There is numerous tools to convert from debug to retail, but what about retail to debug? For example I have a debug xbox console which will only play .xbe files signed for dev use...I'm attempting to play the Halo 2 Alpha with no luck at all. If anyone could point me in the direction for a good tool to do this I would greatly appreciate it
I've never been able to get it converted properly either. if someone knows how please post below. The best way I have found is using Retail Game Loader v1.20. You can download it here: https://digiex.net/attachments/retail-game-loader-v1-20-rar.13942/ Simply copy the xbe over to the devkit/debug and the H2 Beta. Launch RGL and the screen will go black for a few seconds and return you to the dash. Then click the H2B xbe and it should play.
https://digiex.net/threads/xbox-360...360-xex-files-patch-region-media-kinect.7430/ Never actually used the OG Xbox side of that so IDK how well it works but the option is there.
I did it years ago to patch avalaunch and unleashx for debug, so I could use them to ftp data off a few debugs easily. Don't remember the tools, but it wasn't complicated. I will have a look once Xmas is done.
Ive remembered the tool - dexbe. Open the xbe in that tool change to dev, then build a new ISO (or copy to HDD in your case)
And if I wanted to go the other way--I have some xbe files designed to run on dev kits that I'd like to run on retail--what's the best tool or method for that? I wasn't able to find a clear answer in my search. Maybe I used bad search terms.
Anyone know why dexbe v0.5 (fixed) doesn't seem to be working for me? I'm trying to patch UnleashX for my debug kit, but it isn't working. I still have to use Retail Game Loader v1.20. What I'm doing is launching dexbe, opening unleashx.xbe and then selecting File>Patch to Debug Version, then clicking on Patch, then File>Save. After doing this, if I relaunch dexbe and open unleashx.xbe again, it does show up as a debug xbe, so it should be working, but trying to launch it on the debug kit without first using Retail Game Loader always results in an error.