The game looks awesome and the idea is groundbreaking, however all we see is the same 2 or 3 scenes, never a live demo with someone playing it. And its being made by a small team and their only previous work was an iphone excitebike clone I don't know, all I see are red flags which blows because this game looks great, but so do all demos.
Some press have played it. It's still early, and even they admit that there are limits to what can possibly be done. 90% of the worlds will be inhabitable.
I've wanted a game like this since the early days of the original XBOX. We have powerful hardware comapred to what we had in the 90s and all we seem to use it for is to create drab souless worlds so something like this comes along and we have worlds that don't look at all like our own and it's very refreshing. I hope it comes out.
Probably the final version will be not even close to what people expected, like in the case of Watch_Dogs. If the game is still on early stages of development, it's still not ready for public gameplay/showcase, and things can be changed, like Star Fox U.
It's real but there's no actual core gameplay. The team is now focusing on the procedural technology for generate the world. The final gameplay will emerge from that.
This topic actually reminded me to post this. http://www.escapistmagazine.com/vid...-How-To-Sell-Games-Without-Being-A-Lying-Dick Jim actually makes a fair point on the overpromising these devs make. Why not show true gameplay instead of produced CGI videos? Watch Dogs is a great example of this. After the whole Aliens Colonial Marines fiasco (in which the devs still think they are right) anything shown at E3, for me, it' just a heavily scripted tech demo. Still, most people end up getting hyped from videos that doesn't show a single second of gameplay. No Man's Sky demo looks cool, but for now i'll just wait for a real gameplay video.
To be fair this "game" isn't anything new. Random generated worlds have been done in games for at least 20 years if not longer. This is just the same thing but using modern tech. Of course it's going to look better, of course there should be more to interact with but it's still the same idea that's been done many times before.
I don't know what the first game to use procedurally generated worlds was, but Elite was one of them. Interesting article about the pitfalls of procedural generation: http://indiestatik.com/2013/12/08/procedural-generation/
I love how most people on news sites commenting can't grasp the basics of procedural generation, saying that it is fake because: -Worlds are too large and there is no tech to store data for it -Data gets bigger and bigger when people discover new planets for the first time -Worlds can't be the same for both players if it is randomized The game isn't impossible to do but it is no cakewalk either. Hoping that they can pull through it and deliver a fun game.
Well they are not running a kickstarter or anything like that so at least we know they are not hyping it for backers like star citizen
TBF, the "every atom is simulated" bit is pure nonsense. I'll be sticking with the non-procedurally generated universe that you get with Kerbal Space Program for a while.