IS-TWL-CAPTURE and IS-TWL-DEBUGGER

Discussion in 'Nintendo Game Development' started by bugmenot, Jun 23, 2013.

  1. XDMEN

    XDMEN Spirited Member

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    Why do you can log into WarioWorld?
     
  2. YamiHoshi.nl

    YamiHoshi.nl Spirited Member

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    Because I'm a Game Developer?

    Edited by assembler -note
     
    Last edited by a moderator: Jul 27, 2013
  3. beepboop

    beepboop <B>Site Supporter 2013</B>

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    There's a big 3GB archive in the Downloads section that I'm pretty sure contains one or two versions of the TWL SDK.
     
  4. YamiHoshi.nl

    YamiHoshi.nl Spirited Member

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    I can't leak it myself, due to the NDA still being in tact.
    There is no Software for Linux from Nintendo (Windows only), plus the TWL stuff didn't get Updated in a long, long while, so chances are high, that the SDK the guy/gal above me tells you about is up-to-date (I didn't check it out myself).
     
  5. beepboop

    beepboop <B>Site Supporter 2013</B>

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    The most recent versions I know of seem to be v5.4 (SDK) and v2.2 (System).
     
  6. YamiHoshi.nl

    YamiHoshi.nl Spirited Member

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    It's SDK 5.5 (12-07-2010) and System 2.2 (18-09-2009), right now.
    There aren't much differences between 5.5 and 5.4, anyway.
     
  7. XDMEN

    XDMEN Spirited Member

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    ドライバを持っていたけどなくしてしまった.....
     
  8. leetwolf

    leetwolf Peppy Member

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    I assume you cant do actual development with these? Are these only meant for testing? If so, what do you do development on? As in the binarys.
     
  9. YamiHoshi.nl

    YamiHoshi.nl Spirited Member

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    You will need the IS-TWL-DEBUGGER Hardware, the SDK and System Software isn't enough.
     
  10. mdmx

    mdmx Familiar Face

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    The IS-TWL-CAPTURE does have a Nintendo Wii AV connector. Does anyone know if it outpouts Component Video (YUV)?
     
  11. arcadecollecting

    arcadecollecting Rising Member

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    It does not output component. Composite and S-Video only (and that only if you have the video-out option installed).

    Also worth noting that the SD and flash cart ports on the debugger will not work for making backups of retail games. It only works with flash carts. You may be able to read the save data from a retail game -- I forget. I no longer have my Debugger. You can't even write dumps of retail games to a flash cart. You have to have a .SRL (master) image. Some of the protos floating around the net are also writable to flash cart.
     
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