Info about Resident Evil 1.5

Discussion in 'Unreleased Games Discussion' started by santo_reska, Jan 5, 2008.

  1. Kegluneq

    Kegluneq Member

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    Unfortunately I don't have any of Alzaire's old notes. I don't recall coming across a list that contained disc names and Sony PlayStation catalog IDs on THIA. All I remember was a list that Inflames provided back in 2011, but I don't think that's what what you're looking for. The best I can do is link you to the source of video footage I gathered a year and half ago.

    http://bioflames.com/forum/viewtopic.php?t=3329&sid=c83f2643527264d4bf6e8e2b51c889cd

    Regarding the catalog IDs, you might want to send MiLØ, Darkside05 or Anders (the webmaster of Crimson Ceremony, if I'm not mistaken) a PM. As far as I know, they have access to these discs. Hope that helps.
     
  2. Carnivol

    Carnivol Dauntless Member

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    I've basically got stacks of complete sets of magazine discs from various 90s mags (bought piles upon piles through auctions like 10-15 years ago), but not exactly in the mood to plow through them all again. Did check a good few when I sold off some duplicates on eBay and the THIA sales thread a few years back. Checking Crimson Ceremony (Anders' site) was something I didn't think of right off the bat, but that's probably the easiest to do.
     
    Last edited: Jan 10, 2014
  3. Decades

    Decades Robust Member

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    You disappoint me! :)

    All various related samplers (including CFC tapes) which contains RE2/1.5 are on the RE2 promo & demos page:
    http://crimson-ceremony.net/lostreleases/redemo/re2.php
     
  4. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    One noticeable difference between era 3 and era 4 is that at some point Elza's model acquired the fingerless gloves, something which is not seen in earlier screen shots of her. That is definitely the cut off point for any earlier builds involving Elza, so if it is actually an earlier build then it isn't very old. Either way I believe the handgun animations are what lead people to presume that this is in fact from a later build than the PSM build. Out of curiosity, what is the file name of the broken shotgun which Elza is using here?

    I don't really know what happened to ROOM207 in the PSM build, perhaps you can answer more questions on that? I remember you saying it was a problem with the EXE, I'm not exactly sure what they could have changed to break it. But it is either an older build as you say, or the room was later fixed for a reason, either as a unintended consequence of further modifications to the EXE, or intentionally by design. It can be observed that the shutter in ROOM207 seen in the Hyper Playstation Remix Vol.4 No.3 footage is open, meaning the door links still work and the player had previously completed other actions as the video was being recorded. If it does come from a later build, such as the era 5 build, then things were fixed and certainly still work as they were intended, meaning ROOM207 still musn't have been overwritten with other Drains rooms.
     
  5. Gemini

    Gemini Retro developer

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    Problems with rooms are more than likely coming from Sony's batch program used to generate file allocation tables as C headers from a CTI file. Miss one file or use a previous version and the result can be a complete disaster, not to mention GCC's incapacity at detecting changes to headers at the time.
     
  6. futuretime23

    futuretime23 Active Member

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    Gemini,now that you mention that:i recall back in either 2010,or 2011,a Rockman X6 beta got out(dated Sep 28 2001) now,this beta had corrupted option menus(though this,supposedly it's because they were still using placeholder X5 menus,and hadn't updated it properly to X6's format) it also had a non functioning stage: Gate's lab 1(despite both Part 2 and 3 being present on the disc and loading correctly,the 1st one just doesn't seem to finish loading) Could this be a result of that batch program? Excuse me if i just hijacked the thread out of the blue,but what you just mentioned made me recall X6's beta.
     
  7. Kegluneq

    Kegluneq Member

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    There's a lot to consider here. Let's break this into parts.

    a.) Elza character model has the fingerless gloves and the pony tail. Traits that only showed up from Era 4 Build onwards.

    b.) Idle animations are present. Again, a feature that has far as we know only showed from Era 4 Build onwards. Strangely, though, and I believe this is something exclusive of this build, they seem to start a fraction of a second after the character stays still. No other builds from around this time-period behave like this.

    c.) ROOM207 shows up functioning normally. The .bss file is dated 1st of October 1996. Yet, the .rdt file is dated 23rd of October 1996.

    d.) ROOM511's .bss file is dated 23rd of October 1996. This is long past Era 3 Build which is estimated to have been compiled somewhere in September.

    e.) The videos come from Hyper Playstation Re-Mix Vol. 3 and 4. The builds show are identical. The clips from HPR Vol.3 are dated 27th of November 1996 but the clips from HPR Vol.4 are dated 16th of January 1997.

    From what I could assert, it doesn't seem logical to consider this pre-Era 4 Build. The evidence doesn't stack up to it. The PL04W03 shotgun model (which is assume is the Era 1 Build model) was probably being used to test the SPAS-12 since the firing animations of these two seem to be somewhat similar. The missing sound animations and the endurance of those zombies are a good point though. Either they wanted to do differently for these types of zombies but gave up on the idea or they changed the configuration of these enemies to test something.

    EDIT: I forgot another thing. In ROOM511, Elza's shirt is bloodied and ripped in the back. Another feature that only existed in Era 4 Build.
     
    Last edited: Jan 11, 2014
  8. futuretime23

    futuretime23 Active Member

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    I would bet that's the same build that included the final Experiment Room BGS(which are dated November 8,1996),if we were going for the "After the November 6th build" theory,why? Simple: They probably thought of adding some stuff in there to get more video footage to promote RE 1.5,so,after making this build,which was done more than likely only a few days later than the November 6th one,they changed some code so now the zombies don't disappear when they die(i believe the main reason they disappear is not due to a glitch,i believe that it's a code that was implemented so that there wouldn't be too many zombies on the floor so that in areas where zombies respawn,like the lobby,wouldn't cause a huge issue with the framerate)and they fixed the spider tunnel rdt while they were at it,and added a new song(pay attention to the spider tunnel footage) and lastly: notice how saturated the footage is: it seems as though they recorded it on a VCR tape and they left it in a storage room and it deteriorated enough to damage the video,the videos might be dated MUCH later than the build's date(well this is obvious) but judging from the progress in the vid,it looks as though the build was made mere days after the November 6th one. There's also another thing to point out: they probably used that shotgun for another reason,call me crazy,but did anyone think that maybe just maybe,Elza was meant to have her own shotgun? While both they would share the SPAS 12,their regular shotgun would be different. If this was the intention at this point,they later seem to have abandoned it.(Kinda like Civilian Leon) If we could only have another build of 1.5 in our hands...(and it doesn't necessarily have to be a later build,what about an Era 2 or 3 build? Particularly 2,that Era intrigues me because of not only how the Sewers might have originally played out,but also the numerous differences in the RPD,and hell,what about the P4 Lab room?)Come to think of it,maybe Era 3 has more stuff about the early version of the Sewers then we know about.
     
    Last edited: Jan 12, 2014
  9. shane7951

    shane7951 Spirited Member

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    Has anyone compiled all of the RE 1.5 footage together? I know theres a 15 minute or so video on Youtube but I wasnt sure if it were current.
     
  10. futuretime23

    futuretime23 Active Member

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    no,the all footage video you refer to,was made back in 2006 or so. It's outdated. I was actually planning to upgrade all known official footage and put annotations that indicate which Era the build was from. So far,i've upgraded the Era 5 footage(already up on youtube). Been trying to succesfully upgrade Era 2 footage,no big upgrades so far. I hope Kegluneq uploads the article soon,i want to know which build is which,so that i can order the footage in a more specific and organized way.
     
  11. shane7951

    shane7951 Spirited Member

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    I'm looking forward to reading the article too. Thanks for updating the footage. I know I would be very appreciative to see a video of the footage with annotations.
     
    Last edited: Jan 12, 2014
  12. futuretime23

    futuretime23 Active Member

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    your welcome mate,i might focus now on upgrading the footage again.
     
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  13. RMandel

    RMandel Active Member

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    Here's a video I upped a while back on Daily Motion that has all "known" final build footage. It's composited from the various trailers, Hyper PlayStation discs, the Biohazard Complete collection, etc.:

    http://www.dailymotion.com/video/x13ypey_resident-evil-1-5-all-final-80-build-footage_videogames

    The only clip in my video you won't find in any of the other RE15 trailers available is that one of Leon using the flamethrower at the entrance to the Factory state. That's actually from the so-called "RE2 Beta 1" trailer, which contains footage from two different builds of RE15 - 40% and final. That one clip is the only one that's unique, and many of us think they used RE15 footage because RE15's above-ground version of the Factory was still going to be part of the RE2 revamp at that point in time.

    Enjoy!
     
    Last edited: Jan 13, 2014
  14. futuretime23

    futuretime23 Active Member

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    hey wait a minute,you are the RichEM guy from dailymotion? I got the final trailer song from the 40% raw build background video. May i ask where did you obtain that particular song? another thing,the video is incorrect: the only actual final build footage is the one from the CD. The rest are from builds later than 4.0 but not the 80% build.
     
  15. RMandel

    RMandel Active Member

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    Yeah, I'm him. You're not quite right on that build business, but you're close. Yes, many of the clips are from late Era 4 builds, but all of them were used to promote the final build and most of us think they are representative of the final build itself. Also, that clip of Leon using the flamethrower IS from the final build. That clip came from the RE2 Beta 1 trailer. People more knowledgeable than I pretty much proved that one.

    Which song are you talking about? There's a couple of MP3 archives out there with almost every RE15 song in them except for Birkin's original fight theme. It's not in the raw 40% build, either. I had to extract that one from one of those the Hyper PlayStation videos myself.
     
    Last edited: Jan 13, 2014
  16. futuretime23

    futuretime23 Active Member

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    are you sure about that Leon clip? the RE2 Beta 1 trailer used clips from earlier builds,but i didn't know that it did use 1 single clip of the final build in action.
    Now,looking at it from that perspective,yeah,it makes sense,i guess i just like to be very specific(since people might be misled to think that they ARE videos from the final build,when in reality,it's videos that promote the final build,they actually aren't the final build in action,yeah,confusing but whatever)
    EDIT: the song used in the final known 1.5 trailer(the one with the sega saturn promo),i was talking about that song.
     
    Last edited: Jan 13, 2014
  17. Gemini

    Gemini Retro developer

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    Could be either the allocation table having incorrect/deprecated information or the level data being corrupted or simply incomplete. Given non linearity of game development, it wouldn't surprise me if CAPCOM simply hadn't placed a proper stage file in there yet.
     
  18. Kegluneq

    Kegluneq Member

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    Sorry man, but the article is probably going to take some time before being uploaded. I already tried to make two deadlines in the past (one for myself and another public) and it went sideways. It's too much information to properly catalog and I keep finding things to write about every time I review stuff. I don't want you (or anyone else) to have expectations regarding dates because there are about 300 assets (between screenshots, animated .gifs and some sound clips) just to help describe the different stages of progress of BioHazard 2 Prototype.

    I can offer some orientation, though. You'll need to dig through the mud, but I'll be more than happy to give you a hand if you want some help. Let's get you started, shall we?

    First things, first. You need some video footage, right?
    Let's begin with footage in CD-form.
    If you're looking for existing YouTube footage, you can check the following YouTube channel: http://www.youtube.com/user/ProjectUmbrellaTV.
    If you're capable enough to create your own rips, then I suggest you download the corresponding ISOs and find some software to encode the .str files: http://www.the-horror.com/forums/sh...ard-RE-lated-promo-amp-enclosure-CD-DVD-ISO-z.
    You'll need to find the Complete Disc too. Some Google search should net you results. Remember that you're looking for BioHazard Director's Cut Dual Shock JP.
    Moving on to VHS-form.
    The following site contains some high-quality encodes of CFC Vol.2 & 3: http://www.challegeroftheworves.me/tag/cfc/.
    Beyond that you also have this YouTube channel: http://www.youtube.com/user/RetroRealityGaming. I'd suggest you contact the owner and explain the situation. He might have better quality rips of CFC Vol. 2, 3 and 4.
    To find the last missing VHS, try to reach Carnivol's YouTube channel: http://www.youtube.com/user/Carnivol.
    Don't forget to credit the people whose content you use.

    Now, moving on the actual builds.
    This one falls on to you. You need to watch that footage until you can understand the differences between the builds themselves. Read what I've posted so far, my history post and then also consider the following: the transition from early Era 5 Build .1 to early Era 5 Build .2 happens when the VA placeholders are replaced. Got that? Go label those builds and ask any questions if you want, alright? Good luck.
     
    Last edited: Jan 13, 2014
  19. shane7951

    shane7951 Spirited Member

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    Is the final build the 80% build or are they two separate builds? Also I assume the RE2 beta 1 is the final 1.5 version?









    I know what sites I'll be going to today. I'm trying to compile everything I can find into one folder. Thanks!




    Great video and thanks for pointing out that scene. I'm not at the level where I can really decipher different builds yet.
     
    Last edited: Jan 13, 2014
  20. futuretime23

    futuretime23 Active Member

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    i'm capable of ripping the str files(that's how i did the 480p upscale of the CD videos) so no problem there.
    if i do get around to it and make a video containing these builds,do you mind if i send you the video before uploading it to youtube so that you can verify if i named the builds correctly?(there's some that are pretty obvious,like Era 1 and 2,but i might have some trouble with 4.8 and 4.9)
     
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