Ok i have noticed a lack of a list on the net that has information on games with print runs of less then 15000 copies worldwide so lets get started ! The Lost Golem Dreamcast 500 copies ? Bangai-O N64 10000 copies ?
Donkey Kong Country Competition for Super Nintendo 2500 copies. Nintendo decided to release the carts to the public after a couple of competition's. Since Nintendo 'released' them, collectors consider them to be an officially released game.
Dead Space Ultra Limited Edition. Said to be 1000 copies. NGF's King of Fighters 2000, I think had like 100 copies. Many games we just don't know. Flintstones Surprise at Dinosaur Peak perhaps? Hammerin' Harry for PAL Game Boy seems very scarce too.
Absolutely not. I have no idea who told you that. I've personally owned at least 5 copies of that game over time. There would be no reason what so ever for a company to release a game on a major platform that was in its prime in such low numbers. Yakumo
Out of curiosity, how did they actually release them? They sold them over a phone number? Sold them to videoclubs for rent copies? How did they do it?
I think there are like 3 copies of PAL Kizuna Encounter for Neo Geo AES. And about 3000 copies (or so I remember hearing) of NCAA Basketball 2K3 for Gamecube.
There are more, I think 5. But let's not start about unreleased or recalled games... there's no point in discussing stuff like MD Tetris, Kizuna, Ultimate Eleven - no one knows how many copies survived the recall. For all we know, there's a palette with 10,000 new copies somewhere in a warehouse in Hong Kong. This is an interesting thread though if we exclude the commonly known games (such as numbered limited editions). Bangai-O N64 is rumored to have been limited to 5,000 copies, the same applies to Shinrei Jusatsushi Taroumaru for Saturn. But I have yet to see an official confirmation for these numbers. Dones anyone know if there are reliable numbers for the late and rare Acclaim Mega Drive games? They must have been quite low... maybe 1000? @breadand I don't know anything about Lost Golem's print run, but I've seen it too many times to believe there were only 500 copies. Think of all the collectors and completists all over the world, how would it be possible that there are still plenty of copies available in online shops and on Yahoo? Even sealed I can't see it go for more than $30.
Are there differences between the N64 version and the DC version of Bangai-O? The DC version certainly looks like it could be an N64 game.
It was through a magazine, cant recall what one but they sold them for about $30 or so! It came with a VHS sized case for it as well. Ive had it before, just the cart though.
There are some decent differences. The main ones I remember are that fruit is required to charge your gauge (as opposed to just blowing stuff up) and... there are some graphical differences too. As for someone mentioning Taromaru, I've always understood it had a print run of 5000-7500 because Time Warner Interactive's Japanese game development branch was being closed down as it was released. As for Kizuna Encounter EU, I'm still waiting for someone to discover the crate with a few hundred copies of that tucked away inside.
Pretty much any 64DD games will be absurdly low numbers, ditto for Virtual Boy. A couple 64DD titles were only released via pre-order through randnet. ~3000 copies of Doshin 2, ~15000 Doshin 1, anywhere from 3000-10000 copies of Japan Pro Golf Tour 64 depending who you talk to, and can't even find numbers on the others. Incidentally, Wikipedia's count of 64DD units is probably off. Serial numbers run at least past 33200 and appear sequential spanning the whole range. Officially though the numbers are somewhere between 13000-15000.
pal evolution eternal dungeons for the ngpc 5000 were made, then the game was recalled & half of the copies were brought back to the stores to be destroyed so lets say 2500 out there atm. one of them is mine
@Zoinkity Do you have any reference for the Virtual Boy print runs? It seems like Nintendo produced way too many of the early games and then when production shut down, the few last third party games such as Virtual Bowling, SD Gundam Dimension War, Space Invaders and Virtual Lab got ridiculously low runs. There is still a vast amount of NOS games like Red Alarm, Vertical Force, V-Tetris et cetera which are neither expensive nor rare at all even 17 years after. I don't see the point because there are hundreds of numbered LE's or LE's that are known to be limited to a certain amount. Creating a comprehensive master list would break the spectrum of this thread by far.
I was mostly refering to the later titles. When you concider that half of their library was only released in a single region, and compound that with how many of those were in low number you wind up with some terrificly rare titles. What kind of system has more cancelled games than released ones? As for VB game numbers though, having some trouble finding them. Agree about LEs. Silly to include.