Indentify PlayStation Modchip - ONEchip maybe?

Discussion in 'Modding and Hacking - Consoles and Electronics' started by helakustorm, Nov 13, 2016.

  1. Bad_Ad84

    Bad_Ad84 The Tick

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    Thing is, if it works it must be either patched, have sub channel data or not be protected by libcrypt.

    Modchips dont/can't bypass this, so if it's working it's nothing to do with the chip.
     
  2. helakustorm

    helakustorm Robust Member

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    Then why sites and people advertise Onechip to circumvent all protections?
    Libcrypt protection is the same thing like anti-mod protection? Or they are two different protections?
    Thanks for some clarifications Bad_Ad84
     
  3. Bad_Ad84

    Bad_Ad84 The Tick

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    Libcrypt and anti mod are different.

    Anti mod games are bypasses by stealth mod chips.

    Libcrypt just needs correctly burned discs (with sub channel data) or are patched to remove the protection.

    Onechip "circumventing all protections" is likely referring to anti mod (stealth) and the extra check done by pal psone consoles that stop imports Booting.
     
  4. helakustorm

    helakustorm Robust Member

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    Do you know any anti-mod games?
    I want to test them because master991 is saying that this modchip doesn't support stealth mod and I've tested games that supposed to have anti-mod protection and they worked flawlessly on the console. They were not pacthed or something...
    In the meantime I'm reading a good article about libcrypt protection wrote by Nocash.
    Thank you again!
     
  5. Bad_Ad84

    Bad_Ad84 The Tick

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    Anti mod protection is disable by most games upon detecting a PAL bios (Its been said its due to difference of opinion on how to tackle pirates by Sony Europe/America/Japan).

    I dont play enough PS1 games to give you one to try
     
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  6. helakustorm

    helakustorm Robust Member

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    Wow didn't know about this.
    Heh, you are very knowledgeable ;)
     
  7. master991

    master991 Enthusiastic Member

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    That's the same thing i've posted above, maybe my engrish is the problem :p
     
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  8. helakustorm

    helakustorm Robust Member

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    Sorry master991 didn't read your phrase "So unlike antimod protection (which don't work on pal console)" and "PAL don't have the antimod protection, but libcrypt, and as i've stated above it's a different thing!.", my bad. Don't know what was in my head maybe because I was dizzy because of my job... (working 12-13 hours everyday...)
    I'm very happy that you two are very knowledgeable in this matter.
    Heh, I was thinking that I knew everything about modchips and PAL consoles for PlayStation 1 :oops:
    About engrish, sadly english language is not my mother language :(
     
    Last edited: Nov 24, 2016
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  9. master991

    master991 Enthusiastic Member

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    Don't worry, we are here to help you ;)
     
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  10. helakustorm

    helakustorm Robust Member

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    master991 can you tell me please what programs do you use to archive/backup PlayStation 1 games or what is the best method in your opinion?
    Thanks!
     
  11. master991

    master991 Enthusiastic Member

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    Clone cd with subchannels reading, or alcohol 120% with playstation profile.
    .Bin format used by redump gives only problem with cdda games and don't support subchannels for libcrypt protected games. So it's totaly useless for the psx...
    Other programs like isobuster, imageburn, ultraiso, acient cdrwin, nero and etc are absolutely not recommended for psx backup.
    People who use this tool in their guide don't know what is doing, even use SBI files to emulate the subchannels it's a stupid and wrong thing to preservate an image...
     
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  12. helakustorm

    helakustorm Robust Member

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    A BIG THANK YOU from me master991.
    When I have the time I will test what you have said about that libcrypt games and see what my console behave.
     
  13. helakustorm

    helakustorm Robust Member

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    After some tests, I have find that:

    - for MediEvil 2 PAL, the protection activates when level two is loading;
    - for Legacy of Kain - Soul Reaver PAL, the protection activates when the first enemy appear on the screen (shortly after learning to glide, the game will hang when the first enemies appear if the key isn't okay);
    - for Dino Crisis and Resident Evil 3 PAL, the protection activates when the text "This game contains explicit violence and gore" appear on the screen.

    To finally understand, the stealth mode is it necessary for the PAL console or the stealth mode is recommended only for NTSC consoles? Because from what I've understand from you, the anti-mod protection was "disabled" on PAL console. Another thing, stealth mode is specifically refers to anti-mod protection or other protections?

    The only way to play libcrypt protected games is to patch them or to backup them properly (Alcohol or CloneCD) , correct?

    Thank you!



    So, BIG UPDATE:

    After I've tested Dino Crisis PAL and NTSC version I learned this
    - for PAL version the console glitch on "This game contains explicit violence and gore" scene - libcrypt protection;
    - for NTSC version the console "stop" on "This game contains explicit violence and gore" scene with "red circle of death" error - anti-mod protection.

    For others that are beginners like me, Dino Crisis PAL and NTSC version are very good to test your modchip installed on your console.

    So, to answer my first question: for SCPH-102 PAL console you NEED stealth mode to play anti-mod games. Don't know why for MediEvil 2 NTSC version it didn't activate but probably like I said earlier maybe on level two the anti-mod error would appear like the libcrypt OR maybe for this game is disabled by the PAL bios. On Dino Crisis PAL and NTSC version the problem appear in the same spot.

    The only remaining question is two.

    Thank you everybody for helping me in understanding a little about the protections used for PlayStation 1 consoles.
     
    Last edited: Nov 27, 2016
  14. master991

    master991 Enthusiastic Member

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    The stealth mode is needed on pal console too because few games (like dino crisis for example) kicks in the antimod even in PAL countries. The latter NTSC games with antimod disables this protection in PAL console country... Sony mistery :p

    The libcrypt is exscluve for PAL games, and you can "by-pass" it with two method:
    - Dumping games with subchanells;
    - Applyng a protection fix patch.
     
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  15. helakustorm

    helakustorm Robust Member

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    By the way master991, anit-mod is exclusive to NTSC console?
    For anti-mod protection, you can bypass it using patches like libcrypt?
     
    Last edited: Nov 27, 2016
  16. master991

    master991 Enthusiastic Member

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    Yes NTSC games only, and you can bypass with patch, stealth modchip and even AR cheatcodes...
     
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  17. helakustorm

    helakustorm Robust Member

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    About the modchip you said that I have to resolder only pin 2 and 7 to the correct location to have stealth mode, correct?
     
  18. master991

    master991 Enthusiastic Member

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    yes, be carefull with point 2
     
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