Halo 2 Beta testers, read this

Discussion in 'General Gaming' started by capboy210, Jul 12, 2007.

  1. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
    ah, but yeah there are already tools for extracting stuff from the halo 3 beta (developed nad used within the 2 weeks the game was public) so for someone to make one for the halo 2 beta tools would not be out of the question.
     
  2. JamesMichael

    JamesMichael Light Hearted Drunk

    Joined:
    Jan 23, 2007
    Messages:
    1,580
    Likes Received:
    23
    Yeah people could do it just its very unlikely that its going to fall in to the right persons hands who can do it and then will be willing to release the mod.
     
  3. capboy210

    capboy210 Spirited Member

    Joined:
    Feb 15, 2007
    Messages:
    154
    Likes Received:
    1
    edited
     
    Last edited: Jun 24, 2008
  4. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
    << modder right here


    have you tried injecting them yourself with the avaible halo 2 tools?



    I believe the program Insolence will let you take things from the beta and put them in.

    Have you tried taking the old maps, signing them, and adding them to the menu under a new name to see if they are bootable with the finalized engine? I don't see why the beta maps would be unable to boot from the retail engine.


    1. Open up H2edit or Dothalo
    2. Open up your mainmenu.map
    3. Scroll down to the [matg] Global tag, and double click to open it and click on globals/globals
    4. Then in the tag-editor
    a) click on the "Multiplayer Maps" drop-down box and select a number (usually 12 if you havent added any maps) and if you have, then click on a number that has a -1 in the value spot and nothing else.
    b) Now choose a value of any number as long as it hasn't been used. Make sure the "Next Value?" has the same number.
    c) Put the name of your map in this space. You can fill out the other languages and stuff, but it's not needed.
    d) The description of your map goes here.
    e) Just put in the same thing I put here.
    5. Once thats done, save the changes, fix the encryption, close the map, and ftp it to your xbox.

    [​IMG]

    you're also going to probably want h2loader, to let you choose between halo 2 1.0 and 1.1 that way the engine will not have any live updates.

    I want to see the mongoose ripped using Insolence and injected using insolence and darkmatter...

    I can help you out modding this stuff. If none of the Halo 2 tools work, I'm sure I could find some people to throw something together. but we can't do jack without the game to begin with.

    if you could just like, release a single map that is different from the retail version I could try to put it in and we'll work from there.
     
    Last edited: Jul 24, 2007
  5. CrAzY

    CrAzY SNES4LIFE

    Joined:
    Nov 25, 2006
    Messages:
    1,737
    Likes Received:
    48
    Well... XxHennersXx pretty much just fully explained the first step to try and get this to work. You might as well as add some of the Beta.maps into the retail Mainmenu.map and see if anything even loads! :dance: If not, many other things could be tried... :thumbsup:

    Only problem is he didnt seem to Link you to any of the programs... I would but it seems that the site http://www.halomods.com is down, and thats my primary source. I am sure it will be up by the afternoon...
     
    Last edited: Jul 24, 2007
  6. JamesMichael

    JamesMichael Light Hearted Drunk

    Joined:
    Jan 23, 2007
    Messages:
    1,580
    Likes Received:
    23
    This is great news again and thanks XxHennersXx for helping capboy210 out on this. XxHennersXx has done a really good tut there but like he has said theres nothing that can be done with out a map sample or anything close really. Unless you find out how to do it yoursef that is.
     
  7. graciano1337

    graciano1337 Milk Bar

    Joined:
    May 8, 2007
    Messages:
    6,576
    Likes Received:
    32
    Good work Henners!! You're the man!
     
  8. capboy210

    capboy210 Spirited Member

    Joined:
    Feb 15, 2007
    Messages:
    154
    Likes Received:
    1
    edited
     
    Last edited: Jun 24, 2008
  9. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
    if you posted this on xbox scene or halo mods i'm sure someone would give it a whirl
     
  10. capboy210

    capboy210 Spirited Member

    Joined:
    Feb 15, 2007
    Messages:
    154
    Likes Received:
    1
    edited
     
    Last edited: Jun 24, 2008
  11. JamesMichael

    JamesMichael Light Hearted Drunk

    Joined:
    Jan 23, 2007
    Messages:
    1,580
    Likes Received:
    23
    Halomods is the same. We just need to rack up some poeple to come over here and do it. I sure with the things you have shown already they will be very interested!
     
  12. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
    halomods is just down teporarly. Theyr'e where i copied that tut i posted earlier.
     
  13. Lightning

    Lightning Guest

  14. kholdfuzion

    kholdfuzion I kill consoles

    Joined:
    Jan 25, 2005
    Messages:
    194
    Likes Received:
    3
    Lightning I cant go anywhere without you following eventually...
     
  15. Lightning

    Lightning Guest

  16. CrAzY

    CrAzY SNES4LIFE

    Joined:
    Nov 25, 2006
    Messages:
    1,737
    Likes Received:
    48
    Are you THE Lightning? I like your work. I am a friend of Tiamats. I doubt you remember me though, hahahaha! :lol:
     
  17. capboy210

    capboy210 Spirited Member

    Joined:
    Feb 15, 2007
    Messages:
    154
    Likes Received:
    1
    edited
     
    Last edited: Jun 24, 2008
  18. kholdfuzion

    kholdfuzion I kill consoles

    Joined:
    Jan 25, 2005
    Messages:
    194
    Likes Received:
    3
    It's from a different copy of the same era beta iirc.
    I can fairly easily port Entity over to extract the models to use in the vista toolset (see picture by lightning although that was done by kornman). All I would need is the first and last meg of the interesting maps, and full shared.map and single player shared.map (if this beta uses it). Lightning can vouch for me as far as knowing what i am doing and my integrity with files I am trusted with.
     
    Last edited: Aug 1, 2007
  19. Lightning

    Lightning Guest

    Oh hi, mr "I'ma decrypt ITG2 with people and did it" person.

    From what I know, Kornman was able to extract the tags from the H2X beta maps, and they were able to be opened in the Halo 2 editing kit (came with H2V).

    Khold has made numerous tools, and I know from my knowledge of working with the Halo engine that those two tag-filled maps could easily be cracked wide open, and tags successfully extracted. The thing is, they just need to be in the right hands, and I think Khold might just be that person.

    Also, Hi CrAzY :p Your name does ring a bell.


    And yes, that's me.
     
  20. CrAzY

    CrAzY SNES4LIFE

    Joined:
    Nov 25, 2006
    Messages:
    1,737
    Likes Received:
    48
    Well this certainly sounds interesting! :nod: I would love to see what we could find on that disc. Especially taking a look at all those wonderful Tags. :dance:

    Glad to see you slightly remember me! :lol:
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page