My GF loves that game, and hates it. She played it for almost an hour the other day, yelling and cussing at how hard and ridicuous it is, lol.
I still play Descent from time to time, and the game is always as fun as I remember it. The graphics don't look particularly bad to me. Half-Life was kind of a chore to get through, though. Jedi Knight: Dark Forces II didn't age as well as I had hoped. It's still fun, but the engine feels somewhat weird and the character models look horrible by todays standards. Luckily someone went through the game and replaced all of the models with Quake 3 engine equivalents, so that's made it a bit more fun to play.
many games before that ran at 60fps, including sonic 1 and f-zero X. No game on a console runs at more than 60fps from what i know
I think it's safe to say that anything first-gen 3D is NOT going to age well. The games may be fun, but almost none of them will be pretty. Even a lot of second gen 3D look like shit (and a lot of them did when they came out). For me, newer 2D games are the most timeless. I think we're in an age where the 3D stuff could "age well" for a while, if the creators would quit forgetting to put a fucking game around all the graphics.
Very true....which sucks. A lot of PS1 and N64 games have that prob, and I missed out on a lot....can't really go back. Another example, try playing PD or 007 nowadays!
Hey I'm not saying there were no games at 60fps at the time, just the at the very moment of the SA release most games ran at 30fps and just some of them at a solid framerate, cuz other games had some serious slowdowns most of the time. And I know about the 60fps ofFzeroX, it was in every ad...
Another vote for Goldeneye and Perfect Dark not having aged well. Road Rash for the Megadrive. I think there are a few early 3D games that still look great, though. A few people here have mentioned Half-life, I still think it looks great. It's kind of hard to remove nostalgia from the equation though.
I think the Duke Nukem 3d has aged quite well for an FPS but its lack of mouselook has made me unable to play it. I have no idea how I ever managed to play before by using the keyboard to look either DIRECTLY up or down. Also, since the mouse was never used, I remember actually using the arrows keys to move instead of WASD so that I could use my other hand to look up and down and switch my inventory/weapons. Thankfully a port of the BUILD engine to true 3d has resolved this problem and has once again made Duke3d awesome.
super mario 64's lack of "proper" textures for the most part has helped the game age very well. This is further evident in emulators when running the game in high resolutions - the cartoony art direction also gives a push , and the gameplay is classic. I can't understand the bad votes towards goldeneye, since i was never that good at it to start- but there isn't a single game out there that i once loved and i still don't find amusing. Seems like i dont get fooled easily ;p More objectively though, many 8bit platformers haven't aged well in my view (Although i never liked many of them) mainly due to very dead-weight/loose/tight controls. Prince of persia 1 comes to mind, where the lag between button push and on-screen responce is ridiculous - the onl difference is that back in the day i had to put up with it, for i had not many other games on the x86
I hear that you've never played goldeneye in four player splitscreen. There's nothing better then to put a proximity mine at the spawn point for items :lol:
Agreed, Mario 64 holds up very well, although it's still cursed by the blurrry N64 look. Well, that's exactly the same reason that people played Goldeneye and PD for N64: you put up with what's available. I was playing Quake and Duke at the time, I didn't need to bother with laggy N64 FPS games, but given the hype I had to check them out at some point, and I wasn't impressed. Whatever was there that inspired people to love those games is lacking when looked at from a fresh perspective these days; they've just been done much better.
Dukes got some high res texture packs and windows source ports that have mouselook and stuff. We still play it to this day, I love that game. I do kind of miss the good days though.
007 Goldeneye and Perfect Dark definitely haven't aged well. At the time I guess they thought the frame rate was acceptable but today it's just ridiculus, and even back in the day when you used explosives it was too horrifying. The graphical detail itself was fine, but the framerate was sad. Supposicely if you performed an overclocking modification both games become far more playable. Also on emulators you can modify settings to get the game to run sooooo much smoother than the real thing ever did. I'm sure there are other games I could think of eventually that I think aged poorly. I don't agree though about Mortal Kombat 1, it aged alright in my opinion. But then again I'm a huge fan of MK.
Unless someone can correct me, I don't think that overclocked N64s run Goldeneye or Perfect Dark any better.