I've got the latest ProDG version for NGC released along with some licenses for it, for obvious reasons I will NOT give ANY of the licenses out but as the old keygen doesn't generate licenses that work with the latest released version, I though it was about time to change that. Now I'm not going to lie, I've got no clue about how to 'hack' programs or whatnot but I am interested in getting this version released so people can play/use it. So does anyone have a keen interest or know anyone that'd be interested in making this a reality? ProDG uses NIC-based security, i.e. a network card must be present and up/online with a matching license file that is within date for the program to function. If not then no worries, and I'm assuming this is within the rules as it's a very outdated system that has a potential $0 of income in the future, but if not then feel free to remove it. N.B. this is the version that is fully supported in VS.NET integration whereas the older version isn't, and also has 'tuner' which *copies and pastes*; 'ProDG Tuner lets you capture and visualize program behavior so that you can eliminate conflicts and bottlenecks in your code. The Tuner captures data while you play the game. The captured data can then be analyzed frame by frame and saved for later comparison with your optimized code. Tuner captures the following information: • Frame sync time (via sync function) • Performance counter metrics (e.g. cache misses) • Interrupts generated • User events • Memory controller metrics'
@title VERY interested Are you saying that you want to write a keygen for ProDG? If one of my friends is bored we could give a try writing one for it P.S. anyone interested in 3ds max 3.1 including it's sdk?
I don't personally want to write one no, I'd like one to be written however so the program can be used by whomever.
Been a week, anyone that got sent it made any progress? (C'mon, got 150MB of SN stuff to upload as soon as a crack or keygen gets made for this!)
Sorry I haven't had much time with this yet, I had the change to get it under olly a few days ago. Couldn't find out yet, where it checks the license. I hope I have time this week.
If any of the people I sent the link to still have the PM (Sent messages empty ) and can/want to paste the link to the file, feel free to post it here. I'm open to ANYONE that can crack the darn protection on this software and let anyone use it, as soon as a working method is found and published I'll upload a lot of SN goodies for the GC, and I mean goodies like you've never seen them before! EDIT: Now back on desktop PC, here's the link; http://www41.zippyshare.com/v/4551608/file.html
I'm up for giving it a shot if you don't mind Seems interesting, haven't done any NGC stuff in awhile.
Link is posted above but here it is again for good measure; http://www41.zippyshare.com/v/4551608/file.html
I took a quick (10 minute) look and made some progress. I will keep on at it when I am not busy modding stuff (so probably this evening)
Do you mean 3D Studio MAX R3? (it dropped the R with the next version, and became 3ds max) If so, it would be interesting to see... but it's commercially available software and is still sold (albeit a later version), so I don't think you can share it here.
Right I still haven't had time to test this and I'm currently just taking a break from assembly... Going a bit mad trying to figure out why my lookup table is resetting the device.. But anyway, I digrese (sp). So I'll assume that Bad_AD84's fix does work so have just finished uploading all the SN systems GC stuff I got! http://www41.zippyshare.com/v/28300589/file.html It includes the lastest release of ProDG (attached earlier) for GC, and the tuner software, the GCM of the DVD for TDEVs, some TDEV software, Visual Studio .net integration (I know loads of people have been looking for this for ages! Can't remember what versions of .net it works with, there were 2 releases from what I remember, one for 2005/2008 and one for 2002 and there were problems with one or the other or something and they only worked with specific versions of the dolphin and SN SDKs), there's also GPL code included that SN used without releasing to the public (Naughty naughty SN, pretty sure that's against the GPL but I'm no lawyer), and the SN distributed build system and some other various tidbits such as their secret 'CW to ProDG' convert thingy, whatever that does. Please note that NO LICENSES ARE INCLUDED and I will NOT, I REPEAT, WILL _NOT_ supply ANY licenses for any of this software and it is provided 'as-is' as a thank you for ProDG now being available to all. I hope that some useful things come of this software being released and take no responsibility for anything anyone might do with said software. *goes back to bashing head on other pc linked up to microprocessor*
My archive above has a license that should work on any pc thats valid until 2999. The latest software seems to accept the key thats generated by the old keygen (which is what I used for the above) but then fails an additional check. This additional check is what I patched out, as I never did learn how to do keygens.
Please don't ignore what I said to you. Firstly, it's 3D Studio MAX R3.1, not 3ds max 3.1. That naming system came with the next product after the point release. Secondly, this is commercial software, not in-house software, that is still sold today (albeit a later version). The current version costs $3,675. Therefore, I would assume that a pirated version won't be allowed here, as we could have Autodesk on our backs. It's a nice offer, but I don't think it'll be allowed - the downloads section states that all downloads must be LEGAL.
Ah I'm sorry, I just saw the name when I was scrolling down the topic so I posted that. Oh and especially for you: 3D Studio MAX R3.1*