Guy has a Tomb Raider design document

Discussion in 'Game Design Documents' started by CR1181995, Mar 26, 2014.

Thread Status:
Not open for further replies.
  1. RichardX

    RichardX Peppy Member

    Joined:
    Jun 3, 2008
    Messages:
    353
    Likes Received:
    13
    I know someone who has a biohazard 1.5.
     
  2. Unknown-Organization

    Unknown-Organization <B>Site Supporter 2014</B>

    Joined:
    Sep 28, 2011
    Messages:
    782
    Likes Received:
    6
    Totally disappointed whoever ruining this thread.


    I highly doubt Eidos Would come after one of Core Design dev's. Not exactly Hitman job.

    Edit

    So who is the person who posted on this thread that manage scared one of Core Design developers away? This just doesn't makes any sense.

    Off the record, It was not me by the way.
     
    Last edited: Apr 3, 2014
  3. Peterstar101

    Peterstar101 Member

    Joined:
    Mar 29, 2014
    Messages:
    5
    Likes Received:
    0
    Murti Schofield wrote AoD, he would have the documents for a so called "Tomb Raider: Neplihi" game.

    I'm from Tomb Raider forums, I come over here sometimes to look for Tomb Raider information, I can tell when something is off and this is definitely off.

    First of all, you say things about plot lines etc

    Murti Schofield would have been hired to be the lead writer, as I've sad before he only started on Angel of Darkness and it was planned to be a trilogy, he only ever wrote the first game and nothing else. Plot-line's from a unwritten story would be highly unlikely.

    Another thing, You said.

    Toby Gard never touched AoD's story-line, he left Core completely. He never wrote it, never looked at or had anything to do with the development process. Murti, would've had to sign it.

    Also, you stated

    This doesn't fit in at all with Core's timeline, 2004 would've been the year they were developing Smart Bomb a PSP exclusive, Tomb Raider wasn't with Core at all, at this time Tomb Raider would've been handed over to Crystal Dynamics to develop Tomb Raider Legend.

    2005-2006 was the year they were working with another Tomb Raider concept, Tomb Raider: Anniversary Edition, Core had finished work on Free Running another PSP exclusive, Core employees were tinkering around with the engine when they decided to put a Lara Croft model into it and see how it would work, they thought they could do a Tomb Raider Anniversary game, so they pitched the concept to Eidos, Eidos accepted but not in the way you'd expect, they were planning that if Crystal was not successful with Tomb Raider: Legend, Core could announce this Tomb Raider: Anniversary Edition game and have the "old" developers back, They got Crystal to also create a Anniversary game simultaneously and when Legend succeed, they no longer needed Core and got rid of them.

    Eidos would simply not allow Core near the franchise, so why would they work up a concept they knew was going to be denied.

    One more thing,
    It could not, simply would not be a sequel to Tomb Raider: The Prophecy, don't believe me? They only used the AoD model since it was the most recent and available model to use. It was even used on the AoD iDVD because Legend was still in development and AoD was the most recent release.

    Actually, this is the final one.

    In response to your PM, no one with the name you provided me was ever once mentioned in any credits, or Core Design records, you can't really evade this with the date you've given me (1998-2005) which means he worked there for years and never once developed a game, only concepts, which concept credits were given to Murti.

    Your telling me a random dev, was simply given design documents for a game he didn't create the story, nor the concepts for, in the most likely case it would've been given to Murti Schofield.
     
  4. Peterstar101

    Peterstar101 Member

    Joined:
    Mar 29, 2014
    Messages:
    5
    Likes Received:
    0
    This thread can be closed, because this is fake information.

    The design documents would've been given to Murti Schofiled instead of some random developer, they simply could not/would not continue the AoD story because they never wrote it.
    Concept Art, simply would not have happened without Murti's input, given that he is the lead writer and concept artist.

    It was really the tip of the iceberg, when you wrote
    Toby Gard left Core and would have NOTHING to do with a concept, he didn't write or design.

    You also stated,
    He wouldn't be involved at all, he wouldn't even be talking to the Core Design team during that time period, they were working on PSP exclusives before being sold, had nothing to do with the Tomb Raider likeness or franchise.

    Also that name you provided me, in your PM, was never once featured in any credits or any Core Design lists.

    One more thing,
    It wouldn't be a sequel to a game, it had absolutely no relation with. Tomb Raider - The Prophecy was a game created by Ubisoft and Core and followed an entirely different story-line, would be impossible to tie in since Murti never wrote "The Prophecy"

    Sure it uses the AoD renders, but it doesn't use the AoD font. Why would they use AoD renders? Because it was the most recent/newest Tomb Raider game, don't believe me? Tomb Raider: The Action Adventure iDVD game used AoD and AoD renders as a template since Tomb Raider - Legend was still in development at the time
     
    Last edited: Apr 4, 2014
  5. Peterstar101

    Peterstar101 Member

    Joined:
    Mar 29, 2014
    Messages:
    5
    Likes Received:
    0
    This is the third mother-fucking time, this thread has deleted a post and i'm fucking sick of it.

    Guess what? This stupid motherfucker is lying, guess to many inconsistency's and misleading information caught up to you.

    Toby Gard, had no relation to the franchise in 2000 - 2004 and definitely would not, under-any circumstance come back to make a concept for a story and concept, he didn't write.

    Also, the AoD story was never finished past the first game, Murti would've had design documents for this, not some random dev.

    The name you provided me, K****** S**** doesn't match any Core Design records, or credits for any games. Your trying to tell me that from 1998 to 2005, he didn't develop any games?

    Tomb Raider: The Prophecy was a entirely different game, with new characters and not written by Murti. They couldn't tie in a story entirely different.

    Yes, it use's the AoD Lara model etc, since that was the latest game in development, meaning they had that shit ready to use, so they used it, doesn't mean they were going to tie it into AoD.
    Fuck, even the Tomb Raider N-Gage game used AoD models, why? because it was the most recent TR game in development.

    Even the iDVD company for Tomb Raider: The Action Adventure used AoD and it's models, why? because AoD was the most recent game and Legend was still in development.

    Oh, next time you try to lie, do it well, do your research you dumb fuck.

    Thanks
     
    Last edited: Apr 4, 2014
  6. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    Locking this thread. As with the other person said, some of his story does not make sense and the quick "oh no I can't tell because X was scared off" reeks of BS.

    Also I do not think he is an alt. the IP is static and no other active users come up with the same IP (i've gotten a few Mod reports suggesting so).
     
    Last edited: Apr 4, 2014
  7. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    Locked by request.
     
Thread Status:
Not open for further replies.

Share This Page