Games, past or present, with the WORST controls

Discussion in 'General Gaming' started by eastbayarb, Mar 7, 2010.

  1. windjammer

    windjammer Spirited Member

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    I had forgotten this!
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Jumping Flash wasn't all that better:p
     
  3. skavenger216

    skavenger216 Familiar Face

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    I feel the same way. I would much rather have a block button and be able to freely move back, but thats just a matter of opinion.
     
  4. Tchoin

    Tchoin Site Patron

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    Hmmm, what comes to my mind right now are the following titles:

    Superman 64 (N64) => Just awful.

    Redsteel (Wii) => Tried, really hard, to like the game, but controls sucked big time.

    Star Wars Clone Wars (DS) => There is something not quite right. The touch controls are a bit annoying, they could have just made it with regular controls and it would have been a nice title.

    Scribblenauts (DS) => Really bad controls killed the game as soon as you start playing it.
     
    Last edited: Mar 19, 2010
  5. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Tetris (Famicom) - Rotate using the joypad and drop using A... argh....

    Scribblenauts (DS) - One game that made me want to chuck the DS against the wall. Using the touch screen to do nearly everything makes the game harder and most irratating then it should have been...

    Streetfighter 2 (PC Engine / Megadrive) - Although with a 6 button pad they were fine, without it the game was basically unplayable with the PC Engine or Megadrive pad...
     
  6. skavenger216

    skavenger216 Familiar Face

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    Correct me if im wrong, but didnt the genesis/md version of SF2 on a 3 button pad require you to hit start to switch between kicks and puches?? yikes!
     
  7. mairsil

    mairsil Officer at Arms

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    Target: Terror for the Wii (arcade lightgun port). Completely unplayable.
     
  8. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Daytona CCE US edition for the Saturn pretty much took all that made the original Daytona great and raped it with a rusty wrench.

    The cars are ugly, the music is awful and the control, THE CONTROL!

    ...was like maneuvering in a snow slope while riding a blow-up doll smeared with cooking oil...
     
  9. SuperGrafx

    SuperGrafx Guest

    Yep, that was correct.
    Still, I preferred playing it this way than using those horrible Super NES controller shoulder buttons.
     
  10. Pulsar_t

    Pulsar_t Spirited Member

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    What?! The music in CCE was just brilliant. Doesn't live up to the legendary Takenobu Mitsuyoshi but Richard Jacques is awesome, as is this "dude".

    [​IMG]

    Regarding controls the two Crusader games for DOS I wanted to like but never could get used to the keypad. Both titles had awful gamepad support.
     
  11. M47R1X

    M47R1X Member

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    Early Resident Evil titles and Super Mario 64. I die so often just because I can't friggin' move the way I want. And the controls for FFXIII seem to be.... Meh.... mainly in the field.
     
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