Games, past or present, with the WORST controls

Discussion in 'General Gaming' started by eastbayarb, Mar 7, 2010.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    all GTs have "bad" controls until you a) get a proper wheel and use it b) learn how to drive a real race car with a wheel!

    That's the winning combination if there is any real fun to be had with GT :nod:

    PS: the last one I completed was 5 Prologue and I loved it but as I said, not with a standard controller. Forza 3 does a better job in the fun-controls department using a 360 controller.
     
    Last edited: Mar 9, 2010
  2. alecjahn

    alecjahn Site Soldier

    Joined:
    Apr 23, 2008
    Messages:
    2,825
    Likes Received:
    9

    Yeah, pretty much. But it was also simply unplayable in other ways, too. The best of all of the worst worlds.


    I always say to myself, "I want to play Ikari Warriors." Then pop it in (NES) and then shut it off.


    Lets see...
    I've been trying to play Prinny (...) (PSP), and that has the lack of variable jumping distance. You either jump straight up, or if moving to the side, you will always jump the same distance (though he has a double-jump, so it's more of a complexity than a huge pain) (no, wait... it's a pain). A lot of the normal levels (I won't even get into the boss difficulty, as that's only partially difficult due to the controls) are just silly because you have to space yourself perfectly and really think overly hard about your jumps.

    I hate how slow you are in Gradius without a speed-up. Just bypass that crap, please!

    -Most 3D games on the PSP that require the use of the thumb"stick". (with the exception of Medal of Honor, I thought that felt pretty good).

    Some bomberman game I spent a few bucks on for GCN. I'd rather drop a bag of wrenches on my foot over and over than move him around.

    I always pull out Steep Slope Sliders (SAT) thinking I'll have a good time then realize I can't actually do any tricks. Maybe I'm totally inept, but also... wtf, Cave? I guess I can't get it through my head that it's more of a fighter control system and not anything like 1080 or Amped.

    Hmm, I should check this out. I loved Tokyo Xtreme Racer back in the day, but perhaps I was just a young'n.
     
    Last edited: Mar 9, 2010
  3. Tatsujin

    Tatsujin Officer at Arms

    Joined:
    Nov 24, 2005
    Messages:
    3,614
    Likes Received:
    6
    when it comes to bad controls in 16bit ages, almost every US game failed!
     
  4. abdominalpillaging

    abdominalpillaging Active Member

    Joined:
    Jul 17, 2009
    Messages:
    44
    Likes Received:
    1
    way of the warrior for 3do.

    coming home with the box i was so excited i was about to play the be all, end all, of fighting games.

    i was the most depressed 10 year old boy ever when i couldn't even pull off any of the special moves. upsets me to this day.
     
  5. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    tomb raider on saturn.... What the fuck am I looking at????So grainy..... I beat the game too. There was a part where I lost her in the wall, it was so pixelated.
     
  6. Bramsworth

    Bramsworth Well Known Member

    Joined:
    Jun 1, 2007
    Messages:
    1,746
    Likes Received:
    359
    Bubsy 3D, back when they still couldn't seem to grasp how characters should control in 3D.
     
  7. eastbayarb

    eastbayarb Rapidly Rising Member

    Joined:
    Jan 6, 2008
    Messages:
    96
    Likes Received:
    0
    I'm surprised this hasn't been mentioned, but Shaq Fu. That game had the most god awful controls known to man.
     
  8. skavenger216

    skavenger216 Familiar Face

    Joined:
    May 24, 2008
    Messages:
    1,178
    Likes Received:
    26
    NHL 10, Great game, good controls for the most part, but fuck the passing mechanism in that game. It absolutely refuses to pass to the guy you want it to pass to.
     
  9. graphique

    graphique Enthusiastic Member

    Joined:
    Oct 17, 2007
    Messages:
    578
    Likes Received:
    25
    Are there any NES games that actually required the U-Force? (I think maybe there was one that was cancelled or something) If so, I think that's the winner.
     
  10. port187

    port187 Serial Chiller

    Joined:
    Mar 16, 2007
    Messages:
    1,938
    Likes Received:
    85
    Any game using the power glove!!!
     
  11. skavenger216

    skavenger216 Familiar Face

    Joined:
    May 24, 2008
    Messages:
    1,178
    Likes Received:
    26
    Another one just came to mind, Donkey Kong Country. Is it just me, or does something about the jumping in that game just feel wrong?
     
  12. rosebud

    rosebud Active Member

    Joined:
    Mar 11, 2010
    Messages:
    34
    Likes Received:
    0
    Dreamcast the d-pad is terrible it also lacks a z and c button.
     
  13. kiff

    kiff <B>Site Supporter 2012</B><BR><B>Site Supporter 20

    Joined:
    Feb 5, 2008
    Messages:
    1,500
    Likes Received:
    17
    Earthworm Jim 3D for N64 was god awful. Half of the time the camera points at Jim's face and you have no idea what is going on in the game.

    I agree that the camera angles in the early Resident Evil games added to the atmosphere. When it flicks forward to the next camera and savage dogs are running at you. Creepy!

    Micro Machines games. I know the idea was to get so far in front that you left your opposition behind but it gave you less time as the leader to work out what turns and obstacles were ahead!
     
  14. randyrandall

    randyrandall Guest

    Never had a problem with Donkey Kong Country's controls personally..
     
  15. C-Rocks

    C-Rocks Spirited Member

    Joined:
    Apr 15, 2009
    Messages:
    100
    Likes Received:
    4
    worst controls in a fighting game have to be either pit fighter or street fighter: the movie

    terrible....just terrible.
     
  16. Jeilong

    Jeilong Spirited Member

    Joined:
    Jul 29, 2006
    Messages:
    116
    Likes Received:
    3
    Tetris Party/Tetris DS
    Recent Tetris versions have this broken gameplay mechanic that allows you to rotate the piece 40 times even if it has dropped.:banghead: Besides making the game piss easy (boring) it also breaks the game rhythm for veteran players. This has ruined Tetris forever for me.

    Super Mario Galaxy
    Although SMG is generally quite playable, most of it's "challenges" come from adapting to unexpected viewpoint shifts. Often the game refuses you to position the camera for no reason at all. It's one of those games were you die because you can't control the camera.

    Mortal Kombat
    Any fighter that uses a button to perform a blocking move feels wrong. Fighter design rule #1: blocking moves are performed by moving the directional controls in the opposite direction of your opponent.
     
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    back is also a "button". Having a block button is actually my choice of preference, as I tend to prefer "back" to be truly just "back"
     
  18. port187

    port187 Serial Chiller

    Joined:
    Mar 16, 2007
    Messages:
    1,938
    Likes Received:
    85
    OMG how could I have forgotten this one, ah wait I know :crying:
     
  19. Codeman

    Codeman GasPanic bouncer

    Joined:
    Mar 29, 2007
    Messages:
    428
    Likes Received:
    0
    DAYTONA USA 2001... god why? T___T
     
  20. graphique

    graphique Enthusiastic Member

    Joined:
    Oct 17, 2007
    Messages:
    578
    Likes Received:
    25
    Agreed, I wish they would just re-release the original Gameboy Tetris in HD or something.

    And don't forget that the definition of "forward" changes as you walk around the corners of 3-D objects - that's nonsense. You can drastically change direction without changing the direction you're pushing on the stick or the camera angle, which seems like a real rookie mistake from the Mario team.
    And as long as we're complaining about Mario controls, why is swimming so terrible in the newer 3D games? It was perfect in Mario 64, but near-unplayable in Sunshine and Galaxy. Come on.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page