Anyone personally own one? I'm looking at getting one but I was wondering how it compares to the GP32 with regards to homebrew,durability etc.
Haven't even tried it, but some people say it's kinda underpowered compared to PSP. Obviously I'm talking about the emu capabilities, cuz one would expect that this new GP should be able to emulate PSX and N64 right out of the box.
Well it does have a PSX emu that runs close to full speed actualy. However, it doesn't have enough buttons to do PSX or N64 emulation properly.
Screw the PSP I won't even consider purchasing a Sony console again so the PSP is completely out of the question. The reason I am looking at ths GP2X is its easy availability of homebrew stuff and its ability to play back video and music files and it's decent price for said features.
If you want a PMP get an archos. About the GP, I heard some guys are making another one, much more andvanced so if i was you, i'll keep my money...
the problem with the gp2x is that it have two cores initially clocked at 200mhz. Right now, most programs are only running with the first core, but give it some time, people will understand it more, and code for the two core better. The gp2x seem to have a better, brighter future than the psp for homebrew. The community is great and working together. They arrive to clock the cores around 250-280 (!) without problems other than the batery life too, but its not THAT bad if you have some rechargables AAs around. 64 mb of ram, SD cards, easily overcloackable Dual cores, hardware scalling and resizing, and no firmware to block the progress. Give it some time, and you will see better things on that thing than on sony's handheld for sure. As for the "much more andvanced" gp, its true that gamepark are suposed to make the xgp, real successor to the gp32, wich will be "more advanced" in a way. BUT, it will have the same proccessing power, and Ram. The only real edge over the gp2x is the 3d gpu, 16:10 screen, Analog joystiq and wireless. Those things arent really helpfull for homebrew and emulation tough, and some of those features are even unapropriate for emulation. Gamepark also said they wouldnt suport open source, or any homebrew community based around the machine either. So, no linux, and the big part of the gp32 community (90%+) already choosed their side; gp2x's. So, the gp2x isnt technically the real official succesor to the gp32, but it is in philosophy.
1: get a ds 2: get a supercard sd and 1gig sd card. 3: flash me the bastard. 4: code your emus or download em. 5: listen to your mp3/movies 6: play your ds/gba "backups"
The GP2x is great if you like to tinker. Tech specs aside, it's a souped up gp32 with exanded functions and it looks great. I prefer it heads and tails over my PSP, but not necessarily my DS. Shadowlayer is sort of on to something. Gamepark Holdings is an off-shoot of Gamepark. Gamepark plans to release the "GPX2" (not GP2x) soon, but it will not have homebrew functionality, but it will sport an upgraded processor. Here's the problem: the GPX2 is just a PSP wannabe that will have some silly ass korean licensed games, but the people who embraced the GP32 (the homebrew community) will not have any reason to consider the GPX2 without opensource.
I thought it had 2 ARM9, didn't know there were dual core ARMs already. About the rest of the specs, a higher resolution screen like the one of the zodiac would be cool, wireless weel maybe if you want to play a game online but unless they make a good browser or a central database of apps I dont see any other utility (well, maybe if it had a N64 that would be playing the BFD multi). In my opinion the control layout sould be the one of a Genesis+Snes (6 action buttons and 2 triggers) so you got enough for other machines like SCUMM and FPS. Maybe in the future a N64 emu may be possible, and seeing how some dudes did a Quake3 version for PPCs there may be a version for GP2X in the future.
yeah, i made a typo, its not two cores, but two arm9s. what you call the gpx2 is in reality called the xgp. the gpx2 thing was the first name of the gp2x. They couldnt name it the gpx2, because of some korean product that was called gpx; it was just too close. They made a contest to rename the machine, and while most of the ideas were really bad and cheesy, 4 or 5 of them where interesting. Anyway. Someone just entered the contest, changed the orders of the letters, and won. Simple as that. No official specs were released for the xgp, but it have the same proccessing power than the gp2x right now. And i doubt the xgp will even be released. it seems to follow the same path as the phantom, and between you and me, everyone know they got no chance to compete against the psp, at all.
Well, GP2x really has a MMSP2. It had the two ARM 920t & 940t cores, 2d graphics accelerator, etc ...
There are actually wi-fi cards that can be plugged into SD-card slots, so if anybody really wanted to have wireless support into something they wrote for the GP2X, it could be done. Not sure if that would also require some updated support in firmware or not, but if so that could be accomplished, too. I agree that six face buttons and two shoulder buttons is a better layout overall, it would have made for a *REALLY* cramped design. The four buttons that are there are already cramped enough (though I'm glad they went with full sized buttons rather than small ones even if it does mean they're extremely close together. Six face buttons isn't necessary for SCUMM games or really any FPS, either. Among the things that could be emulated on the GP2X really only some Genesis, MAME and 3DO games require six face buttons. I would be surprised if a playable N64 emulator makes it to the GP2X. I think most of the GP2X's problems are things that can be addressed with firmware updates. It needs to have live speedstepping of its CPUs (including the ability to totally shut off the second), control over the TV video encoder, contrast and interlacing control over the built-in video, better file browsing, media players, text and photo viewers and a couple other things. I'm waiting for a homebrew firmware, though, as I don't really think GPH's firmwares will ever be up to par. ...word is bondage...
Ah yes, XGP it is, if it does in fact get released. It seems there is no interest. If the N-gage and Gizmondo have proved anyhing (and the Zodiac, too), the handheld better appeal to a specific group of people, not have broad and bland appeal for everyone. For instance, when you want to buy a camera, you buy a camera, and if it has extra features, great! If you want a game system, you don't buy a camera/txt messager/mp3 player/paperweight/gps thingy, but it might be nice if it had that stuff too. That's why the PSP will not do well in the long term. If you want to play PS2 games, buy a ps2. If you want an MP3 player, buy an Ipod, and if you want internet/homebrew/emulation...buy a damn computer. Face it folks, the psp is not so hot for mp3's, i'm sick of trying to get movies to look good on mine, and who cares if i can surf the net without a keyboard.
No prob, who uses the online mode in Gens either? About the pad, well the Nomad has 6 face buttons, and the sleek design is a pretty good one cuz you dont fell them cramped nor small. My main concern is the screen cuz QVGA is already below the standart. A battery pack like the PSP or DS would be nice too. Honestly I dont know why they didn't go for a clamshell design like the SP or DS, after all is not like the PSP that needs the space for the UMD. And sean, the PSP is not supposed to run emus and homebrew, and nowadays anything plays MP3....
Ah, so GamePark do have the required rights from Nintendo, Sega, Nec, SNK etc to run emus? It's not what a system is supposed to do, but what it can
The GP2X brochure says clearly the thing can and will run emulators. On the other side, sony DOES NOT want you to use your PSP for emus.
But Sony, Nintendo, Sega and SNK DO NOT want you to use your GamePark for emulation. It's equally illegal to run a commercial ROM on a GP as it is in a PSP.
They don't have the rights, but thats because to run an emulator, so long as no bios of any kind is used there are no issues. Hence ePSXe is legal, but ePSXe +bios is illegal, as the bios contains copyrighted code. The illegal part comes down to roms, which I think (correct me if I'm wrong) are only legal if you ripped them yourself, although in many countries technically this is also illegal as it counts as making a copy. Very much a legal grey area - remembering that a company as well as the obvious not being able to distribute roms, also can't encourage someone to download them themselves - just like I can't encourage you to commit murder...