Gran Turismo 4 without online functions!

Discussion in 'Rare and Obscure Gaming' started by bigsexyolli, Sep 24, 2004.

  1. bigsexyolli

    bigsexyolli Gutsy Member

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    WTF!




    That really sucks, I mean you have the best driving simulator and can't play online against others. F* that.


    http://www.gamesindustry.biz/content_page.php?aid=4579


    A lot of (even shitty) games have online functions, but not GT 4! Great job!:funkinmu:

    I'll drink one on that :drinkers:
     
  2. cahaz

    cahaz Guardian of the Forum

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    heard this too... that's ridiculous.... but even worse , they will release gt4 online in the month of december...2005, certainly for the price of a new game.

    the online function was the thing why i whanted gt4
     
  3. id-republix

    id-republix Guest

    Oh man that is SEVERELY fucked up.

    For a company that touts 'convergence' out of its sorry ass and used to trash the DC's 56K modem and say the 'PS2 wil expedite the growth of broadband in North America', Sony is one huge cock-up as far online gaming goes with the PS2.
     
  4. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Wait a bit.

    From what i've read they were having problems implementing the online system. Kazunori Yamauchi is a damn perfeccionist, if ain't good for him, he won't include it. I prefer to not have a online function, than having a clumsy and buggy online system like the one from SegaGT on Xbox.

    So they'll release GT4 this december, and in 2005 release a GT4 version with only the Online mode. Like a Add-on disc.

    Anyway, i'm still excited with the game, even without online mode.

    650 + Cars, 50+ Tracks (not including reverse), tons of modes, and with that graphical quality.

    Here's a cool video (Streaming) -> http://dl.scej-online.jp/gt4/gt4_hi.asx

    Saw this on the net:

    24/09/04 / New GT4 revelations ignite Tokyo Games Show

    After months - years, even - of secrecy surrounding the specifics of Gran Turismo 4's modes, tracks, vehicles and features, Polyphony has chosen this year's Tokyo Games Show to unveil a mind-boggling array of new details that are guaranteed to send GT fans into an uncontrollable lather.

    Amazingly, the huge list of new information you're about to read still doesn't reveal absolutely everything that GT4 has tucked away in its gargantuan showroom. But before you even consider pondering just what else Kaz and co.(1) could possibly squeeze into what is undoubtedly the finest driving game known to man, gorge yourself on this feast of fantastic facts:

    B-Spec = Director Mode

    More than a rather abstract equation, B-Spec = Director Mode(2) is a completely new option that takes you out of the driver's seat and into the plush leather swivel chair of a race team manager. Revealingly described as a "Gran Turismo that players don't drive", B-Spec = Director Mode gives you the opportunity to command an AI-controlled driver instead of directly participating in a race.
    Interestingly, the B-Spec option sits in tandem with the existing A-Spec (i.e. standard racing) in GT Mode, allowing you to decide when you want to drive and when you want to sit back and dish out instructions from the pits. If you wish, you can actually play through the entirety of GT Mode in a completely non-participatory fashion, which is great news for all of you auto-loving types who prefer to leave the driving to the (virtual) professionals.

    Rather than seeing the action from the traditional GT racing perspective, directors will be able to choose from three view types: Broadcast View (replay-style camera angles), On-Board Camera (one for each car) and Race Monitor Screen(3). The latter provides vital information on every competing vehicle, including lap times, split times, the time difference compared to the other racers, and which laps were used for pit stops. All this data will help you get the measure of the competition and judge your driver's comparative performance.

    Fine tuning of your vehicle in B-Spec is even more important than when you're participating yourself; you'll have to conduct tests on your settings and tyre selection before each race to ensure that the car is optimised for your proposed strategies in the next race.

    Once a race is underway, you'll be able to put your tactics into practice using a variety of command options. Pace Command lets you give your driver pace instructions on a five-level scale, Easy to Hard - the easier the pace, the safer the race. While this will save on tyre wear, you'll have to push hard at times, taking risks in order outpace your rivals. However, any pace commands can be overridden by the Overtake Command, which automatically instructs the AI to prioritise passing the car in front. Finally, the rather self-explanatory Pit In Command orders your driver tadjust the tyre selection and the amount of fuel required for refuelling.

    Gran Turismo Resort

    GT Mode expands to great effect with the introduction of the Gran Turismo Resort, a "Motor Resort City" filled with a staggering range of facilities. Starting at My Home (your garage), you'll have the chance to visit and explore a variety of areas that have been designed to exploit every facet of the driving experience.

    You'll need a car before you do anything, so the Car Towns will no doubt be your first port of call. These auto-loving municipalities are divided up by territory and consist of dealerships for GT4's 80-plus manufacturers and 650-plus cars. Although the emphasis will be on cars produced in the 80s and 90s, the full list includes cars ranging from the dawn of the automobile age to the present day. You'll also find Tuner's Village, which offers a selection of famous car tuning shops, and there's even a number of used car dealerships and shops that offer affordable choices for the first-time buyer, as well as vintage models for the seasoned collector.

    When you're actually ready to get on the track, a trip to the Race Event Pavilions or suburban Circuit Areas will open up a world of racing events. In traditional GT fashion, these events will be divided up by a number of categories, such as race/track type, vehicle type/model and required licenses.

    Speaking of licenses, the License Test Centre returns to frustrate and delight drivers in equal measure yet again, albeit on a much larger scale - pretty much like just about everything else in GT4, in fact. Finally, the Music Theatre allows you to step away from the hustle and bustle of the GT World for a while, giving you the chance to sit back and enjoy choice cuts from GT4's soundtrack.

    What may come as a surprise is that these myriad facilities apparently offer a glimpse of what the Gran Turismo Resort has to offer - no doubt all will be revealed closer to GT4's release.

    "The heart of a traveller"

    A key phrase for the game, it seems; GT4 features the widest selection of tracks in a Gran Turismo title yet, from beautifully realised real-life racing circuits, city locations and natural environments, to a heap of classic fictional GT tracks. The current total stands at 31, although it's promised that more will be announced at an unspecified later date. Here's the latest list in full:

    Japanese circuits

    Fuji Speedway '80
    Fuji Speedway '90
    Tsukuba Circuit 2000
    Twin Ring Motegi (full course)
    Twin Ring Motegi (Oval Track)
    Suzuka Circuit (full course)

    North American Circuits

    Laguna Seca Raceway
    Sears Point Raceway


    European Circuits

    Nurburgring Nordschleife

    City Courses

    Tokyo R246
    Seattle
    New York
    Hong Kong
    Las Vegas Drag Strip
    George V Paris
    Opera Paris
    Cote D'Azur
    Special Stage Route 5
    Citta di Aria

    Nature Courses

    Grand Canyon
    Swiss Alps
    Ice Arena
    Grand Valley
    Trial Mountain
    Midfield Raceway
    Snow Lake
    High Speed Ring
    Amalfee Circuit
    Motorsports Land
    Tahiti Maze
    Autumn Ring


    Look out for a more detailed track run-down in a future Gran Turismo World update.

    Photo Mode

    A few new details regarding the previously-announced Photo Mode have been revealed - the mid-race and stage location photography options have now been dubbed "Photo Drive" and "Photo Travel" respectively. In addition, 15 locations have been confirmed for the latter option. These are:

    Gion District - Kyoto, Japan
    Nanzenji Temple - Kyoto, Japan
    Sagano - Kyoto, Japan
    Tsumago - Nagano, Japan
    Piazza San Marco - Venice, Italy
    Realto Bridge - Venice, Italy
    Shibuya - Tokyo, Japan
    Tokyo International Forum - Tokyo, Japan
    Shiga Kogen - Nagano, Japan
    Brooklyn - New York NY, USA
    Times Square - New York NY, USA
    Asian Fish Market
    Freemont Street - Las Vegas NV, USA
    Louisberg Square - Boston MA, USA
    Grand Canyon Pima Point - AZ, USA
    "The Human Aspect"

    While the Gran Turismo has always excelled in portraying cars and their surrounding environment in increasingly meticulous detail, there's always been one element conspicuous by its absence: people. GT4 rectifies this situation, replicating the movement of the driver, pit crew and spectators with Polyphony's now-trademark panache. This vital inclusion completes the triumvirate of "cars, people and nature" that Polyphony has always strived to achieve, bringing the GT series one huge step closer to reality.

    The drive of your life

    Naturally, a number of important enhancements have been made to the actual driving experience to ensure that GT's ever-present 'Real Driving Simulator' tagline is more relevant than ever. The car physics simulation is now so accurate that GT4 can be used for practising sports driving in real life - if you achieve a certain time in a specific car on a specific circuit in GT4, you can guarantee that you'll achieve almost precisely the same time were you to recreate the conditions in real life.

    This will be particularly noticeable when you start modifying your vehicle; changes you make will effect the car's performance more subtly and hence more realistically. Superchargers and NOS (Nitrous Oxide Systems) have now been added to the selection, which will allow you to turn your ride into a fearsome speed machine.

    Beginners will be delighted to learn that the Driver Assist Functions - anti-lock brakes, traction control systems and active stability control - all make their welcome return, along with the brand new active steering function. If your skills aren't entirely up to scratch yet, the DAFs ensure that you'll still have an enjoyable drive.

    Mission races

    Another new concept to be debuted in GT4 is the mission-based racing event. Much like the 'scenario' modes seen in a number of football titles, these mission races won't necessarily begin at the starting grid. For example, you may be required to win a race from a few seconds - or even a full lap - behind the opposition. Polyphony has introduced this option to give you the chance to instantly experience typical dramatic racing situations, as well enjoy the challenge of trying to clear the mission objectives.

    High scores

    Finally (yes, really), there's the newly-implemented high score system. Typically, races in GT have imposed all sorts of race regulations - tyre types, maximum horsepower, etc. - which has restricted the variety of cars allowed to compete in certain events. GT4 omits many of these regulations in favour of a high score system which lets you earn points from successful races based on the vehicle and modifications you use.

    Win a race at a disadvantage - driving a 200hp car in a 400hp race, for example - and you'll earn more points than, say, winning the race in a 600hp motor. In effect, this gives you the chance to play through the game as you wish, whether you prefer to progress quickly at the expense of points, or to take the risk and drive at a disadvantage to send your scores soaring.

    That's it for now, but keep your eyes trained on GranTurismoWorld.com in the coming weeks for more news, screens, downloads - and much, much more besides.
     
  5. id-republix

    id-republix Guest

    And you know this how?
     
  6. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    I already read this on 2 or 3 websites.
     
  7. id-republix

    id-republix Guest

    Speculation or official word?
     
  8. bigsexyolli

    bigsexyolli Gutsy Member

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    Thats right, I can confirm those things, too.

    But anyway, why bring out a prolouge version, then a GT 4 without online functions and then, finally the one game with online functions?

    Thats a rip off in my opinion. The game rocks but I guess they have to get a LOT of money in again.


    It's like releasing an beta, the a 2. beta version and then a final version, which all cost the same.

    just my 50 cent
    :drinkers:
     
  9. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Well it's on Gamespot, IGN, GameIndustry, Outerspace, Eurogamer,...

    So, it's probably official word.
     
  10. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    I understand you, and also agree. But versions like Gran Turismo Concept and GT4: "Prologue" were released to keep Gran Turismo fans "happy". Gran Turismo Concept used GT3 engine with some tweaks, and GT4 : "Prologue" used an early GT4 engine, still being tweaked.

    Like i mentioned in the first reply, Kazunori Yamauchi is a damn perfeccionist. If he thinks it's not good he won't release it. GT series don't have damage on the cars, simply because he says it would be too dificult to implement real damage on the actual hardware. He could put some basic damage models, but he don't want to make something good. He wants it to be close to perfection.

    This is good and bad. I guess that for the online system, it's a good decision. If's not good enough, why put it avaiable. Then complain about hacks, cheats, bugs and so on.

    Example: Burnout 3. It's a briliant game. Fantastic gameplay and graphics, and fun factor is at the max. But the Online system is buggy and jerky (Played both the PS2 and Xbox version). The game is fantastic, but Criterion used EA's online system, instead of trying to making one as good as the offline mode. But this not make the game bad, as it's an arcade-ish racer.

    Now think on GT, as a simulation game. Would you be happy to have a bugged online system? Just remember how bad was the online system on SegaGT (Xbox). Now remember you are waiting this game since mid-2003. Would you be happy with another delay, just because the online mode? I would but most people would be pissed off. So releasing the complete game minus the online game now, to keep everybody happy, and then release the online mode, is acceptable.

    Anyway, this is my opinion. Of course some of you will disagree, but don't go saying it's a stupid move, because it's not.
     
  11. id-republix

    id-republix Guest

    Telling others they're free to their opinions but then telling them to shut up and not criticize it is contradictory.



    It is a stupid move. Yes, it is. So you're a GT hardcore fan and you're happy with whatever Sony and Polyphony do? So what? How many of the legions of people who bought GT4 are going to shell out again for this upgraded online version? Why should they have to?

    There is another option here Johnny - not release it this year. Delay it until the online mode is up to par. GT will make massive sales regardless of an xmas release or not. To release it in its full, online self is the sensible move, not this half-assed business of releasing an offline edition and then an online one.

    SONY's online gaming strategy has bene pathetic since the get go. This is no exception.
     
  12. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Calm down man. I'm not tellling nobody to shut up. I'm not saying you should have the same opinion as me. I was just trying to explain something.

    I totally agree with you when you say they should have delayed the game again. But they didn't. I would wait another year, if it was necessary. But they decided to do this, right or wrong. Most people will think it's right, other's will say it's wrong.

    This won't stop me of buying the game this december, and buy the online upgraded version later on. I can be stupid for doing this, but well, i like the game.

    SONY's online gaming strategy is lame, yes. But forget Sony. The one's you need to complain about the lack of online this december, is to Polyphony Digital.

    Peace :smt083

    PS: Sega did the same thing Polyphony Digital is doing now, but nobody complained when SegaGT 2002 was released, then SegaGT Online (The same game with some more cars and buggy online system) :boobies2 :happyhap:
     
  13. SilverBolt

    SilverBolt Insert relevant title here

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    Typical crap, first they shove you a GT4:prologue disc at 44,95 euro's next they sell you a gt4 without online functions at 59,99 euro's followed by another version of the game with online support between 44,99 and 59,99 making it a grand total of 165 euro's just because those asses make a descent game in the first place :fu .

    If they want to make it up to the fans they'd better be giving that online version for free for the people who buy the game in december.
     
  14. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

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    But SEGA didn't take 2 years hyping about its ultra killer app with the ultimate online option :)

    PD

     
  15. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Well SegaGT was never a killer app. :smt082

    And if you played GT you know it's the best racing sim on the consoles to date. :smt045
     
  16. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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    Sony really are milking the cash cow with GT4 though...

    I know it is 'supposed' to be to keep the fans happy, but most people will just be happy with regular updates on progress, not full price demos like this 'Prologue' crap which could have been given away free on the cover of a magazine.
     
  17. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

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    This IS and I mean IS fucking ridiculous!!!I was waiting for Gran Turismo 4 to make cars with my mates and then we were going to see how we competete with the rest of the world online.Why hype the game as online and the ultimate racer to release the game offline!!

    As far as I'm concerned, they can shove this offline version up their arse!!!I'm absolutely raging,fuming aghhhh!!!!!!!!!! :angry

    At least Sega gave us online racers and their 56k modem done it beautifully with Daytona.God bring back Sega, us REAL gamers need you. :prayer:
     
  18. Yakumo

    Yakumo Pillar of the Community *****

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    Sony are full of shit !! Sorry to all the PS2 fans but Sony really are full of shit. Sega may have made some really bad choices with it's Dreamcast but they never bull shitted their followers with empty promises. OK, they did remove the On-line functions from a few PAL games but we have British Telecom to blame for that with their over priced network.

    Sony should not release GT4 until they sort out the on-line function OR give away an update on the front on magazines.


    Yakumo
     
  19. madhatter256

    madhatter256 Illustrious Member

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    My theory is that GT4 is far too demanding of the PS2 for both the CPU/GPU and RAM. I believe that they couldn't deliver outstanding graphics/physics AND internet multiplayer on a machine that has 32mb RAM. On top of that, SOny wants it out the door by Xmas so that they can make their millions off of GT4, that is if its planned to come out around then.
     
  20. id-republix

    id-republix Guest

    So f****ng true. SEGA acheived more in online gaming than SONY's sorry ass ever has with the PS2.
     
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