Good 2D Level Design?

Discussion in 'General Gaming' started by Cooleo, Jan 3, 2011.

  1. Cooleo

    Cooleo Dauntless Member

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    I'm going to start to build a platformer in the week I have off soon. What do you like about 2D Levels? I've started with quick mockup:
    [​IMG]
    Would you consider playing with this style graphics? What could be improved?

    Thanks :thumbsup:
     
  2. ping182

    ping182 Spirited Member

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    Another Mario clone? :)
    In my opinion outline on bricks is too glossy, and you could also throw in some nice looking grass instead of flat ground. I like background and clouds though :).
     
  3. Cooleo

    Cooleo Dauntless Member

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    [​IMG]

    Somewhat better.
     
  4. Tatsujin

    Tatsujin Officer at Arms

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    slightly.
     
  5. xmog123x

    xmog123x Peppy Member

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    no, just no.
     
  6. Dreamcast

    Dreamcast Intrepid Member

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    From a lighting perspective, the second picture doesn't make sense. The light source would have to be emanating from below the player to cast upwards shadows like that.
     
  7. Cooleo

    Cooleo Dauntless Member

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    Just saw that, thanks
     
  8. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    Have a level that varies. Hilly sections large jumps etc...
     
  9. karsten

    karsten Member of The Cult Of Kefka

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    it's too "aseptic" clean like an hospital for saying so :p
     
  10. Max_XX_ou

    Max_XX_ou Intrepid Member

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    Nice !! :)

    but its look a lot Mario on the Wii !!
     
  11. Borman

    Borman Digital Games Curator

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    Dropping shadows everywhere just screams amateur hour
     
  12. Jenkins

    Jenkins Spirited Member

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    Which language or engine will do you use for this project? Flash? C++?
     
  13. Cooleo

    Cooleo Dauntless Member

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  14. Calpis

    Calpis Champion of the Forum

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    If you're going to make a 2D game, make it 2D. You could easily design a pseudo sprite system which takes plain bitmaps and renders them to your surface.
     
  15. sephiap

    sephiap Spirited Member

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    You should remove the heavy bevel and drop shadow, or at least heavily reduce their intensity. Are you writing your own engine?
     
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