A week or two to become an Guwange expert :lol::lol::lol: Try a week or fifty two. Man, go the MAME route, it'll be a whole lot less painful :nod:
I said nothing about actually getting good at the game. I may keep a continue counter on screen Edit dispute already having half the achievements in the game I found alot of interesting tidbits in the 360 version of Guwange Various Screen options 3 version of the game and the fact I beat the game using less than 15 continues (yeah I actually bothered to play the game) My new Arcade stick is like butta
Certainly an expert would be good at the game? Seriously though, Consumed is right. There is no Cave game that you can be an expert in in under 1000 credits (assuming you almost clear the game with each credit). And I'm using expert very loosely here. The devil is in the details. A proper review would touch on. 1: Gold skull counter meaning. 2: Differences w/ a proper rapid fire switch 3: Boss milking (I hate this, actually) 4: Hit box 5: The counter stop issue. Go for 1.
Well we will see what I observe as I play through again. The Sub 10 continue run was in the Blue Arrange mode which is actually the harder version of the game that's 360 exclusive The Farthest I can get in Guwange without a continue is the 2nd half of Stage 2 if you go on my You Tube Channel I have run throughs of Cave games outside of the Retrocade Fantasia lexicon where I make a joke about how to be good at a Cave Shmup you have to "have some form of Autism" That said the only Cave Shmup I'm really good at is Deathsmiles and I'm really not all the fond of Deathsmiles IIX Back to Guwange I did play with Rapid fire on and it didn't make a whole lot of difference. It does in a say a game like Blazing Star (which I'll be covering in a super secret special episode) but not so much in Guwange. It should be an interesting take on the game anyway
The arrange modes (save ESPGaluda) are almost always heaps easier than the originals. Blue mode is kind of special with it being easier at the start and skewing to the difficult side more towards the end (or so I'm told). This is why you need to study more. It does. OLD strategy guide. It still works though. That's actually a basic guide, but it does cover the more important ins and outs of scoring... which is the essence of the game.
When I said Rapid Fire I was talking about enabling rapid fire through my stick Anyways I'm doing the run tomorrow basically the equelevent of Taking a test without studying. But that guide did teach me things I did not know I see an achievement or two in my future You'll see how I did towards the end of the week assuming I have the whole Episode done by then I'll also be doing a quick run through the Saturn port of Do Don Pachi but I won't be playing the whole thing.
That's exactly what the strategy guide refers to. Why not just play it in MAME Lagless edition -- it's the definitive version (other than the PCB).
Hmm Actually you just gave me a good idea as far as I know I have all the ports of DDP I smell my first version comparison segment
There's only one difference you will likely pick up on, and that's that the explosions in the SS version are smaller sprites, upscaled. PSX is more like the PCB. The rest of the problems are with chaining, and only high level to expert players will pick them up. Note that experts have devoted years of their life to DDP, and the intermediate players a good 6-12 months I would say.
OK the Guwange segment is filmed and done and looks great it has a very unique look to it. Also I say alot of funny shit.