Look how long it takes them to put out a halo game: Halo 2001 Halo2 2004 Xbox 360 hardware 2005 Halo3 Beta 2007 About four years for each game. So that means alpha hardware, and software tools. Did they write all their own tools in 2004 or start mapping out the engine right away with tools they were familiar with, meaning modified xbox tools on a mac. http://www.gamesindustry.biz/content_page.php?aid=3039 "As such, the current kits - which, interestingly, are actually branded with the Apple logo - are only similar to final Xbox 2 hardware in the broadest terms. Right now, neither the next-generation ATI part nor the 65nm IBM PowerPC chip - or, for that matter, the three-CPU board needed to hold them - actually exists, so Microsoft is shipping something based on current hardware in order to give developers a running start on the new platform." So yeah, Halo 3 started out on xbox tools.
When we all get to play the Beta for 3 weeks (only three weeks ='( ) we'll get a better sense of how the final game will be I'd think. Personally I don't think Bungie has anything on Epic. Unreal is the best I've ever seen. And they've been doing the Unreal engine since the late 90s, so I find it hard to believe Bungie could ever outdo Epic. :O That and no matter what GoW >>>>>>>> Halo. I never found Halo particularly amazing. It seemed like a decent shooter but nothing superb.
I want to sneak into the place where Halo 3 will be packaged so I can coat every disc in little laser lens scratching blades so when all the stupid ass people on Xbox Live buy it right off the bat there's less idiots to play with!
Shadowlayer: re the "making of" video Yep that's basically what happens, the first half is all the bravado and E3 triumph . The second half is much quieter and people are NOT as confident as they appeared. Stuff they say that was cool gets dropped due to it "not working" which isn't what they were saying in the begining. Basically Bungie come to grips withthe fact that the E3 presentation is hardly a game by itself and has to deliver one quite soon. It's quite illuminating. I'm sure you could find it on YouTube or something .
You got to feel sorry for bungie: they are one of those developers that have absolutely no time to do anything. I'm honestly not too surprised that they are using a similar graphics engine to Halo 2, since it would take quite some time to build something from the ground up. Not to mention Microsoft and fans breathing down their necks about it.
Thier problem is it's a slave factory, and people get headhunted like crazy, so they have staff turnovers that would make most people just quit.
i do believe they did. Halo2 was more about multiplayer. I wanted to finish the story i could careless about multi player half.
Um... as with any other development house, especially one with such massive expectations, nobody at Bungie would have been "goofing off" during the creation of such a crucial title. Apparently Halo 2 is incomplete (I've never completed it), but that would be more a result of external pressures than anything else. I'm not surprised to hear that such pressures would result in a high staff turnover, God only knows how manic it must be in there currently.
I looked around but no video had any mention of what was left behind during the Halo2 production No idea about 2, but I'll bet they took some vacations while doing the first. Is the only explanation to such bad level design, with all those repetitive mazes and shit...
Am I the only one here who still thinks Halo 3 will be fun?...... :crying: Hehe, nah, I do agree though, the graphics do look kind of dated for such new hardware. Some of the effects look very nice though. I honestly hate judging games until I play them... So I can only hope for the best! :nod: And yes, I do believe Halo 3 was started on Original XBOX tools, as ASSEMbler said. :icon_bigg
That's much more likely to be the product of a massively accelerated development cycle. Use some common sense and give developers a bit more credit.
The video is part of the Special Edition of Halo 2 it's disc 2, I figured someone must have ripped it by now, it mentions things like monsters and the ATV and other things left behind that weren't "working". Bungie are pretty damn full of themselves for me to feel any pity for . It's not like they were working on any other projects unlike they constantly allude to. Half of me wants them to hit it out of the park and have Halo3 be everything they promise and more, the other half of me wants to see them crash and burn for their arrogance.
although halo 3 didnt impress me, Too Human did. I wish bungie would be as technical as Silicon Knights -nice job!
Yeah I heard that old excuse back in the day, and personally I think is BS since (citing declarations by Bungie) the game was almost complete in early 2000, waiting for the gold version for Mac and a port to PS2. Are you telling me they had to redo the entire game in a single year just for a platform swap? It just makes no sense at all, specially since the worlds in the Mac demos where far bigger (and more fun if you ask me) than the linear levels in the Xbox version... Lets be honest, the guys at Bungie are not working in a sweatshop enviroment. I've seen studios making better games in less time and with not even a small part of the hype and financial support bungie has. I'm going to play Halo3 cuz I find the story quite thrilling, but I'm not a fanboy and hence I wont defend the studio like if they were demigods...
Anyone responsible for a flagship title on a platform as big as the 360 is going to be under tremendous amounts of pressure, and if you can't appreciate the working environment that would create, you have a quite alarming lack of imagination. At E3 2000, Halo was still a third-person action game. Do you find it so hard to believe that it might take a year to change, port and finish a game, on early dev hardware? Since you've obviously not looked into the realities of developing a videogame, I'd encourage you to go read some of Gamasutra's "postmortems". They're accounts of game development by the actual developers, looking at the good and bad aspects of their projects. It'll put some perspective on the industry for you.
Man it must be sooooo bad to have to work in a flagship game instead of a cool Q-grade cellphone game. The guys at bungie must be kicking themselves in the balls for having the oportunity to participate in one of the most famous franchises in videogame history:katamari:.... Of all the people in this forum it had to be YOU who wanted to give my some PERSPECTIVE... You think I dont know how bad is to work on a deadline? to start, I've yet to see a real game studio today that works like in the movies (or like Atari in the 70s for that matter) drinking and smoking pot instead of working your ass off in a damn small office all day like everybody in this industry is doing. Talk all you want, but the people at bungie isnt working in a worst enviroment than most big studio's employees, and lets not even talk about those who work in outsorcing companies...