Game design documents

Discussion in 'Game Design Documents' started by ASSEMbler, Apr 21, 2008.

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  1. jccochez

    jccochez that's why i'm here.

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    12 hours and you message is 3 hours old? I'm in :)

    can you PM you adress? thanks
     
  2. EvilWays

    EvilWays Gutsy Member

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    PM sent to ya, Kev.
     
  3. drx

    drx BLAST PROCESSING. SITE SUPPORTER 2015

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  4. Omar

    Omar Robust Member

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    Releasing anything based on it without the license would infringe copyrights.
    Doing anything based on the documents by itself would be costly (remember that the million are going into actual production, documentation and pre-production is a fraction of total development cost) so no shady developers will do that.

    Putting watermark indeed is only asking for trouble and watermarks are plain stupid and should be banned from the internet anyway. Having obtained and scanning releasing those documents is one great action of goodwill but not warrant of sticking a watermark when you consider the work that have been put into it originally.

    By the way writing 300-pages design bibles this way is not always a good thing for the video game industry, at least there's an open debate. When you say:
    "While their games were average, acclaim's documenting process was top notch"
    Consider that there is a relationship.
    Documenting = reducing risks, locking contents = doesn't matter if the game ends being bad, it's too late anyway
    Building video games is not as simple and mastered as building a movie.
    The best games were never built this way.
     
    Last edited: Apr 25, 2008
  5. kammedo

    kammedo and the lost N64 Hardware Docs

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    Yep true, but we are talking tech stuff here - no final viewpoint. You shouldnt start a game if you dont believe it will be a success, at least imo.
     
  6. mairsil

    mairsil Officer at Arms

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    True, but it is still, to a certain extent, a software engineering problem. Design and other technical documents are a requirement in many fields of software engineering and it is natural that some parts of the game industry would rely heavily on them.
     
  7. Omar

    Omar Robust Member

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    Fun, charm, gameplay, are partly software engineering but they are not well predictable and understood as of yet. The best games were always built without locked design documents. Blizzard works this way, The Sims were built this way, Nintendo works this way. Wonder why THEIR games are always late and delayed? Because they understood how unpredictable game development is, and they know that accepting this fact allows them to makes the best games.

    I agree that documents have their use in particular on large projects. I was mainly reacting to that quote "games were average, but documentation top-notch". So in sense while the design bible may be a read of great interest, it is certainly not a lesson on how to build great video games.
     
  8. HHogan

    HHogan Robust Member

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    Shadowman is owned by Valiant Entertainment (no association with the previous Valiant, they are just using the name they bought)

    www.valiantentertainment.com

    I Gladiator became Gladiator: Sword of Vengeance and that's owned by Throwback.
     
  9. Bert Hardy

    Bert Hardy Gutsy Member

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    >>watermarks are plain stupid and should be banned from
    >>the internet anyway.
    Utter bollocks.


    Kev - it's too risky. Think of the potential consequence. That answers your question.

    If in 6 months from now it was released via a source that had nothing to do with you then you wouldn't have to worry about all this anyway.
     
  10. retro

    retro Resigned from mod duty 15 March 2018

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    Ahh, I missed it, was waiting for PayPal to authorize my card!

    If I can still get in, please let me know, Kev.

    Cheers! :thumbsup:
     
  11. Tomcat

    Tomcat Familiar Face

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    Would love to see them, alas I think there too hot to be made open. Unless you blanked everything and made a template for new game producers to use?
     
  12. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I lost my net access for a day.Pics coming in an hour.
     
  13. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Every single game has a plan. Weapons, levels, theme. No one makes a game without a design document. How do you coordinate 40 people without one?
    Impossible.
     
  14. ASSEMbler

    ASSEMbler Administrator Staff Member

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  15. mairsil

    mairsil Officer at Arms

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    Tasty
     
  16. graciano1337

    graciano1337 Milk Bar

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    nice!
     
  17. Tomcat

    Tomcat Familiar Face

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    Made down the road from me. How much would something like this cost?
     
  18. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I guess I could ebay it for some money but these are great learning tools.

    I already ordered the scanner. Any extra cash goes into the
    site account.
     
  19. KaL_YoshiKa

    KaL_YoshiKa Commandent Lurker

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  20. Flyinghigh

    Flyinghigh Peppy Member

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    Wow there is even something for Turok 4, very interesting
     
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