Just found a box of prototypes I forgot about

Discussion in 'Rare and Obscure Gaming' started by ASSEMbler, Mar 6, 2011.

  1. badinsults

    badinsults Peppy Member

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    Although it is a SNES tool NSRT has the ability to merge together ROM image files into a single file. Just name the files "file.1 file.2 file.3 etc" and type in the command line "nsrt -merge file.1".

    Also somewhat related, I have a prototype of Rock N' Roll Racing for the SNES. Nothing that interesting, but it is a great game.
     
    Last edited: Mar 8, 2011
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I'll take pics tonight.
     
  3. alecjahn

    alecjahn Site Soldier

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    Do want!
     
  4. Edge-`

    Edge-` Active Member

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    I loved Rock and Roll Racing for the Genesis, played it to death. I had made a Win32 Pass Code generator for it some time ago. I'll have to dig that up and share it. It is one game I would love to see more source and info on. Looking forward to seeing the pics and dump!
     
  5. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I have a bit on my plate with the whole geist thing, give me a day or two.
     
  6. Calpis

    Calpis Champion of the Forum

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    For SNES you can just "copy /b rom1.bin + rom2.bin + rom3.bin + rom4.bin game.sfc"

    For Genesis it depends whether they are 16-bit or 8-bit ROMs. If 16-bit (40-42 pins) you can do the same as SNES, but you may have to byteswap the results (in a hex editor) depending on the endianness the programmer software chose and the endianness the emulator likes. If you have 8-bit ROMs (32 pin), you'll have to interleave the ROM data (byte from rom1, byte from rom2, byte from rom1 etc etc until the EOF, then do the same for rom3 and rom4, then concatenate rom1+2.bin and rom3+4.bin and byteswap if that doesn't work). I whipped up tools for interleaving and byteswapping, LMK on AIM if you need them.

    Get a PICkit 2 (clone), it's cheap, it will program like every flash PIC and it can be used for in-system debugging. Unless you are looking to program ancient ROMs, MCU and logic, in which case you really need an ancient programmer, the vendor's specific ISP/JTAG will be cheaper and more functional.

    So does the command-line you must run NSRT from :p
     
    Last edited: Mar 10, 2011
  7. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Can't ucon64 do file joining and splitting? Maybe I remember only the splitting, but it was really easy to do. It would take care of everything for you.
     
  8. Calpis

    Calpis Champion of the Forum

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    It can but if there isn't a header/it can't detect things you have to specify everything manually, I also don't think it can interleave two separate files.
     
  9. mrmark0673

    mrmark0673 Robust Member

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    Any chance on a little more info on the NES Sierra stuff? Don't know much about any projects they were attached to on the NES so I'm definitely interested in learning more.
     
  10. angelwolf71885

    angelwolf71885 Dauntless Member

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    you should share these as part of the fundraiser
     
  11. gelberhase

    gelberhase Gutsy Member

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    I think you may mixed a few things up here....the site and Assembler´s private collection are two things that don´t have anything in common
     
  12. ASSEMbler

    ASSEMbler Administrator Staff Member

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    You should volunteer your own items for donation, not other's

    I work very hard to keep myself and the forum separate, completely.

    The forum has a life of it's own, and isn't my piggybank.
     
    Last edited by a moderator: Mar 24, 2011
  13. segaloco

    segaloco Enthusiastic Member

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    Oh my gosh, don't mention his private collection, just the notion of whatever he has makes me want to, well, :pray::pray::pray::pray::pray::pray::pray::pray::pray::pray::pray:
     
  14. mrmark0673

    mrmark0673 Robust Member

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    Very, very understandable. Any super brief info that you could give us about the Sierra NES titles though (just name of game, genre, and if you know of the top of your head, completeness).
     
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