seen it.

    I know it's released for pc.
     
  3. Borman

    Borman Digital Games Curator

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    Its also out on PS2
     
  4. Parris

    Parris I'm only here to observe...

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    I used to have an earlier and less complete version of this title. Nice to see the blanks being filled. The version I had access to was playable, but so hard that you literally couldn't get anywhere.
     
  5. Stone

    Stone Enthusiastic Member

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    God mode does help ;)

    Stone
     
  6. oldengineer

    oldengineer Familiar Face

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    I quote ..."This version was found on an Acclaim debug kit"

    So are you saying that the disc you are selling is not the original media but a copy of the game taken off the HDD?
     
  7. Stone

    Stone Enthusiastic Member

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    As I said, you're buying the data - I'm keeping the debug kit. I did approve this with Kev, if you disagree you should take it up with him.

    Stone
     
  8. oldengineer

    oldengineer Familiar Face

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    I don't have an opinion, I was merely trying to clarify via a clear question. Had it have been the original for sale I may have been interested, but thanks for the clarification.
     
  9. ianoid

    ianoid Spirited Member

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    There seem to be a good number of titles on dev kits only- they must have installed them all using the desktop. The tough part is that these are taken from the kit and then there is this issue of authenticity.

    Frankly that must be overblown because any beta could easily be copied/backed up. Most people with kits savvy enough (or sneaky enough if they promise that it's the only copy) to do so. An 'original' beta may therefore not exist outside of the kit.

    So it's a question of, do you want the beta for the data or do you want the beta as a collector? For me, I'm a collector. But for data, this is not a bad opportunity. Still, the whole situation confounds the sale of the data. And makes it really tough to price. Of course, the seller should get what the market will tolerate. But then most folks can't help but think about how many this guy can sell at this rate, just making more copies.

    This argument is not specific to this post, it really applies to a ton of betas we come up with from kits and even copies of betas that were used in house or sent out for review.

    I have the Hail to the Chimp game on an Xbox kit like this (backed up on a disk now). I don't plan to distribute it, but basically as soon as I pass on a copy, it's distributed. So the first copy sold should be the most expensive. Again, no plans to sell a copy.
     
  10. Bojay1997

    Bojay1997 Spirited Member

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    Do you really think Hail to the Chimp has any value? It's probably the worst 360 game I have ever played. I agree with you that this becomes a tricky collecting issue. Personally, working for a large entertainment company with an active development studio, I can say without hesitation that there are probably no games in development that exist only on a development kit. I know we have backups upon backups of everything in all sorts of formats from DVDs to solid state drives to additional hard drives to NAS to tape. I suppose if a developer folds completely, those backups could be lost, but I really doubt there is any such thing as a unique copy of a prototype in the modern era.
     
  11. Borman

    Borman Digital Games Curator

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    Every unreleased game has value.
     
  12. Stone

    Stone Enthusiastic Member

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    Well, for me the answer is that exactly one copy of the data is made and my own is then destroyed when it's reported as working at the other end. If I was into selling multiple copies they wouldn't cost £300 each!

    There's obviously no such thing as an original of something like this. Other betas I have are packed out with huge numbers of test/temporary files, bits of unused code, multiple executables for different parts of the game...you're never going to get a nice GD-R style 'packaged' beta until it's very close to completion (or if the dev burns a CD to chuck to a colleague) just because so much of the dev happened around the debug kits.

    What's stopping me buying a bunch of blank debug kits, copying titles onto them and selling them all as original? If I was less honest about what I was doing it might have saved me quite a lot of hassle :banghead:

    Stone
     
  13. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Honestly I think he has no ill intentions
     
  14. ianoid

    ianoid Spirited Member

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    I didn't mean to imply that he did, I was just commenting about the sale of this kind of disc. It is so hard to demonstrate provenance on stuff, and promising to destroy other copies is rather noble. If I sold similar, I might promise to only have one other copy, but no way I'd destroy mine.

    I'm not at all trying to suggest that this isn't a reasonable deal. I tend to go for stuff with some vintage, I'm not strictly into code. The Devkit with the code would probably be worth a good $500- well I guess that's close to 300 quid. Anyway, I don't think it's a bad deal by any stretch.

    And Hail to the Chimp is a hunk of junk as a game, but it is unreleased, which has some cachet to it. Not that I plan to sell the code or pass it on. And if I did, I couldn't ask as much as this game, which is more interesting. And I don't mean to thread hijack. This is a cool thing, and I like the screenshots.
     
  15. Stone

    Stone Enthusiastic Member

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    Price reduced.
     
    Last edited: Jan 18, 2010
  16. Stone

    Stone Enthusiastic Member

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    Final pricedrop: SOLD. If nobody bites it's going back in the archives.

    Stone
     
    Last edited: Jan 18, 2010
  17. Stone

    Stone Enthusiastic Member

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    Now SOLD.

    Stone
     
  18. hl718

    hl718 Site Soldier

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    How much did it sell for?

    -hl718
     
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